03-12-2016, 10:12 AM | #11 |
Initiate
Join Date: Jan 2014
Posts: 202
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Because you probably have finished it already. I checked few first quests in initiation zone, the 'main quest' is composed of the quests that already existed, there is no new one. Only experience reward seems to have been modified (which was not noticeable change for the quests I tried, but it could be for the higher level ones). I do understand that making new quests from scratch would take much more time, than identifying some as 'main quest' and changing the exp, but I was really hoping in that. The problem is not only that you had to do many low rewarding quests (and after level 15, realm task letter delivery was superior to questing), but the problem is also that the quests are almost all the same: Go somewhere, speak to someone, kill something, interact with something, drop something and go back. When you get such a quest 10 times in a row, it gets boring.
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03-12-2016, 10:53 PM | #12 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Hello everyone!
Amun is updated with the following changes: - Modified: Realm Relics disable guards when they are dropped in the ground. After being picked up they wait some time to reactivate them so the players can take them away from there. - Fixed: Initial Constitution attribute was wrongly set at 21 when it should be 20. - Modified: Creatures are not aggressive if the level of the player is higher than theirs. - Fixed: Changing a Race messed up the initial attributes. Regarding the last one, when the update is launched officially, we will be fixing the issues generated by that bug case by case.
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03-13-2016, 01:04 AM | #13 |
Initiate
Join Date: Jan 2014
Posts: 202
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There seems to be a bug related to new NPC highlighting. The quest where you are supposed to talk to trainers of all classes in Montsognir, after you talk to each of them, their green question mark turns yellow. After the quest is finished and you leave the city and enter it again, they all have green question marks above their heads, while having no quests.
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03-13-2016, 09:31 AM | #14 |
Initiate
Join Date: Oct 2011
Location: Germany
Posts: 128
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Another question about the mobs: What about the density? Atm, there are still few mobs for leveling, so levelers have to mess around so long, like actually.
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03-13-2016, 10:04 AM | #15 |
Initiate
Join Date: Jan 2014
Posts: 202
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Thinking about the mobs replacement, I have few more worries. Currently one could use "clever" tactics and hit an unchallenging mob during the fight, so that it would break all kinds of stun spells when your enemy uses them. Now with all mobs being high level, doing this will cause you too much damage from high level mob. Even worse, the low level players won't even be able to kill such a mob later, when they do it.
Other issue will be with necrostacy. It is quite easy to fall from a fort wall, because the collisions are still not perfect and you can fall through supposedly solid parts, or just because you do a wrong jump. You could easily kill few mobs around save, or few mobs on the way back to a fight. Now low level players will have to go back to inner realm, kill mobs there and then go back, costing them up to half an hour. I have also tried to do more of those low level quests, getting from inner zone was quite fast and it was enough to do only the green quests. What I worry about is, if someone decides to do the yellow quests too. With the green quests leveling them fast, they will end up killing unchallenging or too easy mobs for those quests. They may need mob level modifications. |
03-14-2016, 11:49 AM | #16 | |||
Banned
Join Date: Aug 2011
Posts: 4,089
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Hi!
Quote:
Thanks Quote:
There's no modifications planned for ambitious sacrifice in this update. As for the golems, I see your point. However, there isn't a significative difference between grinding golems and other type of creatures. In fact, the whole character progression changes we're developing are meant to remove as much grinding as we can, so facing a different kind of creature shouldn't really be a problem. Quote:
--- Best, |
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03-14-2016, 03:00 PM | #17 | |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Quote:
Or there are quests with the green " ! " that give more xp and thus they can be searched in the game world and be taken at any level below 30 or even above the level 30? Sorry, but still not really clear for me |
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03-15-2016, 07:07 AM | #18 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Soooooo, my point was, according to you :
" NPCs who give out these ones also display a green glow, starting from the very first one that welcomes you to the world when you create a new character " there must be more of them, BUT can you take these quests ONLY if you started again from level ONE? Are they connected to each other? Or you don't have to re-start from level one to take them, if you have a level 12 char, you can take them any time until you reach L30? Are these quests new ones or the former quests were modified XP-wise? |
03-15-2016, 11:31 AM | #19 | |
Initiate
Join Date: Jan 2014
Posts: 202
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Quote:
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03-15-2016, 04:37 PM | #20 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Amun updated with the following changes:
IGNIS main questline available. - Removed: A Precise Blow quest. This quest will be replaced in the future for a better Invasion objective that doesn't interfere with the main objective: Gems and Portals. - Removed: Reward for defending from an Invasion. - Modified: Warmaster Coins reward for each enemy kill raised 50% from current server values. - Modified: Gold and Experience wishes now give 60% bonus, but last 4 days instead. come one by one!
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