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Old 03-11-2016, 10:19 PM   #1
Sentan
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Quote:
- Modified: Better Mana and Health regeneration in the first 30 levels inside the realm.
imo this thing should work inside realm even at 40-50lvl... ppl will be dissapointed after 30lvl :P Mana regen is a huge problem on low lvls... belive me
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Old 03-11-2016, 11:35 PM   #2
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Quote:
Originally Posted by Sentan View Post
imo this thing should work inside realm even at 40-50lvl... ppl will be dissapointed after 30lvl :P Mana regen is a huge problem on low lvls... belive me
I agree mana regeneration is a large issue, especially for mage under level 21 (no ambitious sacrifice). Another way to help low level mages would be to move ambitious sacrifice lower in the mana control tree. This has no effect on the higher levels since most people carry ambitious sacrifice on level 4/5 and take mana control all the way to 19.

One comment on the mob distribution. It appears that many low level (48, 53) golem were upgraded to 60+ or removed. Golem were key for fast warrior grinding as you could get 1-2 free hits without taking damage while they were in their wakeup animation. Is there any way we could keep some of the lower level golems?
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Old 03-12-2016, 06:49 AM   #3
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Where can you take that "Main quest"?

Is there a level limit for it?
Just because I can't find it with a lv 37 char

PS: Nice changes
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Old 03-12-2016, 10:12 AM   #4
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Quote:
Originally Posted by Kimahri_Ronso View Post
Where can you take that "Main quest"?

Is there a level limit for it?
Just because I can't find it with a lv 37 char

PS: Nice changes
Because you probably have finished it already. I checked few first quests in initiation zone, the 'main quest' is composed of the quests that already existed, there is no new one. Only experience reward seems to have been modified (which was not noticeable change for the quests I tried, but it could be for the higher level ones). I do understand that making new quests from scratch would take much more time, than identifying some as 'main quest' and changing the exp, but I was really hoping in that. The problem is not only that you had to do many low rewarding quests (and after level 15, realm task letter delivery was superior to questing), but the problem is also that the quests are almost all the same: Go somewhere, speak to someone, kill something, interact with something, drop something and go back. When you get such a quest 10 times in a row, it gets boring.
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Old 03-12-2016, 10:53 PM   #5
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Hello everyone!

Amun is updated with the following changes:

- Modified: Realm Relics disable guards when they are dropped in the ground. After being picked up they wait some time to reactivate them so the players can take them away from there.
- Fixed: Initial Constitution attribute was wrongly set at 21 when it should be 20.
- Modified: Creatures are not aggressive if the level of the player is higher than theirs.
- Fixed: Changing a Race messed up the initial attributes.

Regarding the last one, when the update is launched officially, we will be fixing the issues generated by that bug case by case.
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Old 03-13-2016, 01:04 AM   #6
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There seems to be a bug related to new NPC highlighting. The quest where you are supposed to talk to trainers of all classes in Montsognir, after you talk to each of them, their green question mark turns yellow. After the quest is finished and you leave the city and enter it again, they all have green question marks above their heads, while having no quests.
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Old 03-13-2016, 09:31 AM   #7
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Another question about the mobs: What about the density? Atm, there are still few mobs for leveling, so levelers have to mess around so long, like actually.
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Old 03-14-2016, 11:49 AM   #8
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Hi!

Quote:
Originally Posted by Sentan View Post
imo this thing should work inside realm even at 40-50lvl... ppl will be dissapointed after 30lvl :P Mana regen is a huge problem on low lvls... belive me
As mana regen is based on the total mana points a character has, it shouldn't be much of an issue at that point. However, it's not a bad idea at all.

Thanks

Quote:
Originally Posted by DogFish View Post
I agree mana regeneration is a large issue, especially for mage under level 21 (no ambitious sacrifice). Another way to help low level mages would be to move ambitious sacrifice lower in the mana control tree. This has no effect on the higher levels since most people carry ambitious sacrifice on level 4/5 and take mana control all the way to 19.

One comment on the mob distribution. It appears that many low level (48, 53) golem were upgraded to 60+ or removed. Golem were key for fast warrior grinding as you could get 1-2 free hits without taking damage while they were in their wakeup animation. Is there any way we could keep some of the lower level golems?
For mages, and any other classes, under level 21 the modified mana regen is enough.
There's no modifications planned for ambitious sacrifice in this update.

As for the golems, I see your point. However, there isn't a significative difference between grinding golems and other type of creatures.
In fact, the whole character progression changes we're developing are meant to remove as much grinding as we can, so facing a different kind of creature shouldn't really be a problem.

Quote:
Originally Posted by Kimahri_Ronso View Post
Where can you take that "Main quest"?

Is there a level limit for it?
Just because I can't find it with a lv 37 char

PS: Nice changes
The main quests are those that are represented by a green sign ("!"). NPCs who give out these ones also display a green glow, starting from the very first one that welcomes you to the world when you create a new character.

---

Best,
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Old 03-14-2016, 03:00 PM   #9
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Quote:
Originally Posted by Frosk View Post
The main quests are those that are represented by a green sign ("!"). NPCs who give out these ones also display a green glow, starting from the very first one that welcomes you to the world when you create a new character.
Means that if someone already had a lv 14 character then he won't be able to take them?

Or there are quests with the green " ! " that give more xp and thus they can be searched in the game world and be taken at any level below 30 or even above the level 30?

Sorry, but still not really clear for me
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Old 03-15-2016, 07:07 AM   #10
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Soooooo, my point was, according to you :

" NPCs who give out these ones also display a green glow, starting from the very first one that welcomes you to the world when you create a new character "

there must be more of them, BUT can you take these quests ONLY if you started again from level ONE?
Are they connected to each other?

Or you don't have to re-start from level one to take them, if you have a level 12 char, you can take them any time until you reach L30?

Are these quests new ones or the former quests were modified XP-wise?
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