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General discussion Topics related to various aspects of Champions of Regnum |
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#17 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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I will be honest too then!
Horus (i really HATE name Haven for many many reasons) is truly unique and it was even more unique when it started. Back then there was more teamwork, brotherhood and fun. Why it is missing now? With so many changes game become more selfish and reward oriented. Before main reason to play was FUN and now it is WMC, drops, RPS. I remember when i grinded that mob spawn was nice and it was beneficial to grind in parties. It bringed so much fun and it made progression so less painful. As i plus i made friends and comrades. When i grinded at PB1 with like 15-20 syrtis there was XP for everyone and the chat was all jokes and laughts. Ignis and Alsius come there to fight us and it was so fun. What is the situation now... Grind in party is impossible and there are hardly any mobs for one player to grind. If there is second third player on the spot they got to argue, move and so on. Where is teamwork on this? Mobs regenerate when they come back lol why was this implemented... Do you remember Piz's comic in pages when he journied to war zone and went Algaros? Do you? I know you want to sell premium boosters, but believe me you will sell them anyway and you will create more healthy and close community as it was back then. Pre-invasion game was more fun and spells was more dis balanced, but there was counters of nearly every spell and things was fun. Then you nerfed protection dome and terror chain spam rose up. Then you nerfed terror and barb areas become op. Then you removed tremor, then you nerfed steel skin and heals and so and so on. Then you disabled cast on move and made things so much dull for mages. Then more spells was changed and setup choices was even less and less. I can say some things are more polished now, but back then game was more fast placed, there was more freedom and less rules and it made things more fun. You put so many rules and constrains...why why why... Think about the things you changed with the years and reconsider what choices was good and what was bad. Rollback fix and make regnum really great again. Now lets talk about bugs! There are bugs that date 3-4-5-6 years back and was never fixed. We made threads put them together, reproduced them and so on. Nothing... One of the most notorious bug is when FPS drop down to zero when someone is stuck on obstacle. This ruins the game for everyone around. Was it fixed well nope. Now lets talk about spells and setups. There are so many useless spells and there are so many spells that was made useless. We never use those, because they are so bad. What happened to Time Master, what happened to Tremor, what happened to Splinter, Crystal Blast, Blaze. Well noyone uses them in war and rarely in grind. Back then they was on nearly every mage setup. Fix and balance spells and make setup combinations more. I can say for example on conju there are 1-2 options for support setups. I bet every class is like that. Before there was 2-3 types of support conju, 1-2 types of enchanters, several types of warjurers. Movement and mechanics... Dizzy on horse dismount, stop to cast, stop to shoot, stop to hit, and so and so and so on. Do you think we enjoy this choppy gameplay? I do not think anyone enjoys it. Make if fast fluent and fun for every class. Now about rewards.... Before there was RPS which was meant for ranking. They was pretty useless and only several people was abusing them to boast how good they was in rankings. Then you implemented WMC. It was a good move and this new reward is useful coz it is connected to progression. But RPS stayed - why why why it was more smart to convert RPS to WMC and move along. This way ranking will be dynamic and more fun, because you can spend your points.... Then you decided to boost fort wars and made WMC gained only at forts... This practically killed all open wars on Horus, because everyone wants WMC. And if someone caps a fort everyone is like - stay at fort so we get WMC. Oh my god such a disaster! Even more when we get farmed we stay away from forts so we do not give WMC to farmers. Then you decided to lock WMC until we invade or take a gem. Oh lol who tough of this rule damn it! Sigh so much rules, make so big mess... Simplify, remove complexity, obey K.I.S.S and you will be golden. Now invasions... If i can i will eradicate this code burn them, berry them, throw them in a volcano and feed the infected chicken with this idea. This mechanic made people crazy and pushed them to the limits i want to forget. It still makes people fight empty realms and kill NPC's every single day to get rewards which they do not deserve... I feel sad i feel angry and engrossed... ------------------------------------------------------------ Adrian we are thankful for all of you for this game. But seing that it is empty, and sad and how things what we love are gone makes us sound angry and nasty. We still love you, but you need to sit down analyze and do the right thing to save this server! ------------------------------------------------------------ You need to look at Piz's comic more, because this is what Regnum is! https://www.dropbox.com/sh/u9bfa2p5q...v4L157NKa?dl=0 Peace and i really hope this time we reach to you.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE Last edited by ieti; 06-02-2017 at 06:19 PM. |
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