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Old 01-06-2011, 09:23 PM   #31
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Originally Posted by mr_scsi View Post
What is the purpose of capturing the gems and taking them to your castle/fort? like the current wish system?

Second, I like 'invading the inner areas'. Part of the fun, for me at least, with invading is the running amuk in the enemy realm. Running and hiding from their hunters that want to evict me, and yes of course ganking the obligatory noobs that normally feel safe inside the wall. mmmmmmmmm fresh rps
Keep in mind this idea is radical and may have holes in it. The purpose of capturing the gems is that each one holds it own "bonus" whatever that is. While you have it you have the bonus.

Second I have no problem with people wishing to invade the inner areas. My idea is not intended as an absolute solution but rather just exploring possibilities. Current invasion can be tweaked. A fine example is tweaking or removal of timers as I mentioned before.
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Old 01-07-2011, 01:15 AM   #32
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This kind of things have been wrote in many and many post in the past.
I find the only boring things here is invade a realm when it got not enough to defend.
In syrtis in the months Oct/Nov/Dec we tried to show all how to make the game more fun...try to invade during the 15/16 gmt (so europe time) when the most of ppl were on from all realms.
Not happy of that,we organized 2 invasion at the 18/20 gmt.
All the invasions ended with a fail(just 1 gem token,and the 2 time we did it at 20 gmt no gems token).
Yeah some ppl in syrtis gone in depression state (not understanding the meaning of the invasion).
But a lot of us had fun,and our enemys had fun too on defending.
We took no gems,but we broke the gates all the times and we had some fantastic 3 way wars,and epic battles at gate .
Do you want to have fun at the invasion?
Change the invasion time and make them more challenge for your realm.This is the only fun that the invasion can give.Then not matter if some asshole stole you a gem,especially if is done in that multirealm coward way...a double moral victory only for you!
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Old 01-08-2011, 06:14 PM   #33
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I do feel that invasions need changing. Way back when they first started, they were very near perfect. I had some of the best times back then. As the game got older, however it started to become very one-sided and time-based. I wish this to not be the case. I do NOT think the 3rd realm is a nuisance, I actually like the challenge. It makes victory much sweeter. Then you can walk into your realm with the pride of defeating both realms at the same time (assuming you only invaded once of course) I like thinking we are so BA that we "slapped" both realms at once. I mean that why we all like 3-way battles right? So we can kind of play "king of the mountain"? That's what I find so fun about this game, you can predict what may happen, but also in the back of your mind you know they will be predicting what you will do, so you must act accordingly. I like the fact the 3rd realm can throw the monkey wrench.

If it really was so simple that all we had to fight was one realm, we would get in every single time. It would get very boring, we would lose the will to invade anyway.

However, I did say I wish they were different. Times have changed you see, the times of brute force, I believe, are at an end. The strength of a fighting force cant be judged by door-bashing.

I have always agreed with Bois, he has a very sound and logic mind. I do beleive he has something with this new invasion system, while it may have holes and such , I'm sure the NGD team could find fillers.

While I am all for Bois' Plan. I do believe I have my own.

Keeping the same system as before, the forts and castle are taken. I do believe a timer should be held, maybe the same 30 min timer as we have now. Don't decrease the timer with more then one fort. Then once the timer runs out. The realm door comes down, no door bashing. Then we can give timers to the individual cities which hold the gems. Here is how the timers will work

Initial Timer: 30 min. The city will have a small "town guard(AI guards)" defense and home realm players will be able to position themselves inside the city so they can add further protection. ( Think of how this will look now, Archer classes will be able to use height to there advantage, warrior classes will get the up close and personal fight inside a city, the mage classes will be able to use more tactics to either heal, or weaken the opposing force. ) I just think its why we like "open-door fort-fights". The closeness of the area and all, that's just me though.

Second Timer: 45 min. The city gets "reinforcements" maybe more guards and such... IDK....


Third Timer: 1 hour. The city gets GCs and the city becomes damn near impossible to invade and get the gem.


Now with this setup... it should be really, really hard to make it out with all the gems. May only have time for 2, but there will be 4 gems to take. We will then have to decide which ones we need and then set ourselves up for the next invasion.

Granted... it will be much much harder for us, as players, to do. Having to fight our way through the entrance, get to the city, fight in the city and then run out... Yes the casualties will be bad when we get to that point, but my solution is this:

Make a Xim product that can resurrect yourself, and/or make the mass resurrect spell have a 85% chance with a 1000 hp heal.
This way... it'll make NGD some more money, and...well lets face it...it'll make conjurers happy

Holes? you betcha... but then again... its something I dreamt last night when I was asleep...
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Old 01-08-2011, 08:00 PM   #34
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Quote:
Originally Posted by A_K_M View Post
Make a Xim product that can resurrect yourself, and/or make the mass resurrect spell have a 85% chance with a 1000 hp heal.
This way... it'll make NGD some more money, and...well lets face it...it'll make conjurers happy
That will make conjus happy in no way......

It just will make premium players happy. Res for xim no TY!
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Old 01-08-2011, 09:06 PM   #35
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I agree with Ieti that is a bad idea, but i think it would be lovely to fight inside the city's.
Yes invasions at Prime time will be impossible but most realms dont even try that atm, and it will give the defender a better position to hold the gems.
But imo the gate should stay, not because its tactical but because it gives a good feeling to know that you are stronger then the other side. Thats the reason why i didnt mind that syrtis didnt get the gems the times we invaded in 2010 oktober-november.

There have to be some more thinking to be done about it but it would be nice if city's are going to be more important at invasions.
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Old 01-09-2011, 03:03 AM   #36
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I stopped reading the thread, but I just wanted to say I LOL'd at "hard work."
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Old 01-09-2011, 04:56 PM   #37
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Quote:
Originally Posted by ieti View Post
That will make conjus happy in no way......

It just will make premium players happy. Res for xim no TY!

I did not mean for the rezz for xim to be apart of that statement. I meant for the mass resurrect to be
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Old 01-09-2011, 07:10 PM   #38
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AKM still it will be unfair for players. All players have to be on common places. Premium stuff should not have big impact to game.
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Old 01-09-2011, 07:22 PM   #39
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Quote:
Originally Posted by A_K_M View Post
I did not mean for the rezz for xim to be apart of that statement. I meant for the mass resurrect to be
LMAO retard think what i ever heard....soon cast spring/mobility will cost 50 xime /cast....
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Old 01-09-2011, 08:46 PM   #40
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Quote:
Originally Posted by ieti View Post
AKM still it will be unfair for players. All players have to be on common places. Premium stuff should not have big impact to game.
Yes. And with how NGD has premium items, this will, fortunately, never happen. It's not a good suggestion.
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