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Old 12-23-2007, 04:02 PM   #1
MAXDDARK
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You sure made a LOT of spelling mistakes for someone who lives in the U.S.

I don't like the ships thing, we have bridges.
The "huge storm" was just an example, but I don't like it either as it might finish the battle way too fast.
neutral zones are cool in the middle island.
The alliance between races and mobs is a bad idea, I mean what do you expect ? that the Utghars will command an army of orcs ?
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Old 12-23-2007, 05:02 PM   #2
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what i want to see is difference beetween legend mobs...its lame that all 3 realms have dragons that use same powers and just have different colours.so it would be nice if ignis had a lava golem,syrtis can have some giant talking tree and alsius can keep the dragon
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Old 12-23-2007, 08:11 PM   #3
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Ignis is the only special realm we got ignean orcs and ignean gorgoyls lol. And red about the dragon they all look diffrent just look at them right they don't look the same.

A while back I sugested for all forts to look diffrents for each realm to better suit up the realm for battle.

For mages I think we should have are realm guard tunics and every other class realm armour. They should one the best armour money can buy and with grear deffence.

Now let me get back to topic I don't really see alsius like u do max I only lasted a short while with some thugs and left after some problem. But I like the idea of weathers in each realm. But to make it real it has to effect the way war is. For example if u runing to samal and a sand storm is coming it would slow u down like by 20%, if u got a area spell on a group like stalker or some protection spell it should cancel why? Cuz to cast and hold a spell or shoot a arrow u need to focus

But I think the warlock class in each realm should be different. If u wanna go with the story srytis should not even know magic,ignis are exile who study necromancy, alsius use empier magic. At least 1 extra desipline to show like 5 spells only that realm could know. Even know the idea sounds good is a less the a 10% chance it would happen
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Old 12-24-2007, 03:15 AM   #4
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Actually, Syrtis did practice magic...they only did healing magic though, and some weak offensive spells(the spells in Mental). It's also kind of strange if Syrtis has warlocks as well, because the story suggests that the Dark Magic, Necromancy, was removed from the land...yet we have warlocks which have the strongest spells in Necromancy. Obviously not having the discipline would disadvantage us though.
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Old 12-24-2007, 03:04 PM   #5
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Quote:
Originally Posted by Necrovarus
Actually, Syrtis did practice magic...they only did healing magic though, and some weak offensive spells(the spells in Mental). It's also kind of strange if Syrtis has warlocks as well, because the story suggests that the Dark Magic, Necromancy, was removed from the land...yet we have warlocks which have the strongest spells in Necromancy. Obviously not having the discipline would disadvantage us though.
I know it kinda makes no sence, in srytis warlocks should not be there and there archers should be there best thing.

Ignis warlocks should be the best in are realm and warriors should be the best thing in alsius. If they did something like this it would ppl pick a class from realm to realm cuz some ppl don't go to a realm cuz it might the biggest or thesmartest is for the classes
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Old 12-24-2007, 05:05 PM   #6
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Actually you do make sense
But this kind of sense in this game will only harm it.

I mean there would be 3 realms and each of them will have only 1 class (2 subclasses) , this might be more true to the story but bad to tactics.

Asking to redo all skills to be unique for each realm is way too much.
But something should be done to make the realms more different in terms of gameplay.
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Old 12-24-2007, 05:13 PM   #7
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Classes shouldn't be realm specific. You have spies who would steal that and the human mind couldn't bear that other people could do things they can't, and after the first fight the would copy the tactics and way of fights of the others.

All realm should have something specific. Maybe the nature likes Syrtis more, the Mountains(yes, I know, that is nature too, but for Syrtis I meant forests and grassland) like Alsius and sandstorms like Ignis, so they won't hurt them(very much).
Syrtis wants to defend themselves, so they have protection domes(?) around the saves/gates. Maybe they installed a spell just before the wall, which makes the land behind it look like a thick forest without path, but Syrtis people can walk trough it.
Ignis has traps for Syrtis installed and is very mean to them(and trees). Alsius just wants more terrain, so they won't make alliances, unless it's good for them. Realms can speak to each other, except Ignis-Syrtis-Ignis, they hate each other so much the don't learn each others language and don't want to understand each other.

EDIT: Found the name of the game, University at War: Earth Assault
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