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Old 06-06-2017, 11:51 PM   #81
TheBarbarianAlsius
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Ra is INFESTED of ex-Haven players , every week someone quit Haven to join RA . We need something right now ,maybe in few months it gonna be too late.
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Old 06-07-2017, 12:01 AM   #82
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Sad times indeed

http://imgur.com/a/JxTmC
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Old 06-07-2017, 04:28 PM   #83
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Quote:
Originally Posted by Eder2 View Post
Let's make some things clear. I made excel calculations using Warmaster Rankings. 100 players per server with most amount of obtained WMC. All time range, all classes, all realms.

Here are the results:

Ra:
Alsius 34%
Ignis 37%
Syrtis 29%

Valhalla:
Alsius 32%
Ignis 20%
Syrtis 48%

Haven:
Alsius 76%
Ignis 12%
Syrtis 12%

The problem is that in times when there was so easy to get WMC (like capturing the gate, WMC dragon wish, killing nobles etc) the Alsius was overpopulated. Now, even if other realm will be on it's "prime-time" it not gonna get same results as Alsius.

Current Haven state is a result of our patience. And sure, we can still be patient, but it won't change anything.
I did a similar calculation using realm points earnt by top 100 players of all realms on Haven for last month:
Among the sum of realm points, Alsius characters got 56.5%, Ignis 24.9% Syrtis 18.6%

Among the top 100 characters, 56 are from Alsius, 26 from Ignis, 19 from Syrtis

Over the same period, Alsius did 43 dragon wishes, Ignis 3, Syrtis 2

@Adrian: since it is pretty obvious realm imbalance is out of control on Haven, what do you plan to do ? When ?
If you do nothing within next weeks, even more people will leave either to Ra, or to another game.
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Old 06-07-2017, 05:23 PM   #84
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http://www.regnumsentinel.com/en/haven/statistics/

Server Haven "Last 90 days": 78 wishes for alsius currently...
(19h in France) I'm the only one connected in the realm of ignis..
"Invasion Count 271" (+1) we have an invasion 3 times a day...
It is urgent to do Something..
because the syrtis and ignis leaves the game the situation is unbearable.
last night(invade alsius again) 3(ignis) vs 20 i'm dead 12 times... (I gave up after..)
I myself more courage to go defend the Kingdom.
it is not fun to play in this situation...
(sorry i use Google translate)
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Old 06-07-2017, 09:33 PM   #85
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Go on strike!

Seriously i think i played for two years without Alsius ever even breaking any enemy gate constantly devestated and always underpopulated. Good old times when gems/realms mattered.
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Old 06-07-2017, 11:20 PM   #86
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Didn´t you read what Adrian said... what you need is to be patient :d
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Old 06-10-2017, 11:25 PM   #87
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Quote:
Originally Posted by ieti View Post
I will be honest too then!

Horus (i really HATE name Haven for many many reasons) is truly unique and it was even more unique when it started. Back then there was more teamwork, brotherhood and fun.

Why it is missing now?

With so many changes game become more selfish and reward oriented. Before main reason to play was FUN and now it is WMC, drops, RPS. I remember when i grinded that mob spawn was nice and it was beneficial to grind in parties. It bringed so much fun and it made progression so less painful. As i plus i made friends and comrades. When i grinded at PB1 with like 15-20 syrtis there was XP for everyone and the chat was all jokes and laughts. Ignis and Alsius come there to fight us and it was so fun.

What is the situation now...

Grind in party is impossible and there are hardly any mobs for one player to grind. If there is second third player on the spot they got to argue, move and so on. Where is teamwork on this? Mobs regenerate when they come back lol why was this implemented...

Do you remember Piz's comic in pages when he journied to war zone and went Algaros? Do you? I know you want to sell premium boosters, but believe me you will sell them anyway and you will create more healthy and close community as it was back then.

Pre-invasion game was more fun and spells was more dis balanced, but there was counters of nearly every spell and things was fun. Then you nerfed protection dome and terror chain spam rose up. Then you nerfed terror and barb areas become op. Then you removed tremor, then you nerfed steel skin and heals and so and so on. Then you disabled cast on move and made things so much dull for mages. Then more spells was changed and setup choices was even less and less.

I can say some things are more polished now, but back then game was more fast placed, there was more freedom and less rules and it made things more fun. You put so many rules and constrains...why why why...

Think about the things you changed with the years and reconsider what choices was good and what was bad. Rollback fix and make regnum really great again.

Now lets talk about bugs!

There are bugs that date 3-4-5-6 years back and was never fixed. We made threads put them together, reproduced them and so on. Nothing... One of the most notorious bug is when FPS drop down to zero when someone is stuck on obstacle. This ruins the game for everyone around. Was it fixed well nope.

Now lets talk about spells and setups.

There are so many useless spells and there are so many spells that was made useless. We never use those, because they are so bad. What happened to Time Master, what happened to Tremor, what happened to Splinter, Crystal Blast, Blaze. Well noyone uses them in war and rarely in grind. Back then they was on nearly every mage setup.

Fix and balance spells and make setup combinations more. I can say for example on conju there are 1-2 options for support setups. I bet every class is like that. Before there was 2-3 types of support conju, 1-2 types of enchanters, several types of warjurers.

Movement and mechanics...

Dizzy on horse dismount, stop to cast, stop to shoot, stop to hit, and so and so and so on. Do you think we enjoy this choppy gameplay? I do not think anyone enjoys it.

Make if fast fluent and fun for every class.

Now about rewards....

Before there was RPS which was meant for ranking. They was pretty useless and only several people was abusing them to boast how good they was in rankings. Then you implemented WMC. It was a good move and this new reward is useful coz it is connected to progression. But RPS stayed - why why why it was more smart to convert RPS to WMC and move along. This way ranking will be dynamic and more fun, because you can spend your points....

Then you decided to boost fort wars and made WMC gained only at forts... This practically killed all open wars on Horus, because everyone wants WMC. And if someone caps a fort everyone is like - stay at fort so we get WMC. Oh my god such a disaster! Even more when we get farmed we stay away from forts so we do not give WMC to farmers. Then you decided to lock WMC until we invade or take a gem. Oh lol who tough of this rule damn it!

Sigh so much rules, make so big mess...

Simplify, remove complexity, obey K.I.S.S and you will be golden.

Now invasions...

If i can i will eradicate this code burn them, berry them, throw them in a volcano and feed the infected chicken with this idea.

This mechanic made people crazy and pushed them to the limits i want to forget. It still makes people fight empty realms and kill NPC's every single day to get rewards which they do not deserve...

I feel sad i feel angry and engrossed...

------------------------------------------------------------

Adrian we are thankful for all of you for this game. But seing that it is empty, and sad and how things what we love are gone makes us sound angry and nasty.

We still love you, but you need to sit down analyze and do the right thing to save this server!

------------------------------------------------------------

You need to look at Piz's comic more, because this is what Regnum is!

https://www.dropbox.com/sh/u9bfa2p5q...v4L157NKa?dl=0

Peace and i really hope this time we reach to you.

Very well said.
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Old 06-10-2017, 11:53 PM   #88
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Quote:
Originally Posted by Eder2 View Post
ieti just wrote all my feelings.

Game was amazing when there was, well, nothing much to do. No pressure of anything. By reaching lvl50 (with OP graduation parties btw) we had almost everything we could get; maybe just better items, but there was only one bonus, so not much influence.
Now when I feel how much time I need to spend to get all those crazy things like Dragon Set, Champion Set, Warmaster Set and jewerly, legendary items, boss items, crafting items... it's just to much goals, which make players keep busy with this and playing just for this. No more such chill, careless and fun gameplay.
This is why people care about population, no players results as no chance to reach game goals.

Anyway, I'm not sure if I write this because of nostalgia or it was really better game before invasions update. I'd really like to check it again - like making old Regnum Online server access only in several days in na week/month/events or making Tickets (which we get from warring at Ra/Horus) to spend for access to our old version of this game.
@Adrian, just a question, is it technically possible to make old Regnum accessible again?

To actual state of Haven:
I though about resistance/evadness dependency on how many players are involved in fight and how strong disproportion is on both sides. In easy words: when zerg is fighting with small group, zerg's players spells/hits fails more often. That would boost underpopulated realm, which is main Haven problem I think. Still, there are some hours that I feel like playing singleplayer game. Nothing to do, except logging out.
Anyway I'm looking forward for some intense marketing actions, but for now, making game as great as possible to make incomers stay for long. Wish you best!


P.S. English is not my main language, but I hope that my words are understandable at least.

They will never allow the old game to return if for no other reason their pride, the devs are human and under no circumstances want to have to face that their vision was wrong.

It's interesting that right now MOBAs are more popular than MMOs in many cases and I think I know why. In a most MOBA games every player has equal gear and somewhat pvp balanced skills. The original Regnum was much like that in that when you hit the level cap of 50 you had the same skill pool to choose from as anyone in your class and even the magical or epic gear wasn't so powerful as to effect combat in any meaningful way. All classes were more powerful, combat was fast and unforgiving, and your skill with your class decided the outcome.
Now there is no balance by design, everything is geared to force people into groups. NGDs logic being what difference does class balance make when EVERY fight MUST include healers and warriors.
I never agreed with the devs decision to force the focus of the game on invasions, especially considering that at least half the players either outright didn't like invasion or just generally ignored them. What did NGD expect the outcome to be in the long run of ignoring half their playerbase's preferred playstyle? Of course NGD owns the game and can make any change they like and i can only speak for what I know from the Horus server, Ra players may have loved the changes.

Personally I would love it if Haven Dies if NGD would relaunch the original game in its place and leave Ra the current version. Haven is likely dead anyway so nothing will be lost, those who obsess about invasions can play RA and all us old players can have the premier version back. I have to say I'd even prefer the old if I had to start over and had to deal with the deaded fatigue xp reduction again.
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Old 06-11-2017, 05:16 AM   #89
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Can't make wishes during peak times. Instead I log on to see the same shit every night.

https://youtu.be/t3N3QMST_VM

The same thing.. Nearly every night for months on end. Yet nothing happens, why? Because Haven isn't cared about, we are told to wait but issues like this where a realm can invade constantly without being stopped are just left alone.

It's enough for alsius players to say, 'but that's not our fault, we invade because we have nothing else to do'. Fair enough, but why are players rewarded for it? What sense is there to gain a reward from upgrading forts to level 4, killing a few npcs then walking away with the gems?

Alsius has now made 80 wishes in the past 90 days. Please, at least do something to make it less depressing for players who can't do anything whilst being constantly outnumbered. Or just move my hunter so I dont need to even bother logging on Haven anymore.
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Old 06-11-2017, 05:38 AM   #90
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Quote:
Originally Posted by Hollow-Ichigo View Post
Can't make wishes during peak times. Instead I log on to see the same shit every night.

https://youtu.be/t3N3QMST_VM

The same thing.. Nearly every night for months on end. Yet nothing happens, why? Because Haven isn't cared about, we are told to wait but issues like this where a realm can invade constantly without being stopped are just left alone.

It's enough for alsius players to say, 'but that's not our fault, we invade because we have nothing else to do'. Fair enough, but why are players rewarded for it? What sense is there to gain a reward from upgrading forts to level 4, killing a few npcs then walking away with the gems?

Alsius has now made 80 wishes in the past 90 days. Please, at least do something to make it less depressing for players who can't do anything whilst being constantly outnumbered. Or just move my hunter so I dont need to even bother logging on Haven anymore.
Was actually thinking about this and for the longest time i remembered if your realm had a low population at the time you would get a number of guards and GC's appear outside the gate. But also tfw alsius hasn't made a wish in nearly 48 hours. We'll see if syrtis can stop them making another right now i guess.
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