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#1 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Posts: 1,093
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#2 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: France
Posts: 1,416
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http://www.regnumonline.com.ar/forum...2&postcount=17
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#3 |
Banned
![]() ![]() Join Date: Aug 2007
Location: Romania
Posts: 135
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as I said in my thread see u in hell ngd
and thats a total bully shitty crappy |
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#4 | |
Banned
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Posts: 1,145
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Thats because no one will buy exp scrolls for a lvl 50 so they dont care the exp you get. And of course there is no lvl 51. |
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#5 |
Initiate
![]() ![]() Join Date: Jan 2008
Location: United States of America
Posts: 118
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i agree mage this UPDATE SUCKS BALLS.
we shud form a union.... against the update .
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Zik Tyro (Conj) 50 -- Zik Tyro (Conj) 50 -- Lone Star (Warju) 50 -- Mulana (Warlock) 50
Zikna (Knight) 30 -- Raiegh (Barb) 50 -- Robin Hood (Marks) 30 |
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#6 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Posts: 1,246
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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#7 |
Legend
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Posts: 1,636
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It means that level 50 players don't need leveling to keep advancing, thus making fatigue a non-issue.
A level 50 character basically exists for RvR and fatigue affects only PvE. Regards
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niclam |
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#8 | |
Master
![]() ![]() ![]() Join Date: Jun 2007
Location: Poland/Spain; Madrid
Posts: 487
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The Melbourne Shuffler! |
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#9 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Posts: 1,246
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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#10 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: France
Posts: 1,416
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I think no one understands why you don't make Fatigue like booster scrolls, even if you tie them to the account. How it should work to remain reasonable: - count time like with booster scrolls - do not count time if you use a lv 50 char - make sure it's one "fatigue timer" per server, testing skills on Amun shouldn't penalize players - reset the fatigue depending on when the player first started using his previous booster (because you can't have the reset made considering the Argentinian timezone). As it is right now, it really seems ill-conceived. I can live with the concept (as a matter of fact I don't even grind, and I always grind with boosters anyway, so I'm not affected). But the problem is that the only thing that makes grinding a bit bearable is the social context, exping within parties. So people will have to "synchronize" their grinding time, and it can't be done unless Fatigue works like scrolls, because people don't *connect* at the same time, and sometimes we need help to retake a fort (it's especially bad for Alsius who is always outnumbered). What's more, some people play Regnum because they just can't afford a MMO with a monthly fee, and some others just can't get Xim at all because they don't use paypal. I understand (and agree) with the need to have more people buy premium (especially if only 4% of players actually buy it -- but here, did chilko mean "active" players or registered players... because 3/4 of newly registered players seem to just leave, that is if they can get regnum to work first..). But it has to be done "softly" ![]() Personally I dislike the exp reduction more than Fatigue (only because I can get scrolls, but I don't have time to exp anyway). But when I started playing Regnum, I was very decided not to ever get Xim because I wanted to play for free. Back then, Fatigue would have had me leaving the game (sorry people it came in too late ![]() ![]() I just hope you will adjust the system.
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