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View Poll Results: Do you feel dual shot should be 7 seconds due to its so called power?
Yes dual shot is overpowered (I have a hunter) 16 27.59%
Yes dual shot is overpowered (I am not a hunter) 4 6.90%
No dual shot is fine as it is (I have a hunter) 32 55.17%
No dual shot is fine as it is (I don't have a hunter) 6 10.34%
Voters: 58. You may not vote on this poll

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Old 07-04-2009, 07:05 PM   #1
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I just don't see hunters usefullness in the war'ing effort unless they get a major overhaul. I'd like to see one of the NGD Devs take my character....go to a fort...and keep pet alive for more than 2 minutes.

GL with that...
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Old 07-04-2009, 07:23 PM   #2
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Quote:
Originally Posted by Solarus View Post
go to a fort...and keep pet alive for more than 2 minutes.
If you set your pet to follow mode and let it attack only when it's useful, ie don't let your pet run to the gate. Like that you can "save" the pet for charging barbs to provide a little more distraction.

It's neither the perfect solution nor will give you a lot of rps, but I thikn the pet is more useful like that.
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Old 07-04-2009, 07:37 PM   #3
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Quote:
Originally Posted by Yawney View Post
If you set your pet to follow mode and let it attack only when it's useful, ie don't let your pet run to the gate. Like that you can "save" the pet for charging barbs to provide a little more distraction.

It's neither the perfect solution nor will give you a lot of rps, but I thikn the pet is more useful like that.
Using your pet as a "distraction in a fort war is not really that useful. Is basically useless to try and use a pet in war because of the points i mentioned below.

Pets need more useful abilities, like using unique powers like they do when they are a regular mob, probably have more defense, etc.

Problems with pets in war or in general are:

1) They die in 2-3 hits (Least in wars)
2) Pets have no powers (but have powers if they are a regular mob)
3) Their defense against lower lvl players is a joke.

Basically we are not build for fort wars, and if ngd are planning to make us more useful in war they can start by adding skills that can actually award us RP's (Even if RP dont mean anything to some or all players) we need skills that will motivate hunters to go to war if we wanted to.
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Old 07-04-2009, 07:38 PM   #4
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Pleeeeeease DMC, I beg you, PLEASE change the record.

Adding 2 seconds more to the cooldown will not ruin hunters or marks.

Shield Pierce is 7s, Forceful Blow and Gutting are 8s, Charge is 7s. Sure it might be annoying, but it really isn't the end of the world. With 5s cooldown, hunters can output alot of DPS, this evens the playing field alittle.
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Old 07-04-2009, 07:43 PM   #5
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Hello? I've never said pet is useful. Pets in fort wars suck, I know it and I'm not gonna argue about that. I only shared the way I'm using my pet in fort wars. If you don't like it, don't use it.

And yes it doesn't take a lot of braining to see that pet dies in 2 hits.

Quote:
Shield Pierce is 7s, Forceful Blow and Gutting are 8s, Charge is 7s. Sure it might be annoying, but it really isn't the end of the world. With 5s cooldown, hunters can output alot of DPS, this evens the playing field alittle.
This applies only to PvP in my opinion.
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Old 07-04-2009, 07:48 PM   #6
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Quote:
Originally Posted by Yawney View Post
This applies only to PvP in my opinion.
What do you mean? 5s is only a good way to putput DPS in pvp? I thought hunters were nearly 100% pvp? As in 1 on 1 encounters.
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Old 07-04-2009, 07:55 PM   #7
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Quote:
this evens the playing field alittle
This is the part I was referring to. I mean in PvP you're basically trying to deal enough dmg to kill the enemy. I agree with the change and think it's a good one in PvP scenarios but in fort fights I won't be able to be that useful. I can spam few ambushes or confuses but can't really kill anybody. In my opinion this only makes hunters even less useful and important in fort wars.
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Old 07-05-2009, 06:31 AM   #8
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dual shot was the only choice for the hunters to have a decen attack and now could change... i think that will be a mistake
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Old 07-05-2009, 06:43 AM   #9
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Quote:
Originally Posted by WolfesteinX View Post
dual shot was the only choice for the hunters to have a decen attack and now could change... i think that will be a mistake
It is a mistake... The pet hunters that are using confuse and killing people in the warzone with dualshot 3/4 + pet + basic shot + ensnare 4/5 are the problems.... The problem is confuse + pet that keeps bashing someones head.
If the person was not confused 99% of the time even if a hunter ambushed them they could defend themselves.
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Old 07-04-2009, 09:14 PM   #10
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Quote:
Originally Posted by DemonMonger View Post
The record stays as it is... until NGD gives a solid reason why they feel dual shot is more overpowering than a mages arcane missle.
What???

I just tested on Amun. Lvl 5 Arcane Missile vs Lvl 5 Duel Shot.

Arcane Missile damage:

431
439
401
453
377
458
375

Peak: 458
Low: 375
Average: 419.1

Duel Shot damage:

481
494
477
489
476
490
476

Peak: 494
Low: 476
Average: 483.2

I know it's not in anyway a perfect test, but what you need to remember is that you can boost Duel Shot's damage. Arcane Missile's, however, you cannot.
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