Hello guys,
We are finally seeing light at the end of the tunnel
Very exciting changes for this Stage. Please help us test!
General Modifications to the combat system- New Critical calculation: We have implemented a more elegant system for calculating chances of critical hits. Critical related spells numbers have been changed for the new system. The new values have been designed to have a BIGGER impact on your chances of critical hits. Critical hit chance is now represented as a % of hits.
- New Hit chance/Evasion calculation: We have adjusted some values and given more weight to character stats and weapons stats than character level. This means that some spells related to evasion and hit chance will have a stronger effect. Balance to these spells (mostly buffs) will be done at a future stage.
- Base Evasion chances have been reduced for all classes.
- Evasion, damage resists and spell resists for normal looking mobs have been decreased
Spells:
- New Marksmen spell instead of Dead Sentence called Dead Eye: Damage Bonus 10%-30% with a reduction of Attack speed of 20% in every level. Duration: 20 seconds.
- New Spell for Hunters: Death sentence. Changed for an assist spell for RVR battles. This spell is designed to assist warriors. Increase of melee damage 5% 20%, Cooldown: 30 Seconds
- Various re-arrangements to the scouting discipline: We removed Track Ally and Track Monster because of the addition of Death Sentence and a new spell.
Map Changes- A group of Dwarf engineers have been working on Trelleborg Save. Let’s see if they found a way to stop the camping.
- More underground activity of unknown origin around Thorkul’s Rage has been dramatically changing the surrounding landscape.