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Old 08-14-2010, 12:29 AM   #1
Gideon_Slack
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Originally Posted by Gabburtjuh View Post
what other besides death sentance to hunters(nice move) and the question, does this affect pet dmg, that would be bad.
The things is, Sudden Strike already provides a debuff that Pets can take advantage of (anyone can use it) of -50% protection to the target.

Will the +20% melee damage of Death Sentence allow more damage to be inflicted on a target than the -50% protection of Sudden Strike (or will it be the same or less?).

In the last 6 months of playing Regnum, Death Sentence was cast on me exactly once (and even then I had to mouseover the icon to find out what the heck it was). Sudden Strike has been cast on me more (though not a lot). As a Hunter though, I might not be a priority in terms of threat.
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Old 08-14-2010, 12:33 AM   #2
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Why all comments complain about hunters. :s

About the new spell for hunters i really like it.

In the evasion tree you said before in your stages chilko that mobility was decreased 10% movement speed which is 25% (lvl5) - 10% = 15% movement speed, but it appears to be 10% (lvl5) movement speed, is it a bug or something?
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Old 08-14-2010, 12:38 AM   #3
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Originally Posted by -Kalid- View Post
Why all comments complain about hunters. :s

About the new spell for hunters i really like it.
I can't see how Death Sentence is any better or different than Sudden Strike (except with a different way of increasing damage).

Can anyone answer that question?

(And if it is basically a second Sudden Strike, with a lower duration, it would seem then to be taking up a spot in the Scouting tree that could be used by something else).
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Old 08-14-2010, 01:06 AM   #4
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Quote:
Originally Posted by Gideon_Slack View Post
I can't see how Death Sentence is any better or different than Sudden Strike (except with a different way of increasing damage).

Can anyone answer that question?

(And if it is basically a second Sudden Strike, with a lower duration, it would seem then to be taking up a spot in the Scouting tree that could be used by something else).
Gideon_Slack



Increasing damage % dont and decreasing protection are different. Sudden Strike is a shared skill; whereas the new death sentence is specific to the hunter.

With SS my damage goes from 190 to 195 on a werewolf
With DS my damage goes from 190 to 245 on a werewolf
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Old 08-14-2010, 01:33 AM   #5
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Quote:
Originally Posted by Compost View Post
Gideon_Slack



Increasing damage % dont and decreasing protection are different. Sudden Strike is a shared skill; whereas the new death sentence is specific to the hunter.

With SS my damage goes from 190 to 195 on a werewolf
With DS my damage goes from 190 to 245 on a werewolf
My experience of SS has always been a damage bonus in the neighbourhood of +50 or more, depending on the mob or equipment. (Though if DS is that much better, I should get a much higher bonus from it). Hopefully a warrior can test out the differences between SS and DS on Anum.

I also don't know if Hunters need a subclass specific spell that does roughly the same thing as one in a shared tree. The duration of DS is 30 seconds at all levels. Even at level 1 the duration of SS is 20 seconds with the same -50% protection (while the DS buff scales from 5% to 20%). The SS debuff can also be used by any class, and is useful against targets on fort walls.

Another objection I have is that the Scouting tree seems to be filling up with damage buffs which are more of the territory of Marksmen. (Death Sentence for example, was moved directly from the Aiming Mastery tree into Scouting). It just seems the Hunter is going further down the road into Marx-lite instead of a class based on stealth.
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Last edited by Gideon_Slack; 08-14-2010 at 01:50 AM. Reason: corrected duartion of DS
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Old 08-14-2010, 01:53 AM   #6
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I had 21% crit chance and shot low lvl mobs, I got 5 our of 60 crits so it was less than 10% :P and without pointshot I got more crits, so it feels funny.

hit chance seems to be way better than on horus against mobs, didn't see any players so I could not test how it works against them.

I test crit stuff more tomorrow.
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Old 08-14-2010, 02:14 AM   #7
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This is how I would list the classes in order of "mana issues":
1) Conjuror
2) Marksman
3) Barbarian
4) Warlock
5) Knight
6) Hunter

The Conjuror clearly has the worst mana costs due to having to heal and synergy people. The Marksman is a close second since their only spammable attack costs 225 mana (as well as their normal hits). Although with Shield piercing being useful again after the update, that may change a bit.

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Old 08-14-2010, 02:14 AM   #8
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There might be another problem with SS or maybe with all -%protection spells:

IIRC when i tested it on the new knights defstance it dod NOT remove 50% of the knights full Armor points. It only removed 50% of the knights basic Armor points (without the bonus from additional +%ap spells).


I dont think this is intended, so might be a bug. (IIRC it worked normally with evasive tactics before as removing 50% of the total AP including those from Armor point boost spells)
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Old 08-14-2010, 12:35 AM   #9
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I like to have the percent of hit chance in stats window.
I really like the new Death sentence spell for hunters, i just wish hunters could cast it under camo, would be fun.

Trelle save is nice now, only one spot can be reached from enemies, and that spot is in guard range.

I think the animation for death sentence is nice, but it should be bigger to be more visible to meele allies.

This stage has 2 short duration nice spells for archers, need some tweaks but are great spells.
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