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Old 08-13-2010, 09:25 PM   #1
chilko
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Default New Balance Update: Hits/Criticals/Evasion (Stage 6)

Hello guys,

We are finally seeing light at the end of the tunnel
Very exciting changes for this Stage. Please help us test!

General Modifications to the combat system
  • New Critical calculation: We have implemented a more elegant system for calculating chances of critical hits. Critical related spells numbers have been changed for the new system. The new values have been designed to have a BIGGER impact on your chances of critical hits. Critical hit chance is now represented as a % of hits.
  • New Hit chance/Evasion calculation: We have adjusted some values and given more weight to character stats and weapons stats than character level. This means that some spells related to evasion and hit chance will have a stronger effect. Balance to these spells (mostly buffs) will be done at a future stage.
  • Base Evasion chances have been reduced for all classes.
  • Evasion, damage resists and spell resists for normal looking mobs have been decreased


Spells:
  • New Marksmen spell instead of Dead Sentence called Dead Eye: Damage Bonus 10%-30% with a reduction of Attack speed of 20% in every level. Duration: 20 seconds.
  • New Spell for Hunters: Death sentence. Changed for an assist spell for RVR battles. This spell is designed to assist warriors. Increase of melee damage 5% 20%, Cooldown: 30 Seconds
  • Various re-arrangements to the scouting discipline: We removed Track Ally and Track Monster because of the addition of Death Sentence and a new spell.

Map Changes
  • A group of Dwarf engineers have been working on Trelleborg Save. Let’s see if they found a way to stop the camping.
  • More underground activity of unknown origin around Thorkul’s Rage has been dramatically changing the surrounding landscape.

Last edited by niclam; 08-13-2010 at 09:36 PM.
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