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Old 04-03-2008, 05:24 PM   #1
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Quote:
Originally Posted by BlooD
You got the inn for this kind of posts.

Seriously delete this shit and post it on another place.
Dude, i'll post where i like!

Who appointed you the forum policeman?
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Old 04-03-2008, 05:26 PM   #2
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I am making a serious point.

How many threads/posts do we see about hunters being too powerful?

I'm just showing the flip side.

Every argument should have an antithesis.
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Old 04-03-2008, 05:33 PM   #3
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Quote:
Originally Posted by makarios68
I am making a serious point.

How many threads/posts do we see about hunters being too powerful?

I'm just showing the flip side.

Every argument should have an antithesis.
Then why they have to see more powerful.

That many threads were made with an argument in mind, if it was correct or not i dont know.

You only posted 5 lines of shit cuz you were bored.
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Old 04-03-2008, 05:41 PM   #4
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Quote:
Originally Posted by BlooD
Then why they have to see more powerful.

That many threads were made with an argument in mind, if it was correct or not i dont know.

You only posted 5 lines of shit cuz you were bored.
So why you bother to reply if it's shit?

Man, you have a superior attitude that is irritating and boring...
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Old 04-03-2008, 05:51 PM   #5
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Quote:
Originally Posted by makarios68
So why you bother to reply if it's shit?

Man, you have a superior attitude that is irritating and boring...
Because you only do this to mock on people who were discussing about hunters.

For me thats irritating and boring.

Quote:
Originally Posted by e30ernest
Yes it has to be reasonable. The problem I think lies on the random number generator used by NGD and not the spells themselves.
Even with that its the same as always.

A knigth can have 7 save rolls for each skill you shoot to him and to impact a single skill you need:

-More than a 30 of 100 for precise block.

-More than a 50 of 100 for protector

-More than a 50 of 100 for deflective.

-More than a 50 of 100 for dome.

-And 3 more saves for the natural resistances of blocking, resist by int and evade by dex.

Even if the number generator works well you need a lot of luck to hit with a spell.
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Old 04-03-2008, 05:34 PM   #6
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When I look at it at a different perspective, I'm beginning to think this is a good thing. Instead of finding ways to nerf other characters, find and suggest ways to make your class stronger. In the end, a suggestion is merely a suggestion. It's the balance team's and NGD's responsibility to decide whether or not it will be good for balance. Getting the best out of a character by refining its strengths could be better both for balance and player morale than nerfing.
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Old 04-03-2008, 05:37 PM   #7
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nah just remove all those bloody chance spells then you can't blame the hunter if you lose. And you'll have much cooler battles

Quote:
Originally Posted by magnet
because it's a damn cheap tree that doesn't really imply sacrifices besides powerpoints and
specially sotw, no cast time, you can attack and be almost invincible, there's no downside for your attacks (no reduced damage or hit chance) And at the same time you run faster. That's a too good of a deal.
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Old 04-03-2008, 05:40 PM   #8
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I kinda like the chance and evade spells. It gives you an element of unknown and gives more importance of thinking of a backup plan should your first moves fail.
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Old 04-03-2008, 05:44 PM   #9
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Quote:
Originally Posted by e30ernest
I kinda like the chance and evade spells. It gives you an element of unknown and gives more importance of thinking of a backup plan should your first moves fail.
there are already unknown elements, what will your opponent use first, you are not able to know what he will do.
And what if your backup plan fails too? It just messes up your combo and removes a lot of player skill inteference in a battle.
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Old 04-03-2008, 05:48 PM   #10
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It's all about strategy AWD. You have to think several moves ahead. I don't see many players having the same problems as you do. Besides, I don't see the chance spells as a problem, the random number generator is the one at fault. Fix that and you fix all the chance spells.
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