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Old 04-17-2008, 08:18 PM   #1
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glad he likes it...
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Old 04-17-2008, 08:19 PM   #2
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"misaccc
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It still works flame monkey.
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Old 04-17-2008, 08:20 PM   #3
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yes it does!...
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Old 04-17-2008, 10:53 PM   #4
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SO... why does most of the playerbase view hunters or warlocks as significantly more powerful than marksman?

this is an rvr game, not an archer vs archer game.

Hunters get the out of jail free cards, including speed and camo.
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Old 04-17-2008, 11:06 PM   #5
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Quote:
Originally Posted by ljwolfe
SO... why does most of the playerbase view hunters or warlocks as significantly more powerful than marksman?

this is an rvr game, not an archer vs archer game.

Hunters get the out of jail free cards, including speed and camo.
I'll exchange camo against a strategic postion if I could.
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Old 04-17-2008, 11:25 PM   #6
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Quote:
Originally Posted by ljwolfe
Hunters get the out of jail free cards, including speed and camo.
and a pet, that fights when you are knocked...that fights when you cast spells...that runs trough trees, fort walls and stones. And tracking skills of course.

As I said in another thread, every class has a lot of unique abilities. But marksmen only a very few...actually they can be replaced by other classes very good in most cases.

For this, hunters don't have to complain about imbalance against them at all. Same as marksmen.

Problem with archers is the shared evasion tree. It has to be redesinged completely my opinion. Archers don't need a nerf, they need a change. Evasion should not be that important for a ranged class. What makes them keeping alive should be range, not the evasion tree which allows archer to fight melee.


To the marks armor:

Well, you did 1 dmg at her. This is in fact a knight/conju buff or aura.

And to ethereal arrow which ignores armor: This is one of the few things a marksman has that can hardly be replaced by other classes at all (throat cutter/thirst for blood and soulkeeper/vamp are limited in usage). Don't take it from them. It is unique...and for this it has to be powerful. A conju can heal...he can almost heal as fast as many classes can do damage. But does this makes them overpowered? A hunter can walk around invisible 3/4 all the time with only 10% speed reduction. Does it makes them overpowered?

Unique abilities have to be powerful. If they are not they are not needed in a group because other classes can replace it easily.
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Last edited by CumeriTarenes; 04-17-2008 at 11:56 PM.
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Old 04-18-2008, 12:37 AM   #7
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Quote:
Originally Posted by CumeriTarenes
And to ethereal arrow which ignores armor: This is one of the few things a marksman has that can hardly be replaced by other classes at all (throat cutter/thirst for blood and soulkeeper/vamp are limited in usage). Don't take it from them. It is unique...and for this it has to be powerful. A conju can heal...he can almost heal as fast as many classes can do damage. But does this makes them overpowered? A hunter can walk around invisible 3/4 all the time with only 10% speed reduction. Does it makes them overpowered?

Unique abilities have to be powerful. If they are not they are not needed in a group because other classes can replace it easily.
Excellent point. +1 from me.
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Old 04-18-2008, 08:33 AM   #8
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Quote:
Originally Posted by CumeriTarenes
[...]
What makes them keeping alive should be range, not the evasion tree which allows archer to fight melee.
LOL i want to see how you will fight in melee range Evasion tree allow you to don't fight in melee range.
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Old 04-18-2008, 10:04 AM   #9
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Quote:
Originally Posted by CumeriTarenes
And to ethereal arrow which ignores armor: This is one of the few things a marksman has that can hardly be replaced by other classes at all (throat cutter/thirst for blood and soulkeeper/vamp are limited in usage). Don't take it from them. It is unique...and for this it has to be powerful. A conju can heal...he can almost heal as fast as many classes can do damage. But does this makes them overpowered? A hunter can walk around invisible 3/4 all the time with only 10% speed reduction. Does it makes them overpowered?

Unique abilities have to be powerful. If they are not they are not needed in a group because other classes can replace it easily.
Gee, and i thought the 1000dmg lightning arrow with -25% group speed debuff, or the +50% max dmg group attack buff death sentence, or the "ignores steel skin" arcana strike were the 'unique' abilities Marksmen had. Oh, wait, i thought it was their UNMATCHED defensive buffs. So it's actually Ethereal arrow that is the 'unique powerful ability'?

How come marksmen also have 90+% of all the hunters 'unique powerful abilities' too?

SOTW-
Rep Shot-
Projectile Rain, etc, etc-

A marksmen gets ALL of that plus his own unique skills.

The problem is, Marksmen are loaded down with ALL KINDS of 'unique powerful abilities'. Too many.

They are overpowered, it's really quite simple.

Meanwhile since i started playing, hunters have been nerfed again and again and again.

As far as pets, they still have far too many bugs for me (They so love to drown themselves at bridges), and they have too many shortcomings. Like none of them having ranged attacks anymore, for one thing. Man do i miss the days of the Ghost Necromancer pet.

Lose your lvl 19 pet- which can be one shot killed by barbs, and 2 shot killed by Warlocks (really every class has a spell to easily deal with pets. For knight it's AoO and Taunt, for Conjs it's steel skin, for archers it's SOTW), and you're just a VERY weak archer.
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Old 04-18-2008, 09:47 AM   #10
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Quote:
Originally Posted by ljwolfe
SO... why does most of the playerbase view hunters or warlocks as significantly more powerful than marksman?

this is an rvr game, not an archer vs archer game.

Hunters get the out of jail free cards, including speed and camo.
I don't think that it does.

Do not mistake the few players on the forums as a good representation of 'the player base'.
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