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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Pledge
Join Date: Jan 2009
Posts: 40
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Nerf conjurers. Pure and simple.
Remember, before the last conj nerf? It was a bit more fun to be a warrior. Conjs would be in force, healing more, supporting more... heck, for grinding, the conj got the most xp. This was a... GOOD THING for warriors. Why? Because, a conj knew that they would get more xp from support than from dealing damage, so they chose support. This attracted grind groups, got people to work together, all of it. But, NGD keeps monkeying with support XP. Frankly, auras don't really get a conj XP like they used to, and you have to cast a lot more heals/synergy bonds/enhancements, etc etc. At least one cast per kill, etc, and even then you don't get as much XP as you used to just rotating through the 3 auras. Oh, don't like this whining? Fine, but it isn't for me. My conj is level 50, but I am now working on other classes, and it is a lot harder to get conj support than it used to be. I freaking dread working on my two warriors. You know what? Let the conjs get the xp. Let it be the easiest leveling class, when they do support. Do people whine that it is easy for them? Sure, but at least then you have a lot more people willing to spend the time supporting. Heck, they used to seek out people to support! Now you have people who don't even bother playing barbs, because of the lack of healing and they get sliced and diced because EVERYONE targets barbs first. They need a conj to support them, but without that? Bah. With it? Man, watch out... Oh well, just a thought. On another note? Necro talked about nerfing hunt speed. Nawh, not needed, especially if ensnaring arrow is nerfed (which it probably should be, granted), they will need their speed even more. That said, give a generic warrior passive speed boost, like wild spirit, that way those 3 classes would have the increased speed. That would REALLY help warriors, all warriors. Makes sense, then it would just be mages, and the long-distance but heavier damage archers that would be slower. Sensible division of speed... As to why I make this its own post? Just because... I still see people talking about nerfing conjs, while at the same time NGD talks about attracting more warriors. The two do NOT go together. Heck, make heal/regen ally spells instant, make synergy bond instant. Make them have lower CDs. Make Conjs sort of like the aircraft carriers around which RVR fights are based. If conjs were even more capable of helping their comrades, they would be guarded as even more valuable. As it is now? Everyone is always shouting "where is the healing". Um... I am healing... but it is called COOL DOWN! You wait your turn, the cooldown is so massive that just for me to keep this one barb alive, I have to ignore all the rest of you, and they hit harder so are more important, sorry! And that's just the way it is.
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"The individual has always had to struggle to keep from being overwhelmed by the tribe. If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself." - Friedrich Nietzsche |
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