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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Master
![]() ![]() ![]() Join Date: Dec 2006
Location: Israel - The safest place on earth !
Posts: 379
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Actually you do make sense
But this kind of sense in this game will only harm it. I mean there would be 3 realms and each of them will have only 1 class (2 subclasses) , this might be more true to the story but bad to tactics. Asking to redo all skills to be unique for each realm is way too much. But something should be done to make the realms more different in terms of gameplay. |
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#2 |
Master
![]() ![]() ![]() Join Date: May 2007
Location: Friesland, the Netherlands
Posts: 298
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Classes shouldn't be realm specific. You have spies who would steal that and the human mind couldn't bear that other people could do things they can't, and after the first fight the would copy the tactics and way of fights of the others.
All realm should have something specific. Maybe the nature likes Syrtis more, the Mountains(yes, I know, that is nature too, but for Syrtis I meant forests and grassland) like Alsius and sandstorms like Ignis, so they won't hurt them(very much). Syrtis wants to defend themselves, so they have protection domes(?) around the saves/gates. Maybe they installed a spell just before the wall, which makes the land behind it look like a thick forest without path, but Syrtis people can walk trough it. Ignis has traps for Syrtis installed and is very mean to them(and trees). Alsius just wants more terrain, so they won't make alliances, unless it's good for them. Realms can speak to each other, except Ignis-Syrtis-Ignis, they hate each other so much the don't learn each others language and don't want to understand each other. EDIT: Found the name of the game, University at War: Earth Assault
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Last edited by Yest; 02-04-2008 at 06:12 PM. |
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