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General discussion Topics related to various aspects of Champions of Regnum |
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#1 | |
Master
![]() ![]() ![]() Join Date: Sep 2008
Location: Canada
Posts: 264
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Will the +20% melee damage of Death Sentence allow more damage to be inflicted on a target than the -50% protection of Sudden Strike (or will it be the same or less?). In the last 6 months of playing Regnum, Death Sentence was cast on me exactly once (and even then I had to mouseover the icon to find out what the heck it was). Sudden Strike has been cast on me more (though not a lot). As a Hunter though, I might not be a priority in terms of threat.
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Bartle Test of Gamer Psychology |
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#2 |
Initiate
![]() ![]() Join Date: May 2010
Location: Location:
Posts: 126
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Why all comments complain about hunters. :s
About the new spell for hunters i really like it. In the evasion tree you said before in your stages chilko that mobility was decreased 10% movement speed which is 25% (lvl5) - 10% = 15% movement speed, but it appears to be 10% (lvl5) movement speed, is it a bug or something? |
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#3 | |
Master
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Location: Canada
Posts: 264
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Can anyone answer that question? (And if it is basically a second Sudden Strike, with a lower duration, it would seem then to be taking up a spot in the Scouting tree that could be used by something else).
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Bartle Test of Gamer Psychology Last edited by Gideon_Slack; 08-14-2010 at 12:55 AM. |
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#4 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Increasing damage % dont and decreasing protection are different. Sudden Strike is a shared skill; whereas the new death sentence is specific to the hunter. With SS my damage goes from 190 to 195 on a werewolf With DS my damage goes from 190 to 245 on a werewolf
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
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#5 | |
Master
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Location: Canada
Posts: 264
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I also don't know if Hunters need a subclass specific spell that does roughly the same thing as one in a shared tree. The duration of DS is 30 seconds at all levels. Even at level 1 the duration of SS is 20 seconds with the same -50% protection (while the DS buff scales from 5% to 20%). The SS debuff can also be used by any class, and is useful against targets on fort walls. Another objection I have is that the Scouting tree seems to be filling up with damage buffs which are more of the territory of Marksmen. (Death Sentence for example, was moved directly from the Aiming Mastery tree into Scouting). It just seems the Hunter is going further down the road into Marx-lite instead of a class based on stealth.
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Bartle Test of Gamer Psychology Last edited by Gideon_Slack; 08-14-2010 at 01:50 AM. Reason: corrected duartion of DS |
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#6 |
Apprentice
![]() Join Date: Oct 2009
Posts: 59
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I had 21% crit chance and shot low lvl mobs, I got 5 our of 60 crits so it was less than 10% :P and without pointshot I got more crits, so it feels funny.
hit chance seems to be way better than on horus against mobs, didn't see any players so I could not test how it works against them. I test crit stuff more tomorrow. ![]() |
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#7 |
Baron
![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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This is how I would list the classes in order of "mana issues":
1) Conjuror 2) Marksman 3) Barbarian 4) Warlock 5) Knight 6) Hunter The Conjuror clearly has the worst mana costs due to having to heal and synergy people. The Marksman is a close second since their only spammable attack costs 225 mana (as well as their normal hits). Although with Shield piercing being useful again after the update, that may change a bit. Kind regards.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
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#8 |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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There might be another problem with SS or maybe with all -%protection spells:
IIRC when i tested it on the new knights defstance it dod NOT remove 50% of the knights full Armor points. It only removed 50% of the knights basic Armor points (without the bonus from additional +%ap spells). I dont think this is intended, so might be a bug. (IIRC it worked normally with evasive tactics before as removing 50% of the total AP including those from Armor point boost spells) |
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#9 |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Brazil
Posts: 622
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I like to have the percent of hit chance in stats window.
I really like the new Death sentence spell for hunters, i just wish hunters could cast it under camo, would be fun. Trelle save is nice now, only one spot can be reached from enemies, and that spot is in guard range. ![]() I think the animation for death sentence is nice, but it should be bigger to be more visible to meele allies. This stage has 2 short duration nice spells for archers, need some tweaks but are great spells. |
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