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Old 01-25-2017, 12:05 AM   #1
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Just tried amun.
You ruined hunter, both nature’s Sacrifice & pprominent Sight are not worthy to skill.
Sorry but now it is even more unballanced.
Hunter got the less dmg and has to take too much risk to fight. Marks still has nothing to risk and has god combo at close range.
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Old 01-25-2017, 12:31 AM   #2
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Quote:
Originally Posted by Anunnaki View Post
Just tried amun.
You ruined hunter, both nature’s Sacrifice & pprominent Sight are not worthy to skill.
Sorry but now it is even more unballanced.
Hunter got the less dmg and has to take too much risk to fight. Marks still has nothing to risk and has god combo at close range.
Hunter isn't a "offensive class". As NGD has stated in the past. Complaining about a role that NGD wants clearly not to be like marksmen. Same cry's from when Hunter out-powered marksmen for years before NGD nerfed them like crazy lol.

Not to mention this is just the beginning. We don't know what else they could change... Give them a chance please.

https://www.championsofregnum.com/in...sec=2&subsec=4
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Old 01-25-2017, 12:55 AM   #3
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Originally Posted by Pery3000 View Post
Hunter isn't a "offensive class". As NGD has stated in the past. Complaining about a role that NGD wants clearly not to be like marksmen. Same cry's from when Hunter out-powered marksmen for years before NGD nerfed them like crazy lol.

Not to mention this is just the beginning. We don't know what else they could change... Give them a chance please.

https://www.championsofregnum.com/in...sec=2&subsec=4
Now it is not even defensive, it is nothing basiclly.
Even marks is more defensive.
Currently with this update marks can still keep its range and even at close range u can chaine ur spells and make some good combo. And hunter what ? spend all mana on a useless pet.
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Old 01-25-2017, 01:03 AM   #4
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Originally Posted by Anunnaki View Post
Now it is not even defensive, it is nothing basiclly.
Even marks is more defensive.
Currently with this update marks can still keep its range and even at close range u can chaine ur spells and make some good combo. And hunter what ? spend all mana on a useless pet.
I don't think you're understanding that you want Hunters to have the same capabilities as marksmen. Which shouldn't happen. Most these pro hunters play like marks who hunt at max range also.

Two different classes. Its like playing warjur and complaining about offensive spells when warlock is meant for offensive play. However, I think hunters should get more incentives to play with pets. THey used to bring so much value back in the day. Should be restored.

What would you suggest for Hunters?


P.S the dmg problem is the scaling with amulets that need to be fixed. Also bless weapon,Dead eye/OWTH need to be looked at.
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Old 01-25-2017, 01:12 AM   #5
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Quote:
Originally Posted by Pery3000 View Post
I don't think you're understanding that you want Hunters to have the same capabilities as marksmen. Which shouldn't happen. Most these pro hunters play like marks who hunt at max range also.

Two different classes. Its like playing warjur and complaining about offensive spells when warlock is meant for offensive play.

What would you suggest for Hunters?
I don't have any suggestion right now.
If NGD was planning to nerf and ballance marks, then they did not but instead they killed hunters
Feelsbad for hunter.

And lol i just checked the knight, that too op RIP

Last edited by Anunnaki; 01-25-2017 at 01:23 AM.
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Old 01-25-2017, 03:38 AM   #6
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Quote:
Originally Posted by Anunnaki View Post
I don't have any suggestion right now.
If NGD was planning to nerf and ballance marks, then they did not but instead they killed hunters
Feelsbad for hunter.

And lol i just checked the knight, that too op RIP
Good. nobody liked hunters and their pussy ganking style.

camo, jump ppl off horse, confuse 5 , distract shot, buff up, ambush 5, and he is dead.

What do you need range for? all you need is camo and confuse.
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Old 01-25-2017, 04:55 AM   #7
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From what i'v observed when it comes to knights with the new powers. They do okay against all classes except warlock. Against warlock they fail miserably. Imagine this: as a knight you cast the speed buff which is only 3 seconds and has a long cooldown of 100 seconds then a lock cast pricky. Its over. And if you block or resist that, its okay, lock has twister. And if.. you block or resist that.. Its okay. Now you have super-mass pricky with 750 damage.. Even without the mas pricky if you get lucky and reach the lock you now have zero mana or barely enough to cast faint after that or before that your dizzied or and beetle swarmed.

And Warlocks now are even more effective against knights because the new Defensive Stance now takes in more damage. Also its hard to maintain yourself standing with the little mana you have when you have to chose between casting defensive support then getting rekt with another pricky or and beetle swarm and slow etc etc, or cast army of one then get will domain-ed, dizzied, darkness, beetle swarm, twister more mana burn, borrow mana etc etc etc etc of the many more spells warlocks can spam on you. Its terrible.

My suggestion is to lower the cooldown for speed buff because 100 seconds is too long. Because by the time you get it back your dead by a warlock.

Another suggestion to help knights have a decent chance against warlock is to give them the ability to range a spear attack which could have the affect of immobilize or dizzy.

By the way i like the changes to warlock. But something needs to be done about the clear unbalance these two classes have with each other.
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Last edited by Ludwig-von-Mises-I; 01-25-2017 at 05:27 AM.
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Old 01-25-2017, 08:17 AM   #8
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Quote:
Originally Posted by esp_tupac View Post
Good. nobody liked hunters and their pussy ganking style.

camo, jump ppl off horse, confuse 5 , distract shot, buff up, ambush 5, and he is dead.

What do you need range for? all you need is camo and confuse.
That's if you learnt about hunter from elva.
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