|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools
![]() |
Display Modes
![]() |
|
![]() |
#5 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Philippines
Posts: 1,244
![]() |
![]()
It was easier to deal with Confuse when you can pre-buff regen spells and when there wasn't a delay between ranged normals after moving. Now you can't fire while moving, but a hunter's pet will pummel you through either way.
Chaining DI is the only way to make sure you don't get raped by this spell but often times in Horus you only have 1 support Conjurer. I don't bother anymore, Galynn is having a nice vacation at Central/Christmas Island. ![]() Now I wonder what is the basic RvR unit that balance is based on? It doesn't seem like it's based on a 6-man team of 1 class each since you need at least 2 Conjurers for them to be able to support effectively. Maybe NGD never really intended them to be support classes. I mean 1 entire tree is dedicated for offense (summon). RP, XP and game balance seems to point to this. Just look at which of the Conjurer spells NGD has nerfed: Divine Intervention, Heal Ally, Heal Self, Regenerate Self, Regenerate Ally, Sanctuary and Steel Skin to name a few. All of them are skills commonly used for support.
__________________
I N Q U I S I T I O N
On Regnum Sabbatical |
![]() |
![]() |
|
|