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Old 07-07-2010, 05:30 PM   #11
Acknor
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It would make much more sense to me to make warrior spells work on doors although I don't really think that would work either. Please don't give away my role in war. The door breaking is all I've got!
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Old 07-07-2010, 10:03 PM   #12
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Quote:
Originally Posted by Acknor View Post
It would make much more sense to me to make warrior spells work on doors although I don't really think that would work either. Please don't give away my role in war. The door breaking is all I've got!
Indeed, I wonder what would happen to barbs if such thing was inplemented. We have so few already...
We need incentives for players to pick barbs, not warlocks.
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Old 07-08-2010, 12:46 AM   #13
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Originally Posted by bois View Post
Hi all, I am back from absentia. Rather than comment on the OP's original idea directly, this to me, seems to be a solution for a symptom and not a solution for a root problem.
The root problem is of course that the fort and castle attack/defense system is dated, stale, scripted and unimaginative. What is required (been calling for this a while now) is a total revamp of the concept of fort and castle structures and their options for attack/ defense.

Until we see bigger forts with proper keeps inside, good balanced terrain for attack/ defense outside the fort, interesting fort upgrade options, siege equipment for invaders, imaginative defense structures inside the fort, and ancillary structures outside the fort, things will remain the same. A new way to bash a gate is not a solution to the root problems . It may provide a temporary (stress temporary) rush to the players involved though.

Artec
Yeah, it was more of a brainstorm I had in-game and felt like sharing. I essentially completely agree with you. I would like to see the fort structures redrawn so that proper keeps/towers exist and allow for archers/mages to shoot down from them in an effective manner. I'd also like to see the fort upgrades affect the npc guards more than anything, rather than the door. I like what you say here, however, your ideas are harder to code
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Old 07-08-2010, 08:31 AM   #14
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Hi I'm Alsius and i am against this message.
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Old 07-08-2010, 10:39 AM   #15
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Quote:
Originally Posted by doppelapfel View Post
breaking the door is the warriors and archers role.
I agree with this. Because what is others the role of archers and warriors?
With kind regards
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Old 07-09-2010, 03:28 PM   #16
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Quote:
Originally Posted by Acknor View Post
It would make much more sense to me to make warrior spells work on doors although I don't really think that would work either. Please don't give away my role in war. The door breaking is all I've got!
Right, like warriors have mana to cast anything on the door
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Old 07-09-2010, 05:35 PM   #17
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Originally Posted by HuntShot View Post
Well, I do

Seriously more people would choose warlock(actually thats not really what we need) but then we would have more activity, we wouldnt need so much barbs so yeah more activity and it would stop the annoying kills from Syrtis at aggers then the door would go down way faster!
And then the real war could start!

Nice idea +1
So more warlocks, less barbs, nice to see your supporting the campaign to just kill off warriors altogether.

I think doors are fine as they are.
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Last edited by Umaril; 07-09-2010 at 05:45 PM.
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Old 07-09-2010, 11:55 PM   #18
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Quote:
Originally Posted by Umaril View Post
So more warlocks, less barbs, nice to see your supporting the campaign to just kill off warriors altogether.

I think doors are fine as they are.
agreed, warlocks don't need anymore help. Sorry if they can't smash their way thru everything.
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Old 07-14-2010, 11:17 AM   #19
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sorry but that was a stupid question. locks are unbalanced and overpowered on their own. and yes barbs only use is being a door breaker what would they do if door would be down before they even got there.

but after mages get nerfed to death, we can talk about locks casting area spells without having to target someone.
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Last edited by Dome; 04-13-2011 at 01:27 AM.
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