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General discussion Topics related to various aspects of Champions of Regnum |
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#1 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: England
Posts: 1,300
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Who appointed you the forum policeman? |
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#2 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: England
Posts: 1,300
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I am making a serious point.
How many threads/posts do we see about hunters being too powerful? I'm just showing the flip side. Every argument should have an antithesis. |
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#3 | |
Banned
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Posts: 1,145
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That many threads were made with an argument in mind, if it was correct or not i dont know. You only posted 5 lines of shit cuz you were bored. |
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#4 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: England
Posts: 1,300
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Man, you have a superior attitude that is irritating and boring... |
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#5 | ||
Banned
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Posts: 1,145
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For me thats irritating and boring. Quote:
A knigth can have 7 save rolls for each skill you shoot to him and to impact a single skill you need: -More than a 30 of 100 for precise block. -More than a 50 of 100 for protector -More than a 50 of 100 for deflective. -More than a 50 of 100 for dome. -And 3 more saves for the natural resistances of blocking, resist by int and evade by dex. Even if the number generator works well you need a lot of luck to hit with a spell. |
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#6 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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When I look at it at a different perspective, I'm beginning to think this is a good thing. Instead of finding ways to nerf other characters, find and suggest ways to make your class stronger. In the end, a suggestion is merely a suggestion. It's the balance team's and NGD's responsibility to decide whether or not it will be good for balance. Getting the best out of a character by refining its strengths could be better both for balance and player morale than nerfing.
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On Regnum Sabbatical |
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#7 | |
Banned
![]() Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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nah just remove all those bloody chance spells then you can't blame the hunter if you lose. And you'll have much cooler battles
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#8 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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I kinda like the chance and evade spells. It gives you an element of unknown and gives more importance of thinking of a backup plan should your first moves fail.
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On Regnum Sabbatical |
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#9 | |
Banned
![]() Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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And what if your backup plan fails too? It just messes up your combo and removes a lot of player skill inteference in a battle. |
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#10 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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It's all about strategy AWD. You have to think several moves ahead. I don't see many players having the same problems as you do. Besides, I don't see the chance spells as a problem, the random number generator is the one at fault. Fix that and you fix all the chance spells.
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On Regnum Sabbatical |
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