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Angelwinged_Devil
03-16-2008, 12:40 PM
Class Threads
Marksman (http://www.regnumonline.com.ar/forum/showthread.php?t=20735)
warlock (http://www.regnumonline.com.ar/forum/showthread.php?t=20766)
Conjurer (http://www.regnumonline.com.ar/forum/showthread.php?t=20770)
Knight (http://www.regnumonline.com.ar/forum/showthread.php?p=326406)

copy paste this into other threads with class strategies

[ url=http://www.regnumonline.com.ar/forum/showthread.php?t=20735 ]Marksman[ /url ]
[ url=http://www.regnumonline.com.ar/forum/showthread.php?t=20766 ]warlock[ /url ]
[url=http://www.regnumonline.com.ar/forum/showthread.php?t=20770 ]Conjurer[ /url ]
[ url=http://www.regnumonline.com.ar/forum/showthread.php?p=326406 ]Knight[ /url ]


ok, I am creating a thread for warlocks to discuss, similar to the marksman thread.

Once I get level 50 I will update it with builds, until then you can enjoy my level 41 build.

this is the pvp build I used for hunts

mental: 15
beetle swarm, 4 | Prickling Ivy 4
mana control: 15
energy barrier, 4 | dragon's blood, 4 | energy borrow, 4 | arcane devotion, 4
elemental 19
fireball, 5 | Lightning, 5
necromancy: 15
vampirism, 4 | Soulkeeper, 4 | Infuriate, 4

Mental

Beetle swarm:
with this at level four I have 8 seconds where the opponent can't attack, at the same time beetle swarm is inflicing damage, I used it at the start of the fight along with infuriate which could give up to 50 dmg per tick on an unbuffed enemy

Prickling Ivy:
Essential for fighting warriors, used it at the start of the fight right after infuriate, depending on how far he had come

mind push:
another tool for keeping warriors at distance just before they reach you

Will domain:
great in a fight to make your opponent unable to do anything than lie still for 4 seconds, I used this in the middle of the fight just before stealing something from him, may it be life or mana

Silence:
dizzy, this is the third spell you can use on warlocks to disable them for a time. Usually I had my opponent stressed by using a serie of combat control spells making him unable to do anything for a time followed by some damage, in this time he would do damage on me giving me a chance to steal his life with soulkeeper

splinter wall:
if a hunter near me used this to get away (50% speed before the update)
I tried to locate him using splinter wall, just watch out for the mobs. If I could locate him I would use blaze level one.

Mana
Energy barrier:
used to take some damage so you won't die so quickly, always have an energy barrier up no matter where you run, you will be able to cast it in the fight again, you can use it to cheat your opponent into thinking you are trying to steal his life, once you've cast it quickly run backwards while turning so you'll face his back, then you can steal his life

dragon's blood:
intelligence, what more can I say ^^

energy borrow:
stealing mana, I used it in the start of the fight after casting a few spells so I could disable my enemy a bit along with sadistic servants

arcane devotion:
keep this up all the time, it's going to make your spell combos faster

ambitious sacrifice:
300 mana for 100 health, deal, you may find yourself in the need for some quick mana in a fight, but those 100 health may mean a lot if you have less than 1k health.

Necromancy
Vampirism:
Stealing life, try to trick your opponent into doing damage on you very quickly so you can steal it back and thereby making him do damage on himself

Infuriate:
it'll improve the damage of your attacks, specially beelte and ivy which will give a killable damage when this debuff has been casted on the enemy

sadistic servants:
5 mana per tick at level one, the reason for why this is great is that it stops your opponent from gaining more mana when he's drained for mana

Soulkeeper:
850 life, make sure you have lost enough health for this, eventually cast energy barrier first so you will do maximum damage when casting this spell

darkness:
if you're up against a conjurer, try to damage the other guy first if the conjurer is a supoprt conjurer, then when he has lost some health darkness should be cast on the nonconjurer if you are pretty experienced you can kill him with darkness on and the conjurer afterwards as he can do nothing, eventually freeze the conjurer

elemental
fireball & lightning:
quick damage, I used lightning first though, with a low cooldown this and lightning will be your main damage spells in a fight, if you cast them while the opponent is infuriated the damage will be even better

freeze:
used for gaining time, cast it on a knight when he puts on aoo and are near you just as an example and go enough backwards to ivy him if he tries to escape. Defeated a level 50 knight who used aoo this way.

twister:
can be used to make a group of warriors stop charging, and just as a combat control spell too

summon lightning:
great for taking down a lot of warriors strength making them hit a bit lower.

if you have any suggestions to this build feel free to post it.

Valour
03-16-2008, 12:57 PM
Do you use any of your skills on level 1? (just cause I use alot of them because they're some use)


I can post one for conjurer in a bit, just takes a while to write :/

joeygannaio
03-16-2008, 04:10 PM
Great job AwD, thanks alot!

Angelwinged_Devil
03-16-2008, 05:41 PM
Do you use any of your skills on level 1?
I used a lot, mainly the combat control spells in mental, if you look at the top you can see which spells I had chosen to put points in

_dracus_
03-16-2008, 07:39 PM
My basics were

MoD lvl 5
Sultar's Terror lvl 5
Meteor lvl 5
Crystal blast, fireball, lightening lvl whatever you can put in it :)

ncvr
03-17-2008, 07:06 AM
I currently use:
Mental - 19
Beetle Swarm: 1
Mind Push: 5
Will Domain: 4
Silence: 1
Arcane Missile: 5
Blaze: 5

Elements - 17
Fireball: 4
Lightning: 4
Magma Blast: 4

Mana control - 15
Energy Barrier: 4
Ambitious Sacrifice: 3
Arcane Devotion: 4

Necromancy - 15
Vampirism: 4
Soulkeeper: 4
Infuriate: 1

Mental:
I had to make some adjustments to my setup when resist rates were changed. Blaze does pretty nice dmg and in an area, arcane missile has a super fast cooldown with not so bad dmg. Will Domain is quite reliable and is a combination of both ivy and beetle, so I took that over the others. Ivy is range 25, so I usually just use it at lvl 1 to stop the opponent for 4 seconds then rush in and knock them down.

I use Mind Push a lot, especially in PvP. It's actually quite amusing when the warrior gets very close, and suddenly he gets Mind Pushed again. -70% speed is more than most people think, especially those who have not been effected by Mind Push. It can also help when you're rushing the opponent in war or if your opponent is rushing you to stop the warriors from damaging your allies or stop your opponents from retreating too far.

Elements:
This is the basic dmg discipline, with an area spell with decent range - fireball which also does decent damage, Lightning can be deadly on mages and Magma Blast is a good long range spell with a long lasting DoT which is good for fleeing enemies. I also have twister which is again for starting or stopping a charge. Note that on marksmen and warriors it is best to use even lvl 1 infuriate on them first which will increase the damage of lightning.

Mana control:
Obvious reasons(mostly). Prebuff with lvl 4 barrier always - it can save your life, never wait for the enemy to appear and only recast once it's nearly out or out. Ambitious Sacrifice is kept on 3 since 600 mana is enough for me and Energy Borrow is on 1 for desperate situations.

Necromancy:
In a fight, always use Vampirism the instant you loose around 400 hp, same with SK although when you loose 850 instead. Infuriate is good even on lvl 1 to increase the dmg of lightning on heavily armoured opponents.

When I finish testing some more spells, I'll post a lvl 50 setup.

BlooD
03-18-2008, 07:05 PM
Mental - 13
Beetle Swarm: 1
Mind Push: 3
Will Domain: 1
Silence: 1
Ivy:1

Elements - 19
Fireball: 5
Lightning: 5
Magma Blast: 5

Mana control - 15
Energy Barrier: 4
Ambitious Sacrifice: 3
Arcane Devotion: 4
Mana borrow: 4
Mana pool: 4

Necromancy - 19
Soulkeeper: 5
Infuriate: 1
Vampirism: (5)?

Arcania:19
Meteor: 5
Golem fist: (5)?
Crystal blast: 5
Wind wall: 3
Sultar terror: 5

Mental:

Skills useful for pvp even in lvl 1. The combo meteor+swarm+silence will kill mages before they can touch you and mind push, ivy and swarm are great for warriors.

Elements:

Good damage and low cooldown. We need this. Freeze its really good too.

Mana control:

You need energy barrier to survive a little more. You need ambitious sacrifice and mana borrow to have always mana and you need arcane devotion to kill someone (yes you need it!). Some points in mana pool to not be in 0 mana in less than 10 seconds. Too many points here but you need them all.

Arcania:

Meteor does around 600 damage, its range 30, cooldown 15 and has dizzy effect, if you dont have it please delete you char. Crystal blast its the only area spell you have who does around 600 damage to all enemies in the area, its melee range but its worth of it.

Sultar terror its an area 10 knock from range 30, even if it does no damage you need it.

Golem fist its a really good damage and can save you, but its 500 mana, cooldown 60 and fails more than you can imagine. I sometimes have it but.....

You need wind wall because you are no have defenses and less vs range, its pathetic but 2 points in it are enough.

Necromancy:

Soulkeeper! it only works 1/10 times but when it works...... Vampirism its good but the range 20 makes it a bit dangerous, in pvp its a great skill. MoD its more than enough in lvl 1.

Arkenion
03-18-2008, 07:56 PM
Omg blood, you scare me. I used to have almost EXACTLY the same setup..

tak
03-18-2008, 11:25 PM
Mental - 15
Beetle Swarm: 1
Mind Push: 4
Will Domain: 1
Silence: 4
Ivy:1

Mana - 19
Energy Barrier: 5
Ambitious Sacrifice: 5
Arcane Devotion: 5
Mana borrow: 5
Mana pool: 5
Mana Burn: 1

Elements - 19
Fireball: 5
Lightning: 5
Magma Blast: 5
Freeze: 1
Twister: 1

Necromancy - 14
Soulkeeper: 3
Infuriate: 1
Vampirism: 3
Sadistic Servants: 1
Darkness: 1

Arcania:19
Meteor: 5
Wind wall: 1
Sultars terror: 5

The main difference to the usual setups is that i don't rate Necromancy quite as highly.
MoD is way overrated IMO, in fort wars it's a "Please kill me sign" and doesn't do that much, in PvP there are better dizzy spells. Same goes for soulkeeper and vampirism, most people feel confident having them on level 5 but level 3 is more than enough.

I have most points in mana, i need lots of mana for my playing style, i could use even more (well which warlock couldn't ^^)

In Mental i need Mind Push at the highest level possible, it's the best spell againt barbs and knights there is. Silence needs to go way up too, a great PvP spell.

Arcania, no surprises, Elements neither.

Arkenion
03-19-2008, 09:52 AM
MoD is way overrated IMO, in fort wars it's a "Please kill me sign" and doesn't do that much, in PvP there are better dizzy spells. Same goes for soulkeeper and vampirism, most people feel confident having them on level 5 but level 3 is more than enough.
Maybe you have seen too many stupid warlocks using it, but believe me, if well used it's warlock's mightiest spell.... Ask Vince for a fight, us legends against germans :p
With a good conju (<3 val ) and a bunch of defensive spells, it's really useful combined with terror.

Also in fort wars, it can make the final decision. If you rush into a fort, let some people go in first, so you're not targetted. Then cast MoD and go in. Everybody in the whole fort will be dizzied, nobody stands a chance then. Stand somewhere, where there are no warriors and keep them away with mind push... Then you're save and everybody's dizzy :D (best thing ofc is to first cast a terror inside the fort)

ncvr
03-19-2008, 10:16 AM
Also, many people do not realise this, but if MoD is cast on a knocked down person they won't be dizzy again and you have to move them out of MoD range then go back in. Same happens if MoD is active then cast terror - when they stand up dizzy will be gone.

tak
03-19-2008, 10:22 AM
Also in fort wars, it can make the final decision. If you rush into a fort, let some people go in first, so you're not targetted. Then cast MoD and go in. Everybody in the whole fort will be dizzied, nobody stands a chance then. Stand somewhere, where there are no warriors and keep them away with mind push... Then you're save and everybody's dizzy :D (best thing ofc is to first cast a terror inside the fort)
Yeah for fort rushing it is nice, i had it for a very long time and i don't say it is not a useful spell.
But i didn't miss it after changing to my current setup.

ncvr
03-19-2008, 10:26 AM
I'm not going to use it at lvl 50.

I just used it before because I was lower lvl and on some opponents it actually gave me some chance.

It still doesn't help on lvl 50 barbs though :p

Arkenion
03-19-2008, 10:50 AM
Yeah for fort rushing it is nice, i had it for a very long time and i don't say it is not a useful spell.
But i didn't miss it after changing to my current setup.
I know what you mean, I barely used it. But if I did use it, it was often quite useful. Probably I wouldn't miss it either, but lvl5 Soulkeeper pwns ;D

Valour
03-19-2008, 01:58 PM
Only thing with MoD, you cast it and you are no.1 target ;)

_dracus_
03-19-2008, 03:17 PM
MoD can fucked up some parties really fast. IMHO it's a must have spell for a Warlock.

Angelwinged_Devil
03-19-2008, 04:09 PM
MoD can fucked up some parties really fast. IMHO it's a must have spell for a Warlock.
if you are alone you can easily take down a couple of persons alone with mod and still live, you have a greater tactical advantage when your opponents are dizzied, just make sure they don't run out of the range XD. Mind push is great for this

tak
03-19-2008, 04:23 PM
Thats what i mean, you say "MoD is great against parties, a must have spell etc etc."
If you come against halfway clueful players, what happens is:
a) you cast MoD
b) enemy party spreads out as they see the animation
c) all players target you
d) you die
It may help against noobs but i am not referring to those here.
It draws attention to you like no other spell, due to the huge animation and the dizzy effect.
And a warlock targeted by multiple players in range is a dead warlock.

Angelwinged_Devil
03-19-2008, 04:36 PM
Thats what i mean, you say "MoD is great against parties, a must have spell etc etc."
If you come against halfway clueful players, what happens is:
a) you cast MoD
b) enemy party spreads out as they see the animation
c) all players target you
d) you die
It may help against noobs but i am not referring to those here.
It draws attention to you like no other spell, due to the huge animation and the dizzy effect.
And a warlock targeted by multiple players in range is a dead warlock.
you can also fool more experienced players if you do it right :p

tak
03-19-2008, 04:58 PM
you can also fool more experienced players if you do it right :p
Our experiences differ then.

Angelwinged_Devil
03-19-2008, 05:00 PM
Our experiences differ then.
probably :p, but if you manage to sneak up on two warlocks with this they are doomed, did this while levelling

ncvr
03-20-2008, 05:21 AM
I managed to get 2 warlocks in range of my MoD.

Unfortunately the hunting party also had a barb, so...

Arkenion
03-23-2008, 02:17 PM
Hm.. I've just changed my setup. Master of Doom now makes every single guard target you, which makes surviving impossible. I only used it in forts, so there's no need to have it anymore :\

Angelwinged_Devil
03-23-2008, 02:50 PM
Hm.. I've just changed my setup. Master of Doom now makes every single guard target you, which makes surviving impossible. I only used it in forts, so there's no need to have it anymore :\
remember the constitution dropdown which makes your targets easier to kill, less const= they take more damage and they have less life

Arkenion
03-23-2008, 06:11 PM
remember the constitution dropdown which makes your targets easier to kill, less const= they take more damage and they have less life
Yes I know that, but it makes you actually lose most health :p
1. Because every realm enemy targets you
2. Because all GUARDS target you, and if 4 of them attack you you're down before you even dizzy someone :\

Angelwinged_Devil
03-24-2008, 01:02 PM
Yes I know that, but it makes you actually lose most health :p
1. Because every realm enemy targets you
2. Because all GUARDS target you, and if 4 of them attack you you're down before you even dizzy someone :\
that's when I say, befriend a barb and a marksman/mage with SM setup and magnification spells

_dracus_
03-27-2008, 10:10 AM
Yes I know that, but it makes you actually lose most health :p
1. Because every realm enemy targets you
2. Because all GUARDS target you, and if 4 of them attack you you're down before you even dizzy someone :\

Then sorry to told you that but your realmmates sucks. Back in the days I played my low lvl warlocks, people of my clan were protecting me to cast my areas.

Arkenion
03-27-2008, 02:49 PM
Then sorry to told you that but your realmmates sucks. Back in the days I played my low lvl warlocks, people of my clan were protecting me to cast my areas.
My realmmates don't suck, not at all. But I can't and don't want to rely on them, and with MoD you almost always rely on a good conjuror..

_dracus_
03-28-2008, 09:56 AM
My realmmates don't suck, not at all. But I can't and don't want to rely on them, and with MoD you almost always rely on a good conjuror..

Yes I'm depend of my realmate during war. In the other hand I hope I'm helping them too.

Samuelion
12-15-2008, 11:27 AM
Is the thread dead ??

I'm surprised not finding any lvl 50 warlock build / guide in this forum nor on the net (maybe I was only not enable to find it though). On the previous game I played, there were tons of builds which sometimes differ only by a single point and with tons of arguments why it's better than the other.

Well I come here since I'm a newbie (yes its true =) ) and with so many spells and possibilities, I'd prefer ask some experienced players which set of spell is a must to have for a warlock. This topic seems a little bit old, and since many updates make resistance change, and so warlock set update, is there any 'standard' build I can follow ??

Thanks (and sorry for my English :p).

hagaros
12-15-2008, 02:52 PM
Well I come here since I'm a newbie (yes its true =) ) and with so many spells and possibilities, I'd prefer ask some experienced players which set of spell is a must to have for a warlock.

You still have "/reset_powers", dont you?:D People use builds you seen here or staff mastery build.

Ulmanyar
12-15-2008, 06:50 PM
There is really no "standard" Warlock-build, since everyone has their own favorite playing style. During leveling, at certain point DoT-spells (damage over time, like Lightning) is really good. The Arcania-tree contains a lot of higher-dmg-spells, and meteor is good since it also gives dizzy.

Don't expect us to give you The Best Setup, since there are no such setup.

Just some thoughts: I dare to say most warlocks go with Sultar's Terror at later levels, since it's a good crowd control spell in fort wars, even if it's not "necessary" to have it. Then some prefer Summon Lightning and others prefer Master of Doom. Some warlocks go with much focus on mental, mostly since it might be a good way to keep alive during hunts (you don't want any warriors, especially not barbs, to come close to you). Some other focus on mana stealing and debuffing.

I suggest you try them all out yourself, too see which setups suits you the best! That's the only way! We can't tell you how to play, you know, but I will be more than happy to give you advices :bounce5425: (well, if you are playing in Alsius, I'll be even more happy to help and protect you).

In case you wonder: yes, you can reset your skills by typing /reset_powers in the chat, and wait. However, NGD said they're planning to take away this feature, but most of us think/hope that it will just become a bit limited (i.e. only once per day or for a certain amount of gold or something like that).

Angelwinged_Devil
12-15-2008, 07:02 PM
as djupa said there are no standard setup for a warlock although mana control 15-19 is common for all setups.
Same with necromancy which includes some of you defenses.

Then there's also what you want to use your setup to, for levelling I will suggest staff mastery, for hunting I will suggest less areas like sultars or twister and more spells from mental.

Mattdoesrock
12-15-2008, 08:45 PM
My setup is as follows:

Mental: 11

Beetle Swarm 3,
Mind Push 3,
Pricking Ivy 3,
Will Domain 1,

Mana Control: 19

Energy Barrier 5,
Arcane Devotion 5,
Energy Borrow 5,
Ambitious Sacfrice 4,
Metabolic Control 1,

Necromancy: 19

Vampirism 5,
Soul Keeper 5,
Master of Doom 1,

Arcania: 19

Meteor 5,
Crystal Blast 5,
Sultars Terror 5,
Windwall 1,

Elements: 17

Fireball 4,
Lightning 4,
Magma Blast 4,
Twister 1.

Of course I use alot more spells on level 1, like, Darkness, Infuriate, Mana Burn and things like that, but those are my main spells.

I like this setup, I think it's an Ok mix of crowd control and damage.

I often find it lacks both so, but hey, I only have so many points. ^^. For example, I'd love 19 Elements for some more raw damage, and I'd also love 15 mental... lvl 5 Sadist Servants.. lvl 5 Mana burn... Etc. etc. :p

One option I have it to cut Mana Control down to 15, like most warlocks.. But I just love 5 barrier and 5 energy borrow. :( I've yet to try it at lvl 50, but I'm just enjoying this setup for abit longer. Well, as much as one can enjoy being a Warlock at the moment.

Nightchill
12-16-2008, 03:16 AM
Mental 19
Mana 19
Arcana 19
Necro 19

i don't feel like writing the exact setup here because:
a) i don't know my build by heart
b) i'm lazy

but anyway, this proved to be the best build i used, and it's great for all purposes (pvp/hunt/war).

oh yeah, unlike 90% people here, i find elements tree completely crap. the DoT's can easily be canceled, and the only spell i'd actually put points in elemental tree is broken.

ncvr
12-16-2008, 04:07 AM
Let's see...
I can't give an exact setup (it's been too long since i've played my lock) but I can tell you these things:
I have dispel (enchantments 13) on 3 as a defensive spell. I just love dispelling a marksman's DS + serpent bite :p
Twister is nice for wars, hunts, almost everything. I use it on 4 most of the time.
I usually have mental on 11 - 15, for at least lvl 3 mind push but I don't often bother with much else.
Almost always I have sadistic servants on 4, it's really useful (and not just because it's bugged - but I'm not dropping a spell which is almost necessary because NGD is too lazy to fix it), it has lower cooldown than energy borrow, you can keep it on an enemy 100% of the time and it gives the same amount of mana to energy borrow over the 30 seconds.

Angelwinged_Devil
12-16-2008, 10:05 AM
Mental 19
Mana 19
Arcana 19
Necro 19

i don't feel like writing the exact setup here because:
a) i don't know my build by heart
b) i'm lazy

but anyway, this proved to be the best build i used, and it's great for all purposes (pvp/hunt/war).

oh yeah, unlike 90% people here, i find elements tree completely crap. the DoT's can easily be canceled, and the only spell i'd actually put points in elemental tree is broken.
only fireball and twister are great, sometimes magma blast but I'm beginning to like this close range setup I us :/(AREAS), However lightning is good against conjurers and same with fireball.

Magma blast has a too high mana cost and cooldown for me to use, but it's not really a damaging spell, more like a spell used for people who run away "hah try to run away now"

twister, never underestimate twister and its ability to stop multiply warriors rushing over (stupid unstoppable madness :/)

fireball, probably one of the best areas in the game because of the cooldown, range, mana cost, you don't get a shitload of damage all the time though.

lightning, spell isn't that great against caution warriors, but it's priceless against conjurers and other warlocks.
"only conjurers? lul" --remember that this class is one of they key classes in a party, it's their proviant.

then you have elemental conjuration which seems to decrease x of the damage and not +x%

ice blast is just pure bollocks unless the target has armor very bad against ice

freeze is a good spell to buy you time

then we have summon lightning, I don't find this spell useful unless you want to dispell warriors (-20% str) it has a small damage so it goes through DI.

Elemental exposure, this spell is useless too as there's a better one available in the necromancy tree (infuriate)

Angelwinged_Devil
12-16-2008, 10:06 AM
In case you wonder: yes, you can reset your skills by typing /reset_powers in the chat, and wait. However, NGD said they're planning to take away this feature, but most of us think/hope that it will just become a bit limited (i.e. only once per day or for a certain amount of gold or something like that).
I hope it'll stay as it is XD

Samuelion
12-16-2008, 11:55 AM
There is really no "standard" Warlock-build, since everyone has their own favorite playing style. During leveling, at certain point DoT-spells (damage over time, like Lightning) is really good. The Arcania-tree contains a lot of higher-dmg-spells, and meteor is good since it also gives dizzy.

Don't expect us to give you The Best Setup, since there are no such setup.

Just some thoughts: I dare to say most warlocks go with Sultar's Terror at later levels, since it's a good crowd control spell in fort wars, even if it's not "necessary" to have it. Then some prefer Summon Lightning and others prefer Master of Doom. Some warlocks go with much focus on mental, mostly since it might be a good way to keep alive during hunts (you don't want any warriors, especially not barbs, to come close to you). Some other focus on mana stealing and debuffing.

I suggest you try them all out yourself, too see which setups suits you the best! That's the only way! We can't tell you how to play, you know, but I will be more than happy to give you advices :bounce5425: (well, if you are playing in Alsius, I'll be even more happy to help and protect you).

In case you wonder: yes, you can reset your skills by typing /reset_powers in the chat, and wait. However, NGD said they're planning to take away this feature, but most of us think/hope that it will just become a bit limited (i.e. only once per day or for a certain amount of gold or something like that).

I'm not expecting having the best warlock setup cause I'll make, like you said, a setup which feet the best my needs, however has I am beginning, I don't know anything about the different spells on different domains. Description of spells are quite good on the regnumzg website but I know that in practice, the spell which seems the best is not necessary the most useful, and that's why I came here to know which spells are said to be useful and in which I should give an interest even if only in testing it.

At the moment, as I am low level I focus on Elements : fireball / lightening, Mental : swarn, mindpush, picking ivy and Mana Control as it permits me to xp quite easily and I'll give a try to Necromancy / Arcania when I'll have more points to spend in ^_^.

Thanks again for your help ;).

Edit : Maybe a little question, why no points or very few points are given to wind wall ? Maybe I understand badly how it works but lvl 5 give Hit Chance -90%, doesn't this mean that only 1 hit over 10 succeeds ?

Angelwinged_Devil
12-16-2008, 05:03 PM
At the moment, as I am low level I focus on Elements : fireball / lightening, Mental : swarn, mindpush, picking ivy and Mana Control as it permits me to xp quite easily and I'll give a try to Necromancy / Arcania when I'll have more points to spend in ^_^.

when you get level 25 and can afford a fast staff I would go with staff mastery if I were you ;)


Edit : Maybe a little question, why no points or very few points are given to wind wall ? Maybe I understand badly how it works but lvl 5 give Hit Chance -90%, doesn't this mean that only 1 hit over 10 succeeds ?
wind wall is meant to use in the war zone and has a chance to block ranged attacks

Samuelion
12-16-2008, 05:46 PM
After searching a little bit (well an afternoon in fact lol but not all on this spell :p) I saw that the spell last only 10sec with 45s cooldown, big help sure but very temporary.

I never thought putting point in staff mastery as I mostly use hit and run/freeze with fireball / lightning spells (as I suffer a lot at contact ... surely like all warlock ... ). I heard that staff mastery effect are cumulative ... I'm going to look this a little.

Edit : Question again !!! (sorry :O). Reading the description, Time Master seems to be an interesting spell, doesn't it ?? A reason explaining nobody take it ?? Is it only because warlock are damage maker and people prefer Arcania and Elements more than Mental or does this spell is not as good as I think ???

Latan
12-18-2008, 01:14 AM
Time Master seems to be an interesting spell, doesn't it ?? A reason explaining nobody take it ?? Is it only because warlock are damage maker and people prefer Arcania and Elements more than Mental or does this spell is not as good as I think ???
it's a very good spell (cheaper than freeze, and a area one) but you have to raise mental up to 17, so you have to put 2 schools at 19 (necro and arcania?) and 2 at 15 (staff/elements and mana).
many locks prefer to play with 4*19 or 3*19+1*15+1*13 (often 13 is mental with silence/will domain/ivy lev 1)

Samuelion
12-18-2008, 12:41 PM
Thanks a lot for your explanation.

I'll probably give a try to this spell when I'll have enough point to take it. But indeed, if taking it means to lose other powerful spells of lock (like Twister which seems to be well appreciated by locks), then I'll see which spell I like the most to make up my mind. (cause I admit I like not doing like others :p and I find the Mental branch very interesting).

Btw, you compare this spell to freeze ? does this mean that you cannot attack nor be attacked by targets of the spell ? (cause that's not said in TimeMaster description contrary to frozen spell) and that's may change a lot of things :p.

Latan
12-19-2008, 05:08 AM
Btw, you compare this spell to freeze ? does this mean that you cannot attack nor be attacked by targets of the spell ? (cause that's not said in TimeMaster description contrary to frozen spell) and that's may change a lot of things :p.
exactly. targets under time mastery are freezed like winter's stroke or freeze's targets: the can't be attacked/healed/dispelled.

you can use freeze to catch someone that's running away (range 25) while time mastery is often used to stop warriors that are charging you or while rushing towards enemyes to block the first line and reach the backlines in the middle of conjus army withoud DI :naughty:

Nightchill
12-19-2008, 08:15 AM
i had a bad experience with time master so far, i.e. like not stopping anyone at all so i didn't want to include it in my build, and based on my experience i'd suggest anyone to do the same.

Angelwinged_Devil
12-19-2008, 10:06 AM
i had a bad experience with time master so far, i.e. like not stopping anyone at all so i didn't want to include it in my build, and based on my experience i'd suggest anyone to do the same.
the problem with the freeze effect is that if you use it in a war the targets does not get any freeze animation just a red success above their head.

Those who are frozen won't take damage either but it can be very good to use the spell the way it was designed, by it's name "time master" it suggests that you "stop time" for a bit :), if you want to save your allies while the enemy sultared you and you are both up close clashing you can wait out the knockdown by freezing them in the meanwhile

Pendalf
05-20-2009, 06:10 AM
Many warlock spells affect enemies surrounding mage. It means that they are designed for mage who attacked from all sides with warriors. Actually, if several warriors (at least 2) reach him, then mage dies in seconds and even MoD, EF etc cannot save him. The reason is simple: mage have no time to cast his spells.
Sorry if my post is stupid and newbish, any advises and lessons are welcome. =)

doppelapfel
12-22-2009, 01:29 AM
Nice topic, but nobody is writing. I will use that setup (http://www.tres-erres.com.ar/rg/?ver=nabbelwarlock50) when im 50 again.

_dracus_
12-23-2009, 09:30 AM
A repost of: http://www.regnumonline.com.ar/forum/showpost.php?p=890394&postcount=4

A link to my PvP setup: http://www.tres-erres.com.ar/rg/?ver=Sacapus

It's not excellent, however it does work. The principle is to use CC, drain mana and life from your ennemies.

- Static field and beetle swarm are your friends against warriors, it should disable them for quite a nice time.
- Against another warlock this setup can be weak due to lack of cast speed, if you start less than 25m range, start with silence, then beetle swarm, then meteor, well keep your ennemies disable.
- No tip vs archer you should manage to deal with them (don't forget to burn mana and drain it).

A general tip, freeze effect is really useful for a warlock in a PvP to just rebuff, and take some range again.

doppelapfel
02-21-2010, 08:17 PM
Thats a huntersetup. :P

Rulon
03-21-2010, 05:17 PM
Thanks for sharing your char templates with us. As a newb to the game I really appreciate it.

One thing that would be helpful is that if are posting in the English forums,
please don't link to something that's not english, not everone is bi-lingual. :angel2:

Again, thanks for sharing. Any Lvl 50's out there want to share their PvP build?

doppelapfel
07-10-2010, 09:11 PM
My new setup: Setup (http://www.tres-erres.com.ar/rg/?ver=nablock50)
Im not sure about mana burn yet, maybe ill use stalagmit instead of it.

doppelapfel
11-29-2010, 04:22 PM
My latest setup: http://trainer.claninquisition.org/trainer.html?s=cfZsdekanuLgfFabaaaaaoaaatamdbtaaqA adzauLFgaa
Edit: One small change, tm 3, lazyness 0.

Minorian
11-29-2010, 07:50 PM
My set: http://trainer.claninquisition.org/trainer.html?s=cfZqeaDaauFayFabaaaaabaaaaaqeazaaqz aaeauLFmam

Summon lightning --> Twister --> Fireball --> Frozen Storm is a beautiful thing.

doppelapfel
11-29-2010, 09:29 PM
My set: http://trainer.claninquisition.org/trainer.html?s=cfZqeaDaauFayFabaaaaabaaaaaqeazaaqz aaeauLFmam

Summon lightning --> Twister --> Fireball --> Frozen Storm is a beautiful thing.
No mind push? One of the most important spells imo since um also resists cannot attack and since that many warriors run around.

Minorian
11-30-2010, 03:36 PM
No mind push? One of the most important spells imo since um also resists cannot attack and since that many warriors run around.

I've never had any troubles with being in range of enemy warriors, the magic of instead of back pedaling completely turning and running always works for me.

doppelapfel
11-30-2010, 04:05 PM
I've never had any troubles with being in range of enemy warriors, the magic of instead of back pedaling completely turning and running always works for me.
Its very useful to stop rushing warrior groups. Barba have a higher speed than you and not all of your allies can turn around and run as sonn as a warrior comes closer.

Minorian
11-30-2010, 05:18 PM
Its very useful to stop rushing warrior groups. Barba have a higher speed than you and not all of your allies can turn around and run as sonn as a warrior comes closer.

That sets more about maximum damage output, not intended to support your allies.

doppelapfel
11-30-2010, 08:57 PM
Mine is mainly made for small open field battles (i love running around at pp or near herbsaves with clanmates) but it also works good in pvp and war. I have a lot ccs, the most important supportspells and can also do some good dmg. In big war i sometimes wish i had any good areas like mod or summon lightning but i somehow hate long cds, i want to be able to use my spells often, the only one with a longer cd than 60s is tm in my setup.

Minorian
11-30-2010, 11:15 PM
Mine is mainly made for small open field battles (i love running around at pp or near herbsaves with clanmates) but it also works good in pvp and war. I have a lot ccs, the most important supportspells and can also do some good dmg. In big war i sometimes wish i had any good areas like mod or summon lightning but i somehow hate long cds, i want to be able to use my spells often, the only one with a longer cd than 60s is tm in my setup.

The setup I gave is mainly for taking back, as IMO, warlocks are the best for this. They can unleash the big damage and big ccs without worrying about dying (short run back).

HuntShot
12-04-2010, 03:18 PM
Should I use Infuriate? I mean it reduces protection? But is it effective or does it only reduces like nothing?

Maybe worth testing. i'll go test that one on Amun...

doppelapfel
12-04-2010, 03:20 PM
If you want to use it dont put more than one point into it, its 30% on 1 and only 5 more with each lvl. Before the update i often used it, mainly with dots, but now i havent noticed a great dmgdifference when testing it and put the point into sth else.

Minorian
12-05-2010, 10:39 PM
Hmm, it might not be a bad idea to spare a point into Infuriate, could definetly help some of the damage vs. knights problems.

Firellord
12-06-2010, 10:06 AM
I like using dispell magic (for myself and others). It saved my life a few times, and good for the group when a warlock got burst of wind I can dispell it...

53453467734534
12-16-2010, 01:11 AM
Post patch warlock (copied from another thread, more suitable here):

Marksman has more range, faster CCs with more range too, is faster on the run and has much more defense. Warlock has more and better area effects, maybe slightly more dmg. However, Warlock cannot do anything useful, while under dizziness. There is no ST (+ Fire Ball, Crystal Blast) rush anymore. On the battlement, attacking archers have more range, in front of the door, he will be knocked out (in the true sense of the word). He cannot use beetle swarm anymore on fort defending barbs.

To balance it, Warlocks CCs should be faster to cast than marks, but slower than CCs of melee classes. ST should "work" again. That would be already sufficient, to give him a noticeable role in fort battles. Marksman would be stronger long range, melee fighter stronger close range, and warlock strongest medium range.

Now, only against melee classes in the fields, the warlock is still quite strong.
Maybe in very large battles because of area effects he is at least useful, but barbs have better AEs.

Osram

AnathirUthwe
12-21-2010, 03:28 AM
my 41 warlock.

mana control:
barrier 5, dragon's blood 1, ambitious sacrifice 3, arcane devotion 5, mana pool 3

mental:
beetles 3, ivy 1, will 1,

arcana:
slow 2

necro:
darkness 1

elements:
fireball 5, iceblast 5, lightning 5, freeze 1, summon lightning 5

------------
Its good for hunting but I'd like to change it up and be more useful in fort wars. with my current setup I find that in fort wars when defending on the wall archers outrange me and everyone else stays under cover of the wall. When the gates break I can do a bit more and use my areas and cc but there are very few instances where sytis hold forts after gates are broken. Their ranged tend to run up onto the wall, which makes no sense to me as the enemies ranged can hit them from the other side while barbs run up the ramp. If everyone were to camp near the flag with the conjus at the side of the tower in safety ad knights at the doorway we'd hold it for much longer.

I like staff mastery but I don't have the uber gear nor level to make it work. As someone said I cant do anything when i'm dizzy. The issue i have with it are the number of buffs I need to use just to fight. If I'm walking in a field and an enemy comes up I wan't to be able to fight right away, not have to cower behind a rock to buff up 5/6 buffs at which case the target is already in my face or run away. I like evendim's alot especially in fort wars, such a shame its in such a useless tree.

esp_tupac
12-21-2010, 12:01 PM
an rather comprehensive setup for lvl 50 warlock:
http://www.youtube.com/watch?v=IXlVURhnZsY

pato_chester
12-22-2010, 02:07 PM
level 47 lock
Mental 11
ivy 1, beetles 3

Elements 17
fireball 4, lightning 4, freeze 2, twister 1

Arc 19
terror 5, meteor 5, slow 4, cristal blast 5, stalagmite 5

mana
devotion 5, barrier 5, ambitious sacrifice 5

necro 11
vampirism 3, darkness 1

and i got dispel magic 3

The main reason of this setup is to be able to fight almost in any battle case, 1 vs 1, open areas, forts.
Feel quite comfortable with this many skills with low GCD...i strongly suggest to use dispel magic, even more nowadays that everything is about constants, and for those cases where pjs are on the floor, kick, faint, ambush and also, to give a hand to the conj, 'cause nowadays i see many people using confuse on 4 or 5 no less than that....so having this skill with you will help a lot....
remember that the lock is more than a killing machine :P

doppelapfel
12-22-2010, 10:54 PM
level 47 lock
Mental 11
ivy 1, beetles 3

Elements 17
fireball 4, lightning 4, freeze 2, twister 1

Arc 19
terror 5, meteor 5, slow 4, cristal blast 5, stalagmite 5

mana
devotion 5, barrier 5, ambitious sacrifice 5

necro 11
vampirism 3, darkness 1

and i got dispel magic 3

The main reason of this setup is to be able to fight almost in any battle case, 1 vs 1, open areas, forts.
Feel quite comfortable with this many skills with low GCD...i strongly suggest to use dispel magic, even more nowadays that everything is about constants, and for those cases where pjs are on the floor, kick, faint, ambush and also, to give a hand to the conj, 'cause nowadays i see many people using confuse on 4 or 5 no less than that....so having this skill with you will help a lot....
remember that the lock is more than a killing machine :P
Id use Ice Blast instead of stalagmite, even on lvl 4 it does more dmg than a lvl 5 stalagmite, mana costs are slightly higher but it has a shorter cd and casttime.

pato_chester
12-23-2010, 01:16 PM
Id use Ice Blast instead of stalagmite, even on lvl 4 it does more dmg than a lvl 5 stalagmite, mana costs are slightly higher but it has a shorter cd and casttime.

definitely true!!, but I gotta say that when I did that move I thought on more direct damage, cause one dispel magic and everything goes away...
but if I would user some other constant, would rather user mana ignition...has a less damage but well, we all know that having an enemy without mana is such a big advantage...

Alenox_I
12-25-2010, 12:41 AM
http://trainer.claninquisition.org/trainer.html?s=cfZsddutzuzaDFajaaaaaqaaazamaataaou adtauLFxaa

http://trainer.claninquisition.org/trainer.html?s=cfZuddutEuzaDFafaaaaaoaaatamaataaot adtauLFzaa

I'm able to have a good DPS, good CCs and I can fight vs many enemies at the same time.

HuntShot
01-22-2011, 11:50 AM
http://trainer.claninquisition.org/trainer.html?s=cfToaawtauFaeHabaaaaabaaaaamaataaqz aaaauLFnea

My setup, using on my friend's lvl 44 lock.
Any tips on things I should change? Tell me, I'm interested.

Latan
01-22-2011, 12:32 PM
http://trainer.claninquisition.org/trainer.html?s=cfToaawtauFaeHabaaaaabaaaaamaataaqz aaaauLFnea

My setup, using on my friend's lvl 44 lock.
Any tips on things I should change? Tell me, I'm interested.

i'd put at least 1 point in beetle swarm and another one in magma blast to maximize damage, maybe lowering freeze to 1 and ivy to 2.
due to your DoT_addicted (XD) you can also put 4 points in SK lowering almost all mental skills to lev 1

doppelapfel
01-22-2011, 01:06 PM
http://trainer.claninquisition.org/trainer.html?s=cfToaawtauFaeHabaaaaabaaaaamaataaqz aaaauLFnea

My setup, using on my friend's lvl 44 lock.
Any tips on things I should change? Tell me, I'm interested.

Put at least one point into beetle, its a nice spell ignoring di and confuse and very cheap and one into mind push against barbarains with um or warriors in general.
Get rid of manapool, 200 passiv mana arent much, better put one more point into sacrifice, it helps a lot more.
I wouldnt use magmablast, it has a long cd and huge mana costs for a pretty bad dmg. If you want a spell that ignores most defenses use mana burn, should deal the same dmg, cost less mana and also burn the opponents mana.
Soulkeeper and darkness on at least lvl 1 can also be pretty helpful.
Maybe try out something like this. (http://trainer.claninquisition.org/trainer.html?s=cfTobbqgauLafFabaaaaabaaaaamaataaqA aagauLFgaa)

HuntShot
01-22-2011, 01:13 PM
i'd put at least 1 point in beetle swarm and another one in magma blast to maximize damage, maybe lowering freeze to 1 and ivy to 2.
due to your DoT_addicted (XD) you can also put 4 points in SK lowering almost all mental skills to lev 1

I like the beetle swarm idea, but I'm not a big fan of your SK idea. And I don't know if Magma blast on lv1 is worth it?

HuntShot
01-22-2011, 01:15 PM
Put at least one point into beetle, its a nice spell ignoring di and confuse and very cheap and one into mind push against barbarains with um or warriors in general.
Get rid of manapool, 200 passiv mana arent much, better put one more point into sacrifice, it helps a lot more.
I wouldnt use magmablast, it has a long cd and huge mana costs for a pretty bad dmg. If you want a spell that ignores most defenses use mana burn, should deal the same dmg, cost less mana and also burn the opponents mana.
Soulkeeper and darkness on at least lvl 1 can also be pretty helpful.
Maybe try out something like this. (http://trainer.claninquisition.org/trainer.html?s=cfTobbqgauLafFabaaaaabaaaaamaataaqA aagauLFgaa)

Nice, I like the setup I only got one question regarding Darkness.
Could you explain which spells Darkness blocks? Cause I never got that one.

HuntShot
01-22-2011, 01:16 PM
Oh and one more thing, ambitious on lvl5? Isn't that a bit too much? I mean the HP lose is pretty much right.

Latan
01-22-2011, 01:24 PM
Nice, I like the setup I only got one question regarding Darkness.
Could you explain which spells Darkness blocks? Cause I never got that one.

lol sorry i totally missed the lack of darkness in that setup :dumbofme:
if you cast darkness upon an enemy (it works even with the enemy knocked down) he can't buff himself, he cant dispell him or his allies, he can't be buffed nor healed from theis teammates...great spel even at level 1. not overpowered as confuse, but almost there...

doppelapfel
01-22-2011, 01:29 PM
Nice, I like the setup I only got one question regarding Darkness.
Could you explain which spells Darkness blocks? Cause I never got that one.
Darkness blocks all kinds of positive spells on the target such as heals, buffs, dispels, mana... It also prevents the target from casting dispel on allies but this is probably not intended.

Oh and one more thing, ambitious on lvl5? Isn't that a bit too much? I mean the HP lose is pretty much right.
Only 75 hp more than on lvl 4, you save one point and get more mana (over a period of time). If you dislike the hplost you could try using sadistic servants, they give you 125 mana per lvl in 25s, sacrifice gives 150 in the same time so only 25 more, but of course servants can be resisted and dispelled, the target can spend all his mana, problems you dont have when using sacrifice instead.

Latan
01-22-2011, 01:56 PM
and remember: sacrifice has 25 sec CD, vampirism 30.
you can use them in combo to regain lost hp

HuntShot
01-22-2011, 02:38 PM
Ah nice then I'll use Darkness, anyway I think I'm going to leave Ambitious on lvl4 to save 1 powerpoint and put it in mental or so, I'm not home at the moment but I'm going to try the setup as soon as possible.
Ty guys :D

HuntShot
01-22-2011, 02:43 PM
http://trainer.claninquisition.org/trainer.html?s=cfTocbpnauLaeFabaaaaabaaaaamaataaqA aaaauLFnaa

My new setup based on tips from Doppelapfel and Latan, I'll give a feedback later :p

_Kharbon_
01-22-2011, 03:05 PM
Not a bad setup :)
I suggest investing only 1 point in those ccs in the mental tree, as they prolong it only one second each. I would rather invest into soukeeper.

HuntShot
01-22-2011, 03:15 PM
Not a bad setup :)
I suggest investing only 1 point in those ccs in the mental tree, as they prolong it only one second each. I would rather invest into soukeeper.

hmmm lvl1? isn't that a bit too low =p ?

_Kharbon_
01-22-2011, 03:59 PM
hmmm lvl1? isn't that a bit too low =p ?

Not really, if you use them just because of the knocks. every point up increases the duration only by 1 second; that wont' really save you... It would be much better to invest elsewhere, I suggest soulkeeper and increasing meteor.

As to the dammage, beetle swarm isn't too powerful for a warlock, neither is pricking ivy. Unless you get them on lvl 5 (imo a waste of points for a warlock), you can't get satisfying dammage from them.

HuntShot
01-22-2011, 04:39 PM
As to the dammage, beetle swarm isn't too powerful for a warlock, neither is pricking ivy. Unless you get them on lvl 5 (imo a waste of points for a warlock), you can't get satisfying dammage from them.

I totally do Not! Agree with you on those points, I mean pricking and beetle are 2 spells which are totally needed versus warriors but they're also very useful for every other class especially beetle, pricking is nice for if you beetled your enemy and he starts running away. So imho they're one of the best cc's you've got.

_Kharbon_
01-22-2011, 04:44 PM
I totally do Not! Agree with you on those points, I mean pricking and beetle are 2 spells which are totally needed versus warriors but they're also very useful for every other class especially beetle, pricking is nice for if you beetled your enemy and he starts running away. So imho they're one of the best cc's you've got.

I'm sorry, I didn't explain myself well enough probably. The three or four ccs the mental tree provides are a must-have for a lock because of their cc, NOT because of their damage. What I ment was, that instead of having them on level 2, they should be on level 1 only! The one sec increase in duration isn't worth spending the points imho.

I use beetle, ivy and will domain on my lock on level one even now. I do not skill them because of their damage, but because of their marvelous knock/dizzy/immobilise/whatever ;P

HuntShot
01-22-2011, 04:52 PM
I'm sorry, I didn't explain myself well enough probably. The three or four ccs the mental tree provides are a must-have for a lock because of their cc, NOT because of their damage. What I ment was, that instead of having them on level 2, he should put them on level 1 only! The one sec increase in duration isn't worth it imho.

I use beetle, ivy and will domain on my lock on level one even now. I do not skill them because of their damage, but because of their marvelous knock/dizzy/immobilise/whatever ;P

Aha, like that but thats obvious. The only class that really could use those cc's for there damage is Warjurer I mean it's not the damage, it's the knock down/immobilize that you need and setting up for.

_Kharbon_
01-23-2011, 05:17 PM
Aha, like that but thats obvious. The only class that really could use those cc's for there damage is Warjurer I mean it's not the damage is the knock down/immobilize that you need and setting up for.

That was (ment to be) exactly my point :)

bois
01-24-2011, 03:29 PM
Had a look at the build. I don't know if I would go with Silence. It is a nice spell but the range makes it slightly risky as a multi- purpose and I would rather go for more on the meteor because it has range, fast CD and inflicts damage. That looks like a better investment for the build over silence. I would go for silence if I was doing a full mentalist build.

The ivy 2 is okay if you don't trust you reflex speed and need to buy a little time. Else I would try a lvl 1. I would also go with the beetle 1. You are not doing it for the damage so lvl 1 does enough in my view.

You could amp up will domain 1 point or go with SK or sadistic servants and drop Ambitious sacrifice to 3. It all depends on what you want to do with the build I suppose.

Art

doppelapfel
01-24-2011, 04:02 PM
Had a look at the build. I don't know if I would go with Silence. It is a nice spell but the range makes it slightly risky as a multi- purpose and I would rather go for more on the meteor because it has range, fast CD and inflicts damage. That looks like a better investment for the build over silence. I would go for silence if I was doing a full mentalist build.
The big advantage of silence is that it has only 1,5s casttime, meteor and beetle have 2s. So if will domain is on cd, silence is your cc with the shortest casttime, i lost a lot pvps because my enemy casted will domain/bow before i was able to finish meteor, though i was standing behind my target, silence can help a lot in such situations.

HuntShot
01-24-2011, 04:31 PM
http://trainer.claninquisition.org/trainer.html?s=cfTqdbrgauFaeFabaaaaabaaaaamaataaou aatauLFnaa

So this is my new setup, got some nice info from my clanmates (Truth) and I like this setup.

bois
01-24-2011, 04:54 PM
I would not disagree doppelapfel. That is why I am always careful to say that it depends on build type, gear and what you want to do.

In my case I never use silence. Simply because I don't do PvP at all. My build is strongly biased to areas and being outnumbered in a group situation.

Hope the build works nicely for you Huntshot.

doppelapfel
01-24-2011, 08:41 PM
http://trainer.claninquisition.org/trainer.html?s=cfTqdbrgauFaeFabaaaaabaaaaamaataaou aatauLFnaa

So this is my new setup, got some nice info from my clanmates (Truth) and I like this setup.
Looks pretty good. I prefer mind push on a higher lvl but i know that the timing can be very hard, especially if youre having positioning problems. The only thing that i would really miss in that setup is dispel, but youd have to give up a lot other spells to get it.

doppelapfel
01-24-2011, 09:32 PM
My current setup. (http://trainer.claninquisition.org/trainer.html?s=cfZsddkgnuLgfFabaaaaaoaaatamdbtaaqA adzauLFgaa)

Beetle 3: Enough time for 2 spells
Mind Push 3: Against warriors and warrior groups, especially good if they use um.
Ivy 1: Enough to gain some distance and to cast one spell against warriors, good to capture runners due to the short casttime.
Will Domain 4: Perfect for casting 2 spells and meteor or beetle afterwards.
Silence 1: If will domain is on cd and i fear that ill get bow or will domain after a freeze, enough for servants, icewind or mana burn.
TM 2: good against groups of enemies or just to gain some time in pvp.

EB, Devotion 5: Dont have to say anythign i guess.
Sacrifice 5: I really need it on 5 to not have great mana problems.
Mana Burn 5: Cheap spell, deals a lot dmg and takes away a lot mana (totally op imo).
Synergy Bound 1: Helpful when there is no conju around, lvl 1 is enough.

Dispel 3: Awesome spell to get rid of ccs and dots or to help allies.

Slow 3: Against barbs with um, warriors in general and runners.
Lazyness 1: Against barbarians with um who are too far away for midn push and attack an ally, generally nice against archers and warriors.
Meteor 3: Good dmg for a lvl 3 spell, high range, dizzy.

Vampirism, SK: To gain hp, dont have to say much about this.
Darkness 1: Against heals and special buffs as ao1, sotw, um.
Servants 3: Gives some nice extramana, sacrifice 5 isnt enough for me. Gives a lot more than Energy Borrow.

Fireball, Lightning, Icewind: Best dmg spells for a lock imo.
Freeze 1: Good if there is more than one enemy or to gain some time/let dots do their job.

ice_zero_cool
02-14-2011, 09:33 AM
Hi there,

I had an idea for a setup and wanted to ask your oppinons about it.
This is it. (http://trainer.claninquisition.org/trainer.html?s=cfZmdaaaauFafFFbaaaaabaaaaauaaFafuF faKfszzaaz)

I'd spend the 4 remaining points either on Darkness, Ice- or Magma-Blast, energy borrow or maybe Golem Fist.

What do you think?

ice

_Kharbon_
02-14-2011, 09:47 AM
Quite a unusual setup for a lock...
I would miss ice blast, will domain and pricking ivy
What I wouldn't skill is Vitality absorbtion and Cremation... Also I wouldn't invest in mana communition, unles I were in a support mode...
Maybe try summon lighting, it's quite useful in fort wars.

ice_zero_cool
02-14-2011, 11:02 AM
Quite a unusual setup for a lock...
I would miss ice blast, will domain and pricking ivy
What I wouldn't skill is Vitality absorbtion and Cremation... Also I wouldn't invest in mana communition, unles I were in a support mode...
Maybe try summon lighting, it's quite useful in fort wars.

Well, I could skill Ice Blast with my 4 remaining points.
But I find that Vitality Absorbtion and Cremation are quite useful spells (cremation if you are fighting against a huge crowd... which could have few people less :D)
Version with 19 elements instead of 19 necro and dropped mana com. (http://trainer.claninquisition.org/trainer.html?s=cfZmdataauFafFabaaaaabaaaaauaaFafsA eaDauLFaaL)

_Kharbon_
02-14-2011, 11:44 AM
Well, I could skill Ice Blast with my 4 remaining points.
But I find that Vitality Absorbtion and Cremation are quite useful spells (cremation if you are fighting against a huge crowd... which could have few people less :D)
Version with 19 elements instead of 19 necro and dropped mana com. (http://trainer.claninquisition.org/trainer.html?s=cfZmdataauFafFabaaaaabaaaaauaaFafsA eaDauLFaaL)

Yup, that looks much better :)
I never even tried vit. absorbtion, so you might be right there. Cremation is useful, but can be countered by reveal, that many hunters skill. It is good for group fights, especially if you have lower numbers. :)

ice_zero_cool
02-14-2011, 11:48 AM
Cremation is useful, but can be countered by reveal, that many hunters skill.
i have never seen any hunter using reveal corps oO

I never even tried vit. absorbtion, so you might be right there.
imagine you casting sultars terror on a group of 10 ppl and the average dmg dealt is 500. Now, if you get 10% of the damage dealt back as hp, how'd you like that?
thats an example very near reality ;)

Latan
02-14-2011, 12:29 PM
imagine you casting sultars terror on a group of 10 ppl and the average dmg dealt is 500. Now, if you get 10% of the damage dealt back as hp, how'd you like that?
thats an example very near reality ;)

let me guess...you don't use terror from a couple of years :jacky_chun:
terror now deals 800-850 damages on main target and something like 120-150 to secondary targets :dumbofme:

aricosity_
02-14-2011, 01:00 PM
let me guess...you don't use terror from a couple of years :jacky_chun:
terror now deals 800-850 damages on main target and something like 120-150 to secondary targets :dumbofme:

I'm just happy if it knocks a few guys, damage is rare with all the auras. It would help if there were more than 4 warlocks total in all of Syrtis to do some terror chains with.

ice_zero_cool
02-14-2011, 01:13 PM
let me guess...you don't use terror from a couple of years :jacky_chun:
terror now deals 800-850 damages on main target and something like 120-150 to secondary targets :dumbofme:
no I really didnt use it for quite some time^^ so thanks for enlightening me :P but still, its quite a nice amount you get back if you cast it on a group :P

_Kharbon_
02-14-2011, 04:46 PM
i have never seen any hunter using reveal corps oO


imagine you casting sultars terror on a group of 10 ppl and the average dmg dealt is 500. Now, if you get 10% of the damage dealt back as hp, how'd you like that?
thats an example very near reality ;)

Reveal can be used to show either camoed enemy or hidden corpse, Hunters skill it, as they can reveal hidden enemy in forts or when hunting.

Getting hp back from terror is a good point. Even though the damage is not what it used to be, it certainly can give decent hp back. This can be exceeded by vampirism or SK...

HuntShot
02-14-2011, 04:54 PM
imagine you casting sultars terror on a group of 10 ppl and the average dmg dealt is 500. Now, if you get 10% of the damage dealt back as hp, how'd you like that?
thats an example very near reality ;)

For real? :| I thought that would only affect normal hits...

doppelapfel
02-14-2011, 05:23 PM
What should MC be for? If you want to have a supportaura id recommend you Mana Pylon, has a way better effect imo.
Vitaly Absorption is just really good if you deal a lot area dmg, i doubt it will be as useful as vampirism or souldkeeper without stuff as crystal blast, summon lightning or splinter wall, by far not.
I also miss ice blast, currently you just have 3 dmgspells skilled and just 2 ccs, you will have a lot time standing around doing nothing.
I personally dislike ST because of the randomness and the low dmg combined with a huge cd and also cremation but they might be useful if you just go to big war.
Id probably take away 2 points from beetles and put them into mind push and will domain, both are pretty usefull even on lvl 1, especially mind push since the umchange.

ice_zero_cool
02-14-2011, 07:24 PM
ok, thanks for all your input guys. I tried to create a setup (http://trainer.claninquisition.org/trainer.html?s=cfZmcccaauFafFabaaaaabaaaaauaaFFfqz eazauLFaaL) with your words in mind.

_Kharbon_
02-14-2011, 07:27 PM
ok, thanks for all your input guys. I tried to create a setup (http://trainer.claninquisition.org/trainer.html?s=cfZmcccaauFafFabaaaaabaaaaauaaFFfqz eazauLFaaL) with your words in mind.

Nice :thumb:
You ended up with almost the same setup I have xD
Good luck and see ya in WZ :)

Latan
02-15-2011, 02:45 AM
ok, thanks for all your input guys. I tried to create a setup (http://trainer.claninquisition.org/trainer.html?s=cfZmcccaauFafFabaaaaabaaaaauaaFFfqz eazauLFaaL) with your words in mind.

i'd put at least 1 point in 3 skill: freeze, darkness and pricking ivy

HuntShot
02-19-2011, 02:18 PM
i'd put at least 1 point in 3 skill: freeze, darkness and pricking ivy

Hell yeah, you really need freeze and pricking they really can be a life savior.
I dont really use darkness, I should though very nice against warrior but still

esp_tupac
02-19-2011, 11:04 PM
Hell yeah, you really need freeze and pricking they really can be a life savior.
I dont really use darkness, I should though very nice against warrior but still

here is some strategy:
http://www.youtube.com/watch?v=S6M6eyJqElo
http://www.youtube.com/watch?v=6UJwqbQaLPI
you won't be disappointed :)

HuntShot
02-26-2011, 01:42 PM
here is some strategy:
http://www.youtube.com/watch?v=S6M6eyJqElo
http://www.youtube.com/watch?v=6UJwqbQaLPI
you won't be disappointed :)

Nice, as always Hepha!

HuntShot
02-26-2011, 01:56 PM
http://trainer.claninquisition.org/trainer.html?s=cfUmbbjaauFaeFabaaaaaoaaatamdataaou adtauLFgaa

I really like this setup, it has advantage for like every class as you can see.
What do you guys think?

_Kharbon_
02-26-2011, 02:28 PM
http://trainer.claninquisition.org/trainer.html?s=cfUmbbjaauFaeFabaaaaaoaaatamdataaou adtauLFgaa

I really like this setup, it has advantage for like every class as you can see.
What do you guys think?

Maybe not bad for pvp, but what I really would miss in war are the cc's (sultar, twister, summon lighting)...

HuntShot
02-26-2011, 02:34 PM
Maybe not bad for pvp, but what I really would miss in war are the cc's (sultar, twister, summon lighting)...

oh sorry, forgot to say that im an asshole.
95% of the time im online you will find me hunting with someone else or alone.

My PC really sucks and I lagg my balls off in wars so this is fully pvp.

_Kharbon_
02-26-2011, 03:31 PM
oh sorry, forgot to say that im an asshole.
95% of the time im online you will find me hunting with someone else or alone.

My PC really sucks and I lagg my balls off in wars so this is fully pvp.

It is even possible to use those spells in pvp (especially twister) when there are two or more against you. I skill twister on lvl 1 just for the 6(?) seconds of immobilise.

Anyway.. in case of pvp you've got a wery good setup. Most of the time it is better to construct a personal setup, so it suits your playing style, instead of copying from other players and finding out you don't have a clue how to use it.

doppelapfel
02-27-2011, 12:23 AM
http://trainer.claninquisition.org/trainer.html?s=cfUmbbjaauFaeFabaaaaaoaaatamdataaou adtauLFgaa

I really like this setup, it has advantage for like every class as you can see.
What do you guys think?
Looks really good for pvp/hunting, im pretty much using the same stuff on 50 with tm and some skills on a higher lvl.

HuntShot
02-27-2011, 04:55 PM
Looks really good for pvp/hunting, im pretty much using the same stuff on 50 with tm and some skills on a higher lvl.

tyvm :p atm using : http://trainer.claninquisition.org/trainer.html?s=cfVmbbjaauFaeFabaaaaaoaaatamdataaqb adzauLFraa

Its almost the same but I figured out frozen storm is really really really nice!
I used it today for 2 hours of hunting with my hunting clan and it saved us like 4 times to win a fight where we were underpopulated! Seriously gives a good feeling if you win a fight against skilled players who have even more people. And ofcourse dispel magic! It's heavenly! For real, fighting a lock wait till he wastes all his mana on dots and poeff with a bit luck dispel it! or when you're fellow marksman is being ambushed while in camo just have a bit luck dispel and hes on his way, or barb. Name it, a lock should really have dispel!

HuntShot
02-27-2011, 04:58 PM
Looks really good for pvp/hunting, im pretty much using the same stuff on 50 with tm and some skills on a higher lvl.

sorry for the double post, but whats tm again?

_Kharbon_
02-27-2011, 05:11 PM
sorry for the double post, but whats tm again?

Time master, a pretty awesome (and annoying) spell

HuntShot
02-27-2011, 07:59 PM
Time master, a pretty awesome (and annoying) spell

Ah yeah, timemaster ofcourse!

esp_tupac
02-28-2011, 05:44 PM
Ah yeah, timemaster ofcourse!
I don't use timemaster cuz it's got long cooldown and relatively long casting time and i don't like the range of that spell either. so basically if u get knocked by a experienced barb or knight with instant kick and feint, timemaster won't save u from ur doom. timemaster functions much like frozenstorm. only advantage is that you don't have to select and face a target in order to cast it and therefore it's casting is faster than frozenstorm so to speak. but timemaster's got much less range than frozenstorm and does no dmg at all.

_Kharbon_
02-28-2011, 05:49 PM
I don't use timemaster cuz it's got long cooldown and relatively long casting time and i don't like the range of that spell either. so basically if u get knocked by a experienced barb or knight with instant kick and feint, timemaster won't save u from ur doom. I think it's a waste to put points on it.

I don't use it either, but it must be useful in case of multiple enemies. As a lock, you can survive Knight mannaging to knock you. In that case TM is good. Barbarian is another story xD.

TM is also quite well positioned, relatively cheap (compared to freeze) and more effective.

Edit: and also pretty useful in fort wars.

HuntShot
02-28-2011, 06:22 PM
I don't use timemaster cuz it's got long cooldown and relatively long casting time and i don't like the range of that spell either. so basically if u get knocked by a experienced barb or knight with instant kick and feint, timemaster won't save u from ur doom. timemaster functions much like frozenstorm. only advantage is that you don't have to select and face a target in order to cast it and therefore it's casting is faster than frozenstorm so to speak. but timemaster's got much less range than frozenstorm and does no dmg at all.

nice said, totally agreed. I like frozen storm way more! but thats just my opinion ofcourse

ice_zero_cool
03-02-2011, 07:48 AM
Currently switching between this setup (http://trainer.claninquisition.org/trainer.html?s=cfOmdataaqzaezabaaaaabaaaaaqaazaaqz eaaaqDzaaa) and this one (http://trainer.claninquisition.org/trainer.html?s=cfOmdawaaqaaeAabaaaaabaaaaaqaazaaqz eaaaqDzaaa).
Both used for grinding.

Comments please :)

_Kharbon_
03-02-2011, 08:42 AM
Currently switching between this setup (http://trainer.claninquisition.org/trainer.html?s=cfOmdataaqzaezabaaaaabaaaaaqaazaaqz eaaaqDzaaa) and this one (http://trainer.claninquisition.org/trainer.html?s=cfOmdawaaqaaeAabaaaaabaaaaaqaazaaqz eaaaqDzaaa).
Both used for grinding.

Comments please :)

For grinding I suggest you try staff mastery... I don't know how well it will work on that level, but it's worth a try.

HuntShot
03-02-2011, 09:13 AM
Currently switching between this setup (http://trainer.claninquisition.org/trainer.html?s=cfOmdataaqzaezabaaaaabaaaaaqaazaaqz eaaaqDzaaa) and this one (http://trainer.claninquisition.org/trainer.html?s=cfOmdawaaqaaeAabaaaaabaaaaaqaazaaqz eaaaqDzaaa).
Both used for grinding.

Comments please :)

Well first, get the hell down of beetle and pricking just get them both to lvl 1 and get 2 point in freeze so you can use Lightning ice blast and then freeze it's very useful. For the other points, put them in mana pool. Except for those things your setup looks exactly like mine I like it.

Oh and about SM I wouldnt try it unless you have a really nice staff I prefer medium. But spell grinding can be a good training for your coordination so I would say spell grinding, I never have to rest.

ice_zero_cool
03-02-2011, 09:51 AM
I heard that staff grinding is only good if you have a decent staff (what i dont)... true?

Well first, get the hell down of beetle and pricking just get them both to lvl 1 and get 2 point in freeze so you can use Lightning ice blast and then freeze it's very useful. For the other points, put them in mana pool. Except for those things your setup looks exactly like mine I like it.

Oh and about SM I wouldnt try it unless you have a really nice staff I prefer medium. But spell grinding can be a good training for your coordination so I would say spell grinding, I never have to rest.
freeze costs too much imo, so no ty :D
and yes, i dont need to rest with spell setup, so i chose that up to now...
plus, if a grind killer comes by, i cant kill him with staff hits (alone)...


PS: mhm... why does it say "deleted by gamemod"?? i deleted it myself bc it was a double-post oO and im no gamemod.

doppelapfel
03-02-2011, 01:58 PM
I heard that staff grinding is only good if you have a decent staff (what i dont)... true?
I only have a special staff with a single dmgbonus and i can use for sm grinding, just try out a setup as this. (http://trainer.claninquisition.org/trainer.html?s=cfObaaaaauFfctauLbfaFbaaaaabaaaaamt daaabaaaaa) SM is especially great for grinding in a group, you dont deal too much dmg with a single attack (as with a lvl 5 meteor for example) and you can always attack from 30m or even more, if you use spells with mostly 25m range you can have problems when grinding with marksmen.

If you want to use spells for grinding id reccommend you to use arcane missile and blaze, they dont deal a great dmg but they are very cheap and have a very short cd. I think id use a setup as this one (http://trainer.claninquisition.org/trainer.html?s=cfOuGFbaaqzaezabaaaaabaaaaabaaaaamt daaaqDzaaa) if i was lvl 39.

HuntShot
03-05-2011, 03:11 PM
A lvl 60 lock... sounds pretty op to me...

I tryed this lvl 60 lock setup out on the INQ trainer and it looked soooo freakin' nice! CC's very high Vamp+SK lvl5 Sadistic4 Meteor4 Frozenstorm5 MOD5 ST5 that lvl 19 elemental spell forgot the name xD lvl 5 Mana pool 4 seriously I had everything a lock dreams of.... looked like a fuckin' 1 man army!

What do you guys think? Tryed any lvl 60 setups? I'm interested, so far haven't heard of a lock who has hit 60 yet.

_Kharbon_
03-05-2011, 04:04 PM
Oh, I did xD
looks pretty awesome, knocks, dots and even dispell fit in xD
I'll still use sk and wamp. on 4 though...
I can't wait to try them out :)

Latan
03-05-2011, 04:26 PM
at level 60 i'll have the same setup i used to skill @50, plus MoD 5, SK 5, dispell 3, and another damage skill 5 (+1 point in sacrifice and mana pool)

warlock have enough points even at level 51 to skill 19+19+19+15+15, level 60 won't be such a big change as it is for other characters (all hunters with pet, all marks with caltrop arrow (5) and max range+damage, all warriors with mind squash 4/5, double knockdown 5 and few passive resistance and so on...)

i'm grinding my lock only because is the first char i started and i'm waiting for the "big surprise" with the warmaster's skill (ah...btw warmaster's staff suks) hoping it will not be a big bluff

ice_zero_cool
03-09-2011, 10:59 AM
Level 43 war setup (http://trainer.claninquisition.org/trainer.html?s=cfSbaaaaaqzaezabaaaaabaaaaauaaFafot datauFzaaL)
Level 43 grinding + hunting setup (http://trainer.claninquisition.org/trainer.html?s=cfSmdctaaqzaeCabaaaaabaaaaaqaazaaqz eaaauLFaaa)

again, any opinions?

_Kharbon_
03-09-2011, 01:32 PM
I would use will domain instead of mind push.. but otherwise justgrind up to 50.. that shouldn't be so difficult now...

doppelapfel
03-09-2011, 04:58 PM
Level 43 war setup (http://trainer.claninquisition.org/trainer.html?s=cfSbaaaaaqzaezabaaaaabaaaaauaaFafot datauFzaaL)
Level 43 grinding + hunting setup (http://trainer.claninquisition.org/trainer.html?s=cfSmdctaaqzaeCabaaaaabaaaaaqaazaaqz eaaauLFaaa)

again, any opinions?
Too few spells in your war setup imo. What do you want to do the whole time?

ice_zero_cool
03-10-2011, 12:31 PM
Too few spells in your war setup imo. What do you want to do the whole time?
well, im either dead most of the time since i dont get to anyone to drain life and get shot by marks op range :D but if i survive, i usually dont get cd problems...

HuntShot
03-10-2011, 05:55 PM
Level 43 war setup (http://trainer.claninquisition.org/trainer.html?s=cfSbaaaaaqzaezabaaaaabaaaaauaaFafot datauFzaaL)
Level 43 grinding + hunting setup (http://trainer.claninquisition.org/trainer.html?s=cfSmdctaaqzaeCabaaaaabaaaaaqaazaaqz eaaauLFaaa)

again, any opinions?

about the grind/hunt setup I really mis will domain, you should atleast have it on 1. I prefer 3 but still you should really have it.
For the rest, I find it hard to get a decent hunting setup with grinding in it but thats my opinion ofcourse I prefer just getting ganked by 5 syrtians so I dont have to rest and just continue grinding -.- goes alot faster than using a bad grinding setup but able to kill enemies

Edit: damn... I didnt notice you have energy and arcane devotion on lvl 4? You at least need to have arcane devotion on 5, 40% is ALOT

doppelapfel
03-10-2011, 06:46 PM
Edit: damn... I didnt notice you have energy and arcane devotion on lvl 4? You at lest need to have arcane devotion on 5, 40% is ALOT
At least? 40% are only about 10% of the casttime in this case.

HuntShot
03-11-2011, 01:26 AM
At least? 40% are only about 10% of the casttime in this case.

so you think 10% isnt much?
You should have it on 5

NSer
03-23-2011, 07:01 PM
My hunt setup (http://trainer.claninquisition.org/trainer.html?s=dfWmdawaauFaeFabaaaaabaaaaaqeazaaqA aazauLFmaa)
any comments?

Latan
03-24-2011, 02:24 AM
My hunt setup (http://trainer.claninquisition.org/trainer.html?s=dfWmdawaauFaeFabaaaaabaaaaaqeazaaqA aazauLFmaa)
any comments?

you can raise mental up to 13, to get silence (3) that is absolutely needed!

NSer
03-24-2011, 09:42 AM
you can raise mental up to 13, to get silence (3) that is absolutely needed!
Like this? (http://trainer.claninquisition.org/trainer.html?s=dfWocawtauFaeFabaaaaabaaaaaqeazaaqu aatauLFmaa)

doppelapfel
03-24-2011, 01:27 PM
Id use mind push on lvl 1 at least. Best weapon against a close warrior with um and of course also good against warriors without um.

HuntShot
03-24-2011, 01:35 PM
Like this? (http://trainer.claninquisition.org/trainer.html?s=dfWocawtauFaeFabaaaaabaaaaaqeazaaqu aatauLFmaa)

Yeah but dont use cc's on lvl 2... use them on 3 or on 1.
1 powerpoint isn't worth 1 sec.

I would use will domain instead of mind push.. but otherwise justgrind up to 50.. that shouldn't be so difficult now...
Jup, true very helpful!

NSer
03-24-2011, 02:05 PM
1 sec=1 CC for me. so 5 sec=2 spells (like vamp and fireball) and next CC. About mind push....... i have very bad timing so not helpful for me.

Gabburtjuh
03-24-2011, 02:25 PM
http://trainer.claninquisition.org/trainer.html?s=dfVmcaoaauFafFabaaaaabaaaaajbagaauG aatmuLFgaF

My setup, biggest weaknesses, low cc(refuse to use higher), low lvl slow(I might get higher with more points) and lack of mana sometimes, still gets the job done in most situations though.

NSer
03-24-2011, 02:35 PM
...
nice for war, but u really use Posses summoning?

Gabburtjuh
03-24-2011, 02:42 PM
On lvl 1 yeah, nice if I see a summon comming along, alot of conjs grinding with summon so...
And it's not just for war, it can be used for hunting to, unless using MoD 1vs1 would be considered to lame, which I don't ;P

ice_zero_cool
03-24-2011, 03:43 PM
On lvl 1 yeah, nice if I see a summon comming along, alot of conjs grinding with summon so...
And it's not just for war, it can be used for hunting to, unless using MoD 1vs1 would be considered to lame, which I don't ;P
lame? maybe, but i sure think its helpful sometimes xD

Gabburtjuh
03-24-2011, 03:47 PM
Helpfull? It's my best spell to trow in a pvp xD

Latan
03-24-2011, 04:04 PM
Like this? (http://trainer.claninquisition.org/trainer.html?s=dfWocawtauFaeFabaaaaabaaaaaqeazaaqu aatauLFmaa)

exactly

Yeah but dont use cc's on lvl 2... use them on 3 or on 1.
1 powerpoint isn't worth 1 sec.

i do not agree
beetle swarm (2) has 6 seconds duration and i think it's perfect.
it has a normal GCD, so you have 4 seconds of effective duration while you can cast another spell (ice blast, lightning, fireball, vampirism, slow, darkness or ivy) and then cast another CC spell like will domain, silence, meteor, freeze or frozen storm before he can react.

PD i really don't like vampirism (3), i'd use something like this (http://trainer.claninquisition.org/trainer.html?s=dfWqcaDzauFaeFabaaaaabaaaaaqeazaaob aatauLFmaa) instead

http://trainer.claninquisition.org/trainer.html?s=dfVmcaoaauFafFabaaaaabaaaaajbagaauG aatmuLFgaF

My setup, biggest weaknesses, low cc(refuse to use higher), low lvl slow(I might get higher with more points) and lack of mana sometimes, still gets the job done in most situations though.

i really don't like it. i think you have not enough dizzy spells. while you cast meteor (1) and MoD (5) charging, your enemy has enough time to CC you and stay away from your MoD

Gabburtjuh
03-24-2011, 04:25 PM
I certainly wasn't saying it's perfect, but for one I don't like shitloads of cc, and second I don't really need more, a combo like meteor-freeze-mod-dmg works good enough for me ;P

Balint
03-24-2011, 06:50 PM
I really like MoD, it works in PvP too, best on marks and mages :) It's the best spell in my opinion. And I can have Soulkeeper(5).

my setup atm:
http://trainer.claninquisition.org/trainer.html?s=dfXmbbhaauFaeFabaaaaabaaaaamdagaaub aaFfuLFmaL
Soulkeeper + iceblast + lighting =~ 3000dmg
lighting + fireball =~1600dmg in 2 sec!
twister + summon lighting + fireball + frozen storm + MoD + mind push + fireball is a good combination too in group :)
if there are too many conjs just select a player and cast twister+darkness + some dots (summon lighting+iceblast+lighting+soulkeeper+frozen storm)

Latan
03-25-2011, 01:46 AM
my new setup (http://trainer.claninquisition.org/trainer.html?s=df9ufaLFLuFaLHabaaaaauaaaFaufaFaaob aatauLGmaa) :cuac:

i want +80 hp rings :facepalm3:

doppelapfel
03-25-2011, 02:25 PM
lighting + fireball =~1600dmg in 2 sec!
You cant cast both spells in 2s and lightning needs 5s to deal all dmg.

NSer
03-25-2011, 04:31 PM
http://trainer.claninquisition.org/trainer.html?s=dfXqdaDtauFafFabaaaaabaaaaaqeazaaqb aazauLFmag
New level, new setup. Any comments?

doppelapfel
03-25-2011, 05:49 PM
http://trainer.claninquisition.org/trainer.html?s=dfXqdaDtauFafFabaaaaabaaaaaqeazaaqb aazauLFmag
New level, new setup. Any comments?
Ever thought of using dispel? You could get enchantments 13 by lowering mental and necro to 13 or necro and arcania.

NSer
03-25-2011, 06:09 PM
Ever thought of using dispel? You could get enchantments 13 by lowering mental and necro to 13 or necro and arcania.

Usually when i can use dispel already late use it....... and Slow3..... not too good.

Balint
03-25-2011, 06:27 PM
You cant cast both spells in 2s and lightning needs 5s to deal all dmg.
0.9 sec + very fast GCD + 0.7 sec it's close to 2 sec

http://trainer.claninquisition.org/trainer.html?s=dfXqdaDtauFafFabaaaaabaaaaaqeazaaqb aazauLFmag
New level, new setup. Any comments?
Good PvP/hunting setup!

Ever thought of using dispel? You could get enchantments 13 by lowering mental and necro to 13 or necro and arcania.
yes dispell helps alot, it's good to save allies by dispell, and ofc to cancel immobilize, and dots.

I'm using areas, because I think It's the warlock greatest advantage. I like dispell, but a conj can use dispell too. Conjs have Ressurect, that's why they are liked by players so much. I'll be just a weak warlock with or without dispell.

HuntShot
03-26-2011, 11:12 AM
my new setup (http://trainer.claninquisition.org/trainer.html?s=df9ufaLFLuFaLHabaaaaauaaaFaufaFaaob aatauLGmaa) :cuac:

i want +80 hp rings :facepalm3:

xD... cc fucker! hahah

HuntShot
03-26-2011, 11:15 AM
i do not agree
beetle swarm (2) has 6 seconds duration and i think it's perfect.
it has a normal GCD, so you have 4 seconds of effective duration while you can cast another spell (ice blast, lightning, fireball, vampirism, slow, darkness or ivy) and then cast another CC spell like will domain, silence, meteor, freeze or frozen storm before he can react.

PD i really don't like vampirism (3), i'd use something like this (http://trainer.claninquisition.org/trainer.html?s=dfWqcaDzauFaeFabaaaaabaaaaaqeazaaob aatauLFmaa) instead


No I don't like that setup, I don't want to be that holy guy who thinks he plays fair. But if you ask me, theres no skills needed to cast cc's and you have them on a really high lvl.
And ofcourse that was my opinion 1 pp for 1 sec is too much, indeed play what fits you. Timing is one of the most important things in the game yea.

NSer
03-26-2011, 11:15 AM
xD... cc fucker! hahah

imagine lock without CCs now xD

NSer
03-26-2011, 11:17 AM
No I don't like that setup, I don't want to be that holy guy who thinks he plays fair. But if you ask me, theres no skills needed to cast cc's and you have them on a really high lvl

ehm.... i thnk 8-9 sec CC enough that take half HP of warrior xD
or kill mage

HuntShot
03-26-2011, 11:41 AM
imagine lock without CCs now xD

Hehe Conj!.... without heals -.-

HuntShot
03-26-2011, 11:42 AM
ehm.... i thnk 8-9 sec CC enough that take half HP of warrior xD
or kill mage

Well.. lets count them?

Slow, WillDomain, Pricking, Mindpush... and meteor if you count it's dizzy effect.

That makes 4 maybe 5 with meteor.
So not that much!

NSer
03-26-2011, 12:31 PM
Well.. lets count them?

Slow, WillDomain, Pricking, Mindpush... and meteor if you count it's dizzy effect.

That makes 4 maybe 5 with meteor.
So not that much!

huh?
each my CC=7 secs xD
and yes that kill mage enough cast 1 CC insert dmg spells and cast 2nd CC (dmg one) = dead mage in 9 secs xD

HuntShot
03-30-2011, 01:03 PM
huh?
each my CC=7 secs xD
and yes that kill mage enough cast 1 CC insert dmg spells and cast 2nd CC (dmg one) = dead mage in 9 secs xD

woops sorry misread, I thought you said spells and not seconds. Well I need more than that indeed to kill a barb.

NSer
04-09-2011, 09:38 PM
New setup...... (http://trainer.claninquisition.org/trainer.html?s=dfZufbLzfuFafFabaaaaabaaaaaqeazaaob aatauLFmaa) And again any comments?

esp_tupac
04-12-2011, 09:43 PM
a lvl 52 warlock setup at work :)
http://www.youtube.com/watch?v=w3XyaHx83nU

ieti
04-12-2011, 10:04 PM
Awesome video! :thumb:

Alenox_I
04-12-2011, 10:16 PM
a lvl 52 warlock setup at work :)
http://www.youtube.com/watch?v=w3XyaHx83nU

Sorry, but I only see the same thing over and over in the video (Will dom. + DoTs, no one can fight while nocked..).

Btw: Wish Ngd nerfs knocks..

Arquero_Nefita
04-12-2011, 10:54 PM
Yeah, I saw it too. Too much time freezed and knocked. It sucks, You can kill 60's like that. You're playing alone, not letting him to get up.

Din't like'd it, Sorry.

Balint
04-12-2011, 11:10 PM
I only see the same thing over and over in the video (Will dom. + DoTs...)

That's why I better like to fight in war instead of PvPing. In PvP the first dizzy decides who will win.. In RvR there are multiple enemies and the fight is more complex.

Hephaestus is a good player and doing great PvP videos. The thing what I don't like is you need 100+ fps to win a PvP. will domain? Meteor? ofc. the guy with high ping and fps will cast it faster = he will win.

Alenox_I
04-12-2011, 11:12 PM
That's why I better like to fight in war instead of PvPing. In PvP the first dizzy decides who will win.. In RvR there are multiple enemies and the fight is more complex.

Hephaestus is a good player and doing great PvP videos. The thing what I don't like is you need 100+ fps to win a PvP. will domain? Meteor? ofc. the guy with high ping and fps will cast it faster = he will win.

The first dizzy doesn't mean you won, the first knock means it....

http://www.youtube.com/watch?v=-vztN8Ll6P8

After not playing for like 3 weeks xD.

esp_tupac
04-14-2011, 12:38 AM
Yeah, I saw it too. Too much time freezed and knocked. It sucks, You can kill 60's like that. You're playing alone, not letting him to get up.

Din't like'd it, Sorry.

The setup is designed such that you have no way of fighting back. im simply presenting the most efficient way to kill, not trying to be creative or funny. Remember the objective is to kill the enemy.

Warlock is a pure spell-based class. Everything depends on ur timing of spells. if you have yellow pings, there is no way you can chain your spells properly. and once the spell chain breaks ur dead. and yes there are certain hardware requirements to be able to play warlock well. This class is not suitable for everyone :)

Alenox_I
04-14-2011, 06:46 PM
The setup is designed such that you have no way of fighting back. im simply presenting the most efficient way to kill, not trying to be creative or funny. Remember the objective is to kill the enemy.

Warlock is a pure spell-based class. Everything depends on ur timing of spells. if you have yellow pings, there is no way you can chain your spells properly. and once the spell chain breaks ur dead. and yes there are certain hardware requirements to be able to play warlock well. This class is not suitable for everyone :)

Yeah I underestand you Elf, but.... do you have fun when you almost kill someone with just 4 skills? (Will dom. + 2 DoTs + Frozen Storm)

Latan
04-14-2011, 08:33 PM
Yeah I underestand you Elf, but.... do you have fun when you almost kill someone with just 4 skills? (Will dom. + 2 DoTs + Frozen Storm)

btw kick (5) + normal + normal + normal + SC (5) are only 2 skills.
without "almost".

esp_tupac
04-14-2011, 08:49 PM
btw kick (5) + normal + normal + normal + SC (5) are only 2 skills.
without "almost".

exactly XD

esp_tupac
04-14-2011, 08:55 PM
Yeah I underestand you Elf, but.... do you have fun when you almost kill someone with just 4 skills? (Will dom. + 2 DoTs + Frozen Storm)

why make things so complicated with lvl 1 ccs when u can achieve the same result more efficiently and more lethal with less spells (less chance of resist too)? as was saying, the setup is not designed to be "fun" but to be lethal.

Alenox_I
04-14-2011, 10:20 PM
why make things so complicated with lvl 1 ccs when u can achieve the same result more efficiently and more lethal with less spells (less chance of resist too)? as was saying, the setup is not designed to be "fun" but to be lethal.

not being a retard who just presses 1 2 3 4 5 6...? xD

Gabburtjuh
04-15-2011, 10:49 AM
Because 1 2 3 4 5 6 7 8 9 is harder?
1 cc
2 dot
3 cc
4 dot
5 cc
6 ...
etc ;P

HuntShot
05-12-2011, 01:19 PM
Smelling a bit jealousy here huh Alenox...? =p

I totally agree with esptupac, why not just accomplish things without bragging about it.. if you achieve the same thing what's the problem?

not being a retard who just presses 1 2 3 4 5 6...?
No offence, but saying that makes you retarded...

Gabburtjuh
05-12-2011, 04:15 PM
lol, meteor-ivy-ice blast-lightning-freeze, 5 spells, against a barb, put slow infront, against a marks, change meteor+ivy to will domain and think of the lock hugging a tree, for a knight, just takes long, hunter, depends if he jumps you from camo with confuse, etc etc..

UmarilsStillHere
05-12-2011, 05:16 PM
Basically, can we all just stop pretending its hard to play the game?

Its easy to be a average player. And most of the elements that used to mark someone as above average are long gone.

esp_tupac
05-13-2011, 03:07 PM
Basically, can we all just stop pretending its hard to play the game?

Its easy to be a average player. And most of the elements that used to mark someone as above average are long gone.

from my experience, here is a list of players in HORUS that is above average judging by their spell choice, precison of combo and their overall ability to survive in the warzone (toughness if u will)

Hunter:
Tsoglani (Syrtis)
Immune the Blue (Alsius)

Marksman:
El Drugo (Syrtis)
Enio (Alsius)

Warlock:
Siwy PI (Alsius)
Illuminati (Alsius)

Conjurer:
ieti (Syrtis) - support
gondu (Syrtis) - warju
Healerous (Alsius) - support

Knight:
jakob (Syrtis)
Sir Siwy (Alsius)

Barbarian:
Tigerous (Syrtis)
Irsh (Alsius)
Raely (Alsius)

_Kharbon_
05-13-2011, 03:21 PM
But don't forget the gear makes lot of difference...

Latan
05-13-2011, 03:32 PM
But don't forget the gear makes lot of difference...

not for locks for the simple reason we haven't useful drops.
you just need a nice CS staff+gem. you can use the WM armor instead of the elite one with 150 mana/hp because the difference in hp is so light and you can skill mana pool if you need more mana points

esp_tupac
05-13-2011, 03:47 PM
But don't forget the gear makes lot of difference...

I do not judge a player by gear. It is the spells they cast and their timing that make them stand out from the crowd. killing a player don't mean nothing it's how u kill him that matters. The players that ive listed above are all very capable without gear.

esp_tupac
05-13-2011, 03:49 PM
lol, meteor-ivy-ice blast-lightning-freeze, 5 spells, against a barb, put slow infront, against a marks, change meteor+ivy to will domain and think of the lock hugging a tree, for a knight, just takes long, hunter, depends if he jumps you from camo with confuse, etc etc..

It's easy to figure out what spell to cast in most situations. what distinguish one player from another is how fast you can cast them. To be able to cast what u want WHEN u want takes a lot of practise. timing is the key in all fights as 1 small delay between spells could cost u the whole fight. therefore, it is obsurd to even think that you can play well in RO with a bad internet ping.

warlock is the most sophisticated class of all 6 because it has the most spells which require that u constantly switch between bars (F1-F4) based on different situations. the concept that ive come up with to achieve such time efficiency is to have as few spells as possible and place them in such a fashion that minimize this bar switch business. the advantage of this kind of layout is that you know exactly what spells are available at any point in time as well as the cooldowns on each of them so u can plan ur attacks accordingly. One major flaw with this mouse + keyboard setup is that I can't turn with mouse while casting the spells I have on the column to the right side of the screen (ie. barrier, energy borrow, and arcane dev.) However, these 3 non-dmg spells won't affect my combat in a big way fortunately.


Now a more advanced setup requires that u cast all spells with keyboard. That is, you use both hands on the keyboard and occationally use mouse to turn and select target. I think that ppl who are experts in War/Starcraft should find the full keyboard setup easy to handle.

my point is nothing is as easy as it looks. an average player would know what spell to cast and what combo to use but how fast can he really cast them? and that will distinguish u from the general population. when a setup is given to you, are you able to handle it efficiently? ppl are talking like everything is easy...they are just taking things for granted.

_Kharbon_
05-13-2011, 03:50 PM
Sorry guys, I should have made that clear. The remark about gear was to esptupac, who gave list of "tough" players. Indeed, most of them I know have very good gear, and it does matter to other classes.

I agree that for warlock, the gear doesn't matter so much. The only thing you need is cs and hp...

HuntShot
05-13-2011, 08:46 PM
I agree that for warlock, the gear doesn't matter so much. The only thing you need is cs and hp...

HP? Nah give me Mana...

NSer
05-14-2011, 02:13 PM
But don't forget the gear makes lot of difference...

Only for locks that use SM gear makes a sence.
For spells all u need is timing and good ping.
BTW^ my stupid setup (http://trainer.claninquisition.org/trainer.html?s=df1qdeDaauFffFauLmfbLqaaazabaaaaauG aaaabaaaaa)

makarios68
05-15-2011, 09:38 AM
Only for locks that use SM gear makes a sence.
For spells all u need is timing and good ping.
BTW^ my stupid setup (http://trainer.claninquisition.org/trainer.html?s=df1qdeDaauFffFauLmfbLqaaazabaaaaauG aaaabaaaaa)

Is that just your grinding set up, or you use it for war as well?

It looks like a warjurer set up, but without the benefit of the heals and the summon.

magic_gandalf_007
05-15-2011, 09:54 AM
Well playing a lock was fun. Having a lower lvl lock is pretty useless nowadays.
The spells of my lvl50 lock get resisted/evaded for 70/80%. That makes the char completely useless and no fun anymore playing it.
Perhaps it is due to all the bugs, sad but true that from a technical point of view RO still is garbage (lots of bugs, lag). It always has been that way, so suppose it will always stay that way.
So saying farewell to my lock. RO is getting less fun to play anyhow .... would love to have the game version of early december 2009 back.

NSer
05-15-2011, 10:22 AM
Is that just your grinding set up, or you use it for war as well?

It looks like a warjurer set up, but without the benefit of the heals and the summon.

Ok, i use this setup for grind at SH :) . But Eve fury ofc for war.
Ehm... don't think that it's similar to warjurer setup,coz it has low mentals,no sorcery. But Vamp 5 doing great :P .

Balint
05-15-2011, 01:34 PM
Ok, i use this setup for grind at SH :) . But Eve fury ofc for war.
Ehm... don't think that it's similar to warjurer setup,coz it has low mentals,no sorcery. But Vamp 5 doing great :P .
You killed me at SH after I did freeze+MoD on you :) But that was not this setup :)
Lock can grind with SM really good, I'm leveling my lock usually with SM. But in war it's useless I think. Simple it costs too much points and isn't so effective.

Well playing a lock was fun. Having a lower lvl lock is pretty useless nowadays.
The spells of my lvl50 lock get resisted/evaded for 70/80%. That makes the char completely useless and no fun anymore playing it.
Perhaps it is due to all the bugs, sad but true that from a technical point of view RO still is garbage (lots of bugs, lag). It always has been that way, so suppose it will always stay that way.
So saying farewell to my lock. RO is getting less fun to play anyhow .... would love to have the game version of early december 2009 back.
Yes, the problems are:
1) you can't see the numbers of spell focus/spell resistance.
2) you don't have critical attacks that always lands and hits harder.
3) the difference between levels is only the resist rate, I think it shouldn't be like this. Lower level, lower spells' damage, but the resist rate should almost the same.

NSer
05-15-2011, 02:11 PM
You killed me at SH after I did freeze+MoD on you :) But that was not this setup :)
Lock can grind with SM really good, I'm leveling my lock usually with SM. But in war it's useless I think. Simple it costs too much points and isn't so effective.


Ok with VERY GOOD items and boss jewelry it's possible to doing good at war with SM (ask Surfy and Outlander :P).
P. S. There was this setup (http://trainer.claninquisition.org/trainer.html?s=df1qddDtauFafJabaaaaaoaaataqeazaasa aezguLFmaa)

HuntShot
05-17-2011, 03:32 PM
http://trainer.claninquisition.org/trainer.html?s=dfZubbktLuFaeKabaaaaaoaaatamdataaot aatauLFfaa

My new setup.. what do you guys think?

NSer
05-18-2011, 04:59 PM
http://trainer.claninquisition.org/trainer.html?s=dfZubbktLuFaeKabaaaaaoaaatamdataaot aatauLFfaa

My new setup.. what do you guys think?
Hm.... u really need find way to restore mana with this setup :D,

HuntShot
05-19-2011, 11:58 AM
Hm.... u really need find way to restore mana with this setup :D,

To be honest, I play very mana-watching. My mana is almost always around 1K and I have 2,1K mana... though I don't like this setup myself im trying this one out now:
http://trainer.claninquisition.org/trainer.html?s=dfZqbbjtauFaxLabaaaaaoaaatamdataaqz adzauLFsaa

Latan
05-20-2011, 10:28 AM
no darkness? LOLWUT?

NSer
05-20-2011, 01:20 PM
Lol just noticed this :P so LOLWAT~?

HuntShot
05-20-2011, 01:24 PM
no darkness? LOLWUT?

Lol.. Well darkness isn't that needed... I almost never use Darkness, unless I'm fighting a knight, I keep cc'ing so there's no place for Darkness in my CC chain xD

NSer
05-20-2011, 01:27 PM
Lol.. Well darkness isn't that needed... I almost never use Darkness, unless I'm fighting a knight, I keep cc'ing so there's no place for Darkness in my CC chain xD

I guess u never fight archers :D
Also, if u survived after knights CC chain it's great chance to not let him use def stacne again.

HuntShot
05-20-2011, 02:19 PM
I guess u never fight archers :D
Also, if u survived after knights CC chain it's great chance to not let him use def stacne again.

Ofcourse I do... xD most of all.

Dupa_z_Zasady
05-20-2011, 05:53 PM
Lol.. Well darkness isn't that needed... I almost never use Darkness, unless I'm fighting a knight, I keep cc'ing so there's no place for Darkness in my CC chain xD

Good. I like to remove many DoTs with one dispell. Keep on that.:thumb:

esp_tupac
05-21-2011, 12:38 AM
Lol.. Well darkness isn't that needed... I almost never use Darkness, unless I'm fighting a knight, I keep cc'ing so there's no place for Darkness in my CC chain xD

darkness is one of the most important spell in combat. u almst need darkness in every single fight from archers to warriors. my next video will show you why

HuntShot
05-21-2011, 05:59 AM
Good. I like to remove many DoTs with one dispell. Keep on that.:thumb:

Lmao...

darkness is one of the most important spell in combat. u almst need darkness in every single fight from archers to warriors. my next video will show you why
Hmm well, if it's that needed I'll place it in my CC chain.

esp_tupac
05-21-2011, 05:33 PM
ma warlock setup at lvl 55:
http://www.youtube.com/watch?v=HMGxIyUpUn0

Torcida
05-23-2011, 07:00 PM
I eat archers for breakfast with my lvl 47 locky XD Without darkness..

NSer
05-23-2011, 08:06 PM
I eat archers for breakfast with my lvl 47 locky XD Without darkness..

Coz archers lose SoTW while were chasing u :D?

NSer
05-24-2011, 11:11 AM
My another stupid setup http://trainer.claninquisition.org/trainer.html?s=df2qddxtauFaLLabaaaaaoaaataqeazaaub aaFauLFmaa

ieti
05-24-2011, 11:49 AM
Perfect mana donor you are. xD

Hint: Pool at 5....

Torcida
05-24-2011, 12:18 PM
Coz archers lose SoTW while were chasing u :D?

Haha no must archers can't play :clapclap:

Aries202
05-24-2011, 12:24 PM
Warlock lost its touch. Warlocks are too similar now, they either use Dispel, or they don't. Most of everyone uses the same skill chain, which is boring. Then again, all classes are similar now.

http://trainer.claninquisition.org/trainer.html?s=df6sbdwtzuFafJabaaaaaqaaazaqeDzaaqb aezauLFman

This is my everyday set up sort of, I mixed it in with some anti-barb skills(debuffs) I hope Warlocks wont start using these debuffs now, or they'll nerf em. :facepalm3:

NSer
05-24-2011, 12:52 PM
Perfect mana donor you are. xD

Hint: Pool at 5....

I have no +175 mana rings so not perfect :P

NSer
05-24-2011, 12:57 PM
Warlock lost its touch. Warlocks are too similar now, they either use Dispel, or they don't. Most of everyone uses the same skill chain, which is boring. Then again, all classes are similar now.

http://trainer.claninquisition.org/trainer.html?s=df6sbdwtzuFafJabaaaaaqaaazaqeDzaaqb aezauLFman

This is my everyday set up sort of, I mixed it in with some anti-barb skills(debuffs) I hope Warlocks wont start using these debuffs now, or they'll nerf em. :facepalm3:

Imo lazyness 1 is enough1

standistortion
05-24-2011, 01:13 PM
http://trainer.claninquisition.org/trainer.html?s=dfYmbbhaaqzbdDaqagzeabaaaaauaaFafuF FaFfqzaeaa
My old setup, keep changing it though. I find I have to keep changing setups, not sure if the enemy adapts or if I get complacent.

I'm surprised you both have arcane devotion at 5 and so may DOT's, I find they rarely go the full duration with out being dispelled. Use darkness too but save it for special occasions, the cooldown is too long to rely on it.

EDIT doh.. ambitious sacrifice, not arcane devotion

NSer
05-24-2011, 01:16 PM
http://trainer.claninquisition.org/trainer.html?s=dfYmbbhaaqzbdDaqagzeabaaaaauaaFafuF FaFfqzaeaa
My old setup, keep changing it though. I find I have to keep changing setups, not sure if the enemy adapts or if I get complacent.

I'm surprised you both have arcane devotion at 5 and so may DOT's, I find they rarely go the full duration with out being dispelled. Use darkness too but save it for special occasions, the cooldown is too long to rely on it.
Ehm..... don't think that u survive 1st barb :P.
Also this setup after all those nerfs will require decent luck . Why? Coz
1. U will cast slow as hell
2. In 4 sec almost impossible to cast 2 spells in 4 sec knock.
3. Sultar now sucks.
FIXED: didn't noticed that it's old setup, in old times it was most common setup :P.

standistortion
05-24-2011, 01:38 PM
1. U will cast slow as hell
2. In 4 sec almost impossible to cast 2 spells in 4 sec knock.

Its mainly a support setup and depends on a good knight, useless for PvP.
Also, I try and avoid long cc's as they ruin the game.
EDIT useless for rp too, I rarely get more than 100 per day with it for the same reason conj's get a lot less xp than they deserve.

NSer
05-24-2011, 01:44 PM
Its mainly a support setup and depends on a good knight, useless for PvP.
Also, I try and avoid long cc's as they ruin the game.
EDIT useless for rp too, I rarely get more than 100 per day with it for the same reason as conj's get a lot less rp than they deserve.

Knight can protect u from meteor/BoW/etc.?

standistortion
05-24-2011, 01:57 PM
Knight can protect u from meteor/BoW/etc.?
Shield wall and Ethereal Mantle usually keep me alive until MoD runs out.

NotScias
05-24-2011, 10:33 PM
I have no +175 mana rings so not perfect :P

Erm I don't understand how you can need pool 5 while you have borrow and sacrifice 5 o_O.
It should be fine even without mana gear.

My setup fwiw
http://wstaw.org/m/2011/04/25/plasma-desktopZT2652.jpg

Mostly RvR altho it can be fine for PvPs.
Had MoD instead of Vital. Absorb before but got tired of being an aggro magnet.
Vital. Absorb. is awesome (works on spells and dot's too) especially when stacking the DoT areas (you get 10% of the total damage done), so very often it's better than a Regen (5).

NSer
05-24-2011, 10:50 PM
U'll never believe but even with mana pool i often haven't enough mana :P (in pvp with knight)

standistortion
05-25-2011, 12:24 AM
U'll never believe but even with mana pool i often haven't enough mana :P (in pvp with knight)
Know what you mean, infuriate helps a lot though.

EDIT
Vital. Absorb. is awesome
On a high damage setup like that it's great, only issue i ever had is it's not really useful to skill vamp or soulkeeper at the same time as your health is generally full when you would be expecting to use them.

NSer
05-25-2011, 05:47 AM
And ma grind setup http://trainer.claninquisition.org/trainer.html?s=df2qddDtauaffFauLmfbLoaaatamaabaauG aaaabaaaaa

bratwest1
05-25-2011, 03:52 PM
And ma grind setup http://trainer.claninquisition.org/trainer.html?s=df2qddDtauaffFauLmfbLoaaatamaabaauG aaaabaaaaa

makes sense ;)

NotScias
05-28-2011, 05:30 PM
mah setup

Since I got WM I lacked a bit of disp points to get all the WM spells. Had to sacrify the Enchants tree and makde Dispel lvl3. The free point went to SK (now lvl5).

Testing if Dispel 3 isn't reliable enough I might sacrify something else (necro most likely).

NSer
05-28-2011, 08:05 PM
Since I got WM I lacked a bit of disp points to get all the WM spells. Had to sacrify the Enchants tree and makde Dispel lvl3. The free point went to SK (now lvl5).

Testing if Dispel 3 isn't reliable enough I might sacrify something else (necro most likely).

Dispel 3 enough good imo...

ieti
05-28-2011, 08:27 PM
Even 4 fails in most inappropriate moments...

NSer
05-28-2011, 08:36 PM
Even 4 fails in most inappropriate moments...

+1 ten chars

Latan
05-28-2011, 11:48 PM
Even 4 fails in most inappropriate moments...

+1
today in 2-3 hours of gameplay it failed 8-10 times

NotScias
05-29-2011, 12:39 AM
Dunno, Dispel 4 saved me most of the times, well sometimes it failed several times in a row but well I think it was working good enough.

So far I'm not really happy with Dispel 3. Today got like 1/5 successful dispel...

Luck is a bitch sometimes...

NSer
06-14-2011, 09:24 PM
Another lvl...
http://trainer.claninquisition.org/trainer.html?s=df3udbwtfuFbLJabaaaaabaaaaaqeazaauG aazauLFmaa

HuntShot
06-14-2011, 09:58 PM
Another lvl...
http://trainer.claninquisition.org/trainer.html?s=df3udbwtfuFbLJabaaaaabaaaaaqeazaauG aazauLFmaa

I would recommend TM, I mean it's a really nice spell and can save your life from warriors alot of times, get vamp lower or gather some points its really worth it.

NSer
06-14-2011, 10:03 PM
I would recommend TM, I mean it's a really nice spell and can save your life from warriors alot of times, get vamp lower or gather some points its really worth it.

pfft.... as other chance based spells TM fails when it shouldn't

HuntShot
06-14-2011, 11:10 PM
pfft.... as other chance based spells TM fails when it shouldn't

It's not chance based on 5.. that's the lvl I use it on.

NSer
06-14-2011, 11:11 PM
It's not chance based on 5.. that's the lvl I use it on.

Waste of points :P devouring mass worth that 5 points :P

ieti
06-15-2011, 05:57 AM
Remove 1 from Dragon Blood and Mana Pool and make Mind Push on 3. No Dispell...i love such mages...

_Kharbon_
06-15-2011, 08:05 AM
Pretty standard setup, I thini instead TM, frozen storm should work quite well... I don't know about sultar's devouring mass, I would skill summon lighting instead...

Othervise it seems quite good :)

HuntShot
06-15-2011, 03:24 PM
Remove 1 from Dragon Blood and Mana Pool and make Mind Push on 3. No Dispell...i love such mages...

LOL. No dispell? hahah I just noticed, wow.

NSer
06-16-2011, 10:48 AM
No dispel? Eat this:http://trainer.claninquisition.org/trainer.html?s=df3sdbwttuFbLGabaaaaaqaaazaqeazaasA aazguLFmaa :play_ball:

71175
01-08-2012, 01:19 PM
http://trainer.claninquisition.org/trainer.html?s=df6qeehgauLbLGabaaaaaoaaataueaGaauG afFguFFsgg Setup i use exclusively for lulz.
NOTES:
1. Due to fact i sold mah mana and HP gears i had to rely on drains alot now.
2. Elemental explosion gives good addition to damage on lvl1.
3. lvl1 CCs make this set absolutely useless in 2 v 1 fights.
4. mana burn+sad servants+energy borrow=dizzyness for non mages.
5. mind push 4 makes sure i will not be roared to death :D unless DI -.-
P. S. sorry for necroposting :d

Castingbeast
01-08-2012, 01:31 PM
http://trainer.claninquisition.org/trainer.html?s=df6qeehgauLbLGabaaaaaoaaataueaGaauG afFguFFsgg Setup i use exclusively for lulz.
NOTES:
1. Due to fact i sold mah mana and HP gears i had to rely on drains alot now.
2. Elemental explosion gives good addition to damage on lvl1.
3. lvl1 CCs make this set absolutely useless in 2 v 1 fights.
4. mana burn+sad servants+energy borrow=dizzyness for non mages.
5. mind push 4 makes sure i will not be roared to death :D unless DI -.-
P. S. sorry for necroposting :d

Maxing out Arcania just to have one more sec of dizzy is a waste imo, id rather get lvl4 dispel or time master instead, also lvl4 beetle is too much, 3 is more than enough, get more of ivy and/or will domain and silence.

Just my oppinion :).

71175
01-08-2012, 01:42 PM
Maxing out Arcania just to have one more sec of dizzy is a waste imo, id rather get lvl4 dispel or time master instead, also lvl4 beetle is too much, 3 is more than enough, get more of ivy and/or will domain and silence.

Just my oppinion :).

Earlier i was using sultard as 19th spell i think if i''' try dispel4. Thanks for tips. About beetle: unfortunatly it's the only CC in game which gets through beacons now -.-

ieti
01-08-2012, 02:21 PM
All slow spells work through beacons. If attacker got DI you are screwed. Add an DI and you get full immunity.

Slow, Static Field, Mind Push and you make beaconed barb wanna cry.

71175
01-08-2012, 02:34 PM
All slow spells work through beacons. If attacker got DI you are screwed. Add an DI and you get full immunity.

Slow, Static Field, Mind Push and you make beaconed barb wanna cry.

i checked some time ago that barb under horn srpring and ons runs faster than lock even under lvl5 mind push. Thanks to Pauluzz for proving this :D

Aelonderiel
01-08-2012, 03:38 PM
i checked some time ago that barb under horn srpring and ons runs faster than lock even under lvl5 mind push. Thanks to Pauluzz for proving this :D

Horn (25%) + Spring (25%) + Ons (30%) = +80%
Mind Push = -70%

It's pure maths, no need to do tests :)

I've been using Static Field 4 on conj lately to cancel horn around me, then Mpush (3) is enough (-25% -60% = -85%) to make any class move slower than it normally would, even under all possible speed buffs :) I don't think it would be as feasible on a Lock though, unless you use SM setup.

Then again, this is all at range 6, so you will get Roared anyway :fury:

Kitsuni
01-08-2012, 08:17 PM
Horn (25%) + Spring (25%) + Ons (30%) = +80%
Mind Push = -70%

It's pure maths, no need to do tests :)

I've been using Static Field 4 on conj lately to cancel horn around me, then Mpush (3) is enough (-25% -60% = -85%) to make any class move slower than it normally would, even under all possible speed buffs :) I don't think it would be as feasible on a Lock though, unless you use SM setup.

Then again, this is all at range 6, so you will get Roared anyway :fury:
All movement speed in the game is a percentage... applied as a*b*c type of formula, not saturative like damage maths. You can check this yourself with Defensive support, cast it and then Horn of the wind, but you won't run at 100% still even though Def support is -25% and Horn of the wind is +25%.

This means that Horn of the wind + Mobility gives 137% not the expected 135%. More examples:
Onslaught 5 + Horn of the wind + Spring 5 = 1*1.3*1.25*1.25 = 2.03125 (203%, capped at 50% due to the movement speed cap).
Caltrops 5 + Horn of the wind + Onslaught 5 + Spring 5 = 1*0.5*1.25*1.3*1.25 = 1.015625 (101%)
Mind push 5 + Spring 5 = 1*0.25*1.25 = 0.3125 (31%)

So to the above posters, it definitely does not work that way anymore. You can't cancel max slows even with all speed buffs. Just try it and see. ^^

71175
01-08-2012, 08:26 PM
All movement speed in the game is a percentage... applied as a*b*c type of formula, not saturative like damage maths. You can check this yourself with Defensive support, cast it and then Horn of the wind, but you won't run at 100% still even though Def support is -25% and Horn of the wind is +25%.

This means that Horn of the wind + Mobility gives 137% not the expected 135%. More examples:
Onslaught 5 + Horn of the wind + Spring 5 = 1*1.3*1.25*1.25 = 2.03125 (203%, capped at 50% due to the movement speed cap).
Caltrops 5 + Horn of the wind + Onslaught 5 + Spring 5 = 1*0.5*1.25*1.3*1.25 = 1.015625 (101%)
Mind push 5 + Spring 5 = 1*0.25*1.25 = 0.3125 (31%)

So to the above posters, it definitely does not work that way anymore. You can't cancel max slows even with all speed buffs. Just try it and see. ^^

ehm. 1.25*1.25*1.3*0.3=0.6 O.o but fact stays the fact. Barb under lvl5 mind push was running faster than lock without any speed debuffs. Or maybe it's net work code....