08-10-2010, 05:12 PM | #101 | |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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A mark just cant do it. if you see a mark and try to run you will be catch, if you stay you wont have a chance. For me UM should not have protection against freeze, this freeze spell is almost used only by marks. locks have enough points on mental to not be worried about freeze. |
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08-10-2010, 05:12 PM | #102 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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I do see the point, but even for these roles there isnt just 1 setup you can use, hunters that want to do their job described by NGD, it means 19 scout, 19 tricks, 19 in evasion/sb, depending if you want to survive after doing anything of be suicidal with rep shot, either way, 2 options, where the ngd way would be max sb, because that fits more in their "role", stop freaking forcing is into a role, remove the pet tree, and replace it, this isnt a loose suggestion, im making a replacing tree for hunters, with something to help grind without pet, and without trying to OP them.
@NGD, please define your current view on hunters "role" in RvR, so i can use that in that tree, since you seem to switch between assasin and scouter/trickstar. (if you dont answer this, thats for me just another sign of you only wanting our opinion for the show or to do show adjustments in your idea of balance)
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
08-10-2010, 05:22 PM | #103 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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i see so much ppl complaining about barbs, while barbs got improved(they dont get thesame dmg in short time, can be bad, but not for lenghtening up the fights, buffs while need longer dura and lower mana, agreed on that) and only marks(5 range vs like 40% dmg reduction and maybe 10% more as) and hunters nerfed to shit, maybe needed, maybe overdone(we even lost our only RvR thing, hotp, for a 10 sec 300mana cost buff that accounts for maybe 200-250dmg on a slow bow, couldnt test to much yet, kept getting killed while i said i wanted to test something) and about new escapist+sotw, buff up those, acro+evasive tactis+cold blood, thats a whole mana pool for an average hunter, and it doesnt do nearly as much as such a amount does for a barb, i got over 1700 mana in amun, and i had 300 left.
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
08-10-2010, 05:33 PM | #104 | |
Initiate
Join Date: Jun 2008
Location: Portugal
Posts: 245
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Quote:
I'll say it again - for a barbarian to reach you he has to pass over your army's warriors *and* choose you over mages; And then again, UM is 45 seconds at lvl 5, which means they can only cast spring twice (which is often lvl 4, +20% speed) which for me doesnt seem enough to keep up with a marksman using Mobility (usually lvl 5, 10%) and 30 meters away from a warrior + you can buy time with Sotw and the new Escapist, 15 secs, so it leaves only 30 seconds left on UM for the barb to react, if those havent been spent already while getting near you. |
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08-10-2010, 05:40 PM | #105 | |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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Quote:
And so you are not dead if a barb pick other victim if he picks you you are dead. And also if a mark is alone and see a barb he is dead, no matter what you do. I think this is why ppl blame hunters for such a long time isnt it? But hunters were made to do that, not barbs. |
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08-10-2010, 05:47 PM | #106 | |
Initiate
Join Date: Jun 2008
Location: Portugal
Posts: 245
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Quote:
If a barb picks me I'll Beetle him, Mindpush and buy some time while my allies attack him; Why would a marks be alone if he knows there are hunters (and speedy barbarians) roaming the WZ?; Hunters still have the upperhand at catching people... just now they cant catch people that simply cross their line of sight. It's the same with Barbarians, as they can't simply catch anyone they want with that ease. The point is: you let a warrior get to you, you failed at using your skills to keep him away, you die - why should everyone be able to survive against warriors, so that their lives become miserable for not being able to reach the enemy, keep him close and kill? |
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08-10-2010, 05:50 PM | #107 | |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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08-10-2010, 05:55 PM | #108 |
Pledge
Join Date: Sep 2009
Location: Cs
Posts: 12
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Well then give me those spells id love to have them. Why wouldnt a marks be on his own? You have to travel a lot in this game and usually you wont be travelling with a partner why should it mean if we come across a barb it is more then likely we will die, to me that is not balance.
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jae - Lover of Reclamation In war im more likely to kiss you, then kill you <3 HAHA, jokes i want rpz.... |
08-10-2010, 05:56 PM | #109 | |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
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08-10-2010, 05:57 PM | #110 | |
Initiate
Join Date: Jun 2008
Location: Portugal
Posts: 245
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Quote:
Why does dizzy affects warlocks so much when every other class can cope it up with normal hits? Why should support conjurers be completly screwed up when Confuse touches them? Why is the barbarian the only class that must have a buff (UM) to fight properly, being spammed with CC to death if he doesnt do so? Every class has a weakness - it's up to teamwork to overcome those difficulties and achieve combat perfection. If you want to go play a class without flaws, I dont know what I can do for you. |
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