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Old 02-09-2014, 01:35 AM   #1
Wi3ld
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Barbs don't need nerfing. I'd hit so low if that were the case.. even looking at an archer with evasive tactics and acrobat (or whatever it's called); if they have decent slash resist I'm lucky to hit for 400-500 normals buffed. I've seen knights deal more damage! Not everyone has wm and jewellery.
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Old 02-09-2014, 06:46 AM   #2
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Plz dont nerf hunters
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Old 02-09-2014, 11:36 AM   #3
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Quote:
Originally Posted by Wi3ld View Post
Barbs don't need nerfing. I'd hit so low if that were the case.. even looking at an archer with evasive tactics and acrobat (or whatever it's called); if they have decent slash resist I'm lucky to hit for 400-500 normals buffed. I've seen knights deal more damage! Not everyone has wm and jewellery.
Dont be silly, barbs got more str contribution, more base damage with 2-h or a off-hand weapond, tfb and 40% more damage bonus than any knarb.

So please do enlighten us how they do more damage than a "normal" buffed barb.
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Old 02-09-2014, 01:08 PM   #4
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So please do enlighten us how they do more damage than a "normal" buffed barb.
Have you not seen the screenshots of azn one hitting an alsius conj for > 4k. Even Darth Vader hits harder normals than me. Knarbs can be quite powerful. Not saying we can't be nerfed in other areas (fulmi, def roar, howl), but take away my base damage and I'll hit like an OP marks :P
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Old 02-09-2014, 10:44 PM   #5
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I tend to agree with Wi3ld on this call. Archers do seem to have a bit too much defense from their higher-than-other classes' armor-boosting-&-damage-negation-%-spells (acrobatic & evasive tactics). Given the INcomplete list of changes I've recommended so far, these 2 spells imho should be added to the ongoing list of things to modify/balance/nerf....
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Old 02-09-2014, 11:58 PM   #6
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Quote:
Originally Posted by Wi3ld View Post
Have you not seen the screenshots of azn one hitting an alsius conj for > 4k. Even Darth Vader hits harder normals than me. Knarbs can be quite powerful. Not saying we can't be nerfed in other areas (fulmi, def roar, howl), but take away my base damage and I'll hit like an OP marks :P
I'm going to guess that in that instance, the results were completely gear, level, and/or buff dependent. I've been hit by azn, and it is high for a knight, but not too awful with end game armor and proper resists.

I'm more concerned about marksman with boss gear as a conj; being targeted at a fort by archers that are geared can still kill me quickly if I can't make it to cover fast enough.
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Old 02-10-2014, 10:10 AM   #7
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I'm more concerned about marksman with boss gear as a conj; being targeted at a fort by archers that are geared can still kill me quickly if I can't make it to cover fast enough.
nerf boss jewellery or even better remove them totally.

NGD i understand your wanting to provide players who do not pay for gear the chance to compete.on haven the problem is that 100% of boss jewellery players also have xim gear.with so much lvl 60 boxed gear about these days free players are able to equip themselves very well.
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Old 02-10-2014, 07:52 PM   #8
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Quote:
Originally Posted by Dumberest View Post
nerf boss jewellery or even better remove them totally.

NGD i understand your wanting to provide players who do not pay for gear the chance to compete.on haven the problem is that 100% of boss jewellery players also have xim gear.with so much lvl 60 boxed gear about these days free players are able to equip themselves very well.

Please, give a cake to this guy, i'm totally agree with you man.
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Old 02-10-2014, 11:22 PM   #9
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Quote:
Originally Posted by Dumberest View Post
nerf boss jewellery or even better remove them totally.

NGD i understand your wanting to provide players who do not pay for gear the chance to compete.on haven the problem is that 100% of boss jewellery players also have xim gear.with so much lvl 60 boxed gear about these days free players are able to equip themselves very well.
Or just make them useful for 'support' classes. :3
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Old 02-11-2014, 12:02 AM   #10
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Boost hunters plox
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