|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools | Display Modes |
|
08-13-2010, 09:25 PM | #1 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
|
New Balance Update: Hits/Criticals/Evasion (Stage 6)
Hello guys,
We are finally seeing light at the end of the tunnel Very exciting changes for this Stage. Please help us test! General Modifications to the combat system
Spells:
Map Changes
Last edited by niclam; 08-13-2010 at 09:36 PM. |
08-13-2010, 09:35 PM | #2 | |
Count
Join Date: May 2007
Posts: 1,452
|
Im worried about death sentence, mostly its the cooldown, i think it should be 15 or something.
You see, death sentence wasnt really that common even when it buffed 90% of your our army agaisnt and single enemy and the damages where A LOT bigger. So, now the caster doesnt enjoy it either, and warriors still have to charge and stuff. So, i think for people to use it, it should be cheap and have a low cooldown so it can be spammed. Quote:
A bug: Death sentece says that any attack performed from a distante above 3 meters will be enhanced. If it assists warriors then you want to say UNDER 3 meters.
__________________
⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺ Last edited by theotherhiveking; 08-13-2010 at 10:32 PM. |
|
08-13-2010, 09:41 PM | #3 | |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
|
All the resists etc stuff sounds great, I'll have to test it.
However, can you explain how Critical hits are calculated? What effect Concentration has on them? etc. That would be great. --- Quote:
I wish my Marks had something like this.
__________________
MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
|
08-13-2010, 09:49 PM | #4 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
|
Quote:
previous formula had too much to do with level... now it has more to do with attributes and your weapon. also, this is a real % of chance of your hits... this desnt mean that if you had 50% of critical chance you will have 1 critical every one round. Random is random... a coin toss can be heads thousands of times in a row. |
|
08-13-2010, 09:57 PM | #5 |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
|
most of the changes in this stage arent actually half bad. that said, im still disappointed in the way that onslaught was changed.
ill chuck my idea out there again: a compromise between the current onslaught and the new one: onslaught ONLY affects the caster IF it also affects someone else. FOR INSTANCE: a barbarian casts onslaught with no one around, there is no effect. a barbarian casts onslaught with 1 or more people in the area of effect, the barbarian receives the full benefits from the onslaught. also WOW, u killed the SHIT out of mobility |
08-13-2010, 10:02 PM | #6 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
|
Quote:
|
|
08-13-2010, 10:10 PM | #7 | |
Banned
Join Date: Dec 2008
Posts: 326
|
Quote:
But could you at least make onsl dmg bonus still apply to caster? :/ also the new DS for marks is it -20% AS each lvl or at lvl 5 is it -20% AS? |
|
08-13-2010, 10:11 PM | #8 |
Master
Join Date: Sep 2008
Location: Canada
Posts: 264
|
Thoughts on Death Sentence:
Could someone with a better grip of the math compare Death Sentence to Sudden Strike? Sudden Strike at level 5 gives 40 seconds of -50% protection. Death Sentence at Level 5 gives 30 seconds of +20% melee damage. Will using Death Sentence allow allies to inflict more damage on a target than Sudden Strike? (Sudden Strike is also a more versatile spell, and applies to all forms of damage). Also, I'm not sure a spell called "Death Sentence" fits in the Scouting tree. A new name that is Head of the Pack-ish would be nice. Note: The last Spell in the Scouting tree is a mystery right now, it only says "Label"
__________________
Bartle Test of Gamer Psychology |
08-13-2010, 10:15 PM | #9 | |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
|
Quote:
my idea would ONLY affect the caster if it affects another ally, so if you are alone, its useless. |
|
08-13-2010, 10:15 PM | #10 |
Initiate
Join Date: Jul 2009
Posts: 119
|
ok new compromise?
IF you have any other speed buff activated you can't cast onslaught. after 10 seconds that the speed buff ended you will be able to cast onslaught and you can't cast another speed buff spell withing 10 seconds after onslaught ended? BUT it will effects the caster? like getting a global cooldown on your speed buffs after archieved another speed buff, and of course there has to be a ally next to you or it won't effect you |
|
|