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Old 10-31-2008, 03:31 PM   #1
Znurre
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Quote:
Originally Posted by hagar
Changes to old RP system has to be taken. But this direction was wrong. What should really be taken is RP based on players health, if someone is 50% health should give you 50% RPs and so one. Second thing is that unrated unchallenging are able to kill 50lvl. Im 48 lvl warlock and you need 3 unrated/unchallenging to kill me. I cant even defend myself. In that situation who shouldnt get RPs?
RPs for unranked and unchallenging should be 6 and 8 now. With health into counting and party sharing it would give you something like 1-3RP per char.

If you enter WZ and you are low lvl and playing solo be prepared to die. That should be this way. If you dont want dying gather into zergs and grind together or stay away of WZ.


Its not this way. Main reason is that low lvl zerg is able to kill us easily and we dont get reward for defending ourself.
That's a great idea, really.
If possible - that's the way they should implement it.

Yesterday I was defending pinos vs maybe 10 greens, 50% were unranked.
Did this mean that they were no threat to me? No.

I died 2 times during this fight, and earned zero rp even while I defeated most of them.
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Old 10-31-2008, 05:40 PM   #2
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I totally agree, the change was needed, although I feel they went about it the wrong way. Something should come from killing anyone in the WZ, afterall ... it is the WZ. As others have stated, and I found out the hard way yesterday, the lower levels are running around in packs/groups and it is not fair that we get nothing in return for defending ourselves.
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Old 11-01-2008, 08:47 AM   #3
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I don't know if there is a better thread for that, but anyways...

Thank you NGD, that you reacted that quick. I am not really sure about the current RP system, but it is definitely an improvement compared to the one after the update and it is worth testing.

By reacting that quick you showed that you care about the players interests and that is definitely good news for me!
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