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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Apprentice
![]() Join Date: Oct 2009
Posts: 59
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I had 21% crit chance and shot low lvl mobs, I got 5 our of 60 crits so it was less than 10% :P and without pointshot I got more crits, so it feels funny.
hit chance seems to be way better than on horus against mobs, didn't see any players so I could not test how it works against them. I test crit stuff more tomorrow. ![]() |
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#2 |
Baron
![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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This is how I would list the classes in order of "mana issues":
1) Conjuror 2) Marksman 3) Barbarian 4) Warlock 5) Knight 6) Hunter The Conjuror clearly has the worst mana costs due to having to heal and synergy people. The Marksman is a close second since their only spammable attack costs 225 mana (as well as their normal hits). Although with Shield piercing being useful again after the update, that may change a bit. Kind regards.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
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#3 | |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Arcana is really nice but so expensive.. to remove 4k hp (on regular armor) with it you would need ~1500 mana.. |
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#4 |
Baron
![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Sorry, I am used to having it on level 4, so I forget the costs over time.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
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#5 |
Master
![]() ![]() ![]() Join Date: Sep 2008
Location: Canada
Posts: 264
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More on why I think Death Sentence with a melee damage buff is a bad spell.
Let's consider the basic situation in which this spell would be used: A Hunter and one warrior against a target. Death Sentence: Hunter casts it on the target, only the allied warrior gets the damage bonus. Sudden Strike: Hunter casts it on the target, both the hunter and the warrior get the damage bonus. Compost's post above seems to indicate DS gives +50 more damage per attack than SS. So with DS the warrior would get +50 damage. With SS, one assumes the Hunter and warrior would get a damage bonus roughly equal to what DS would give the warrior alone (large barb damage notwithstanding). However, in most RvR situations you may have 1 or 2 warriors on a target, supported by far more archers and mages. In these cases, if DS is cast on the target, only the warriors would get the bonus. But if SS is used, then all the ranged classes (archer and mages) get the bonus. As far as I can tell, the only case where DS outperforms SS would be multiple warriors supported by a single hunter. And how often does that happen in Regnum? DS appears to have been intended as a single-target debuff for a single Marksman, or group of Marksmen. Translation to melee support doesn't seem to work.
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#6 | |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Pet and hunter could gain the bonus too then, anyone tested yet? |
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#7 |
Master
![]() ![]() ![]() Join Date: Sep 2008
Location: Canada
Posts: 264
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If this turns out to be the case, then DS should be in the Pet tree, not Scouting. (Because for Pet hunter 1v1 it becomes a Pet support spell).
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#8 | ||
Count
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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(The old death sentence was boosting warriors, too... South cross records <3) This spell would be overpowered in pets, imo. Maybe it shouldn't even boost pets damage... Or make it some high mana cost area. This spell is great for fort wars, it would be a pity if it became another "fffuuuuuyouophunterssscamoconfuseanddeathsentence allthetime" Quote:
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#9 |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Mana for marksmen is an awkward system in general. They don't get a main 'nuke' (except shield pierce, which hunters also have) which they can spam without worrying about going oom on their second attack. But if they were able to just spam all their arrow mastery skills for 120 mana each, they would do a lot of dmg, especially for the new system. Then again, that dmg is going to be burstier because of cooldowns and not very easy to sustain, so I don't know whether it would be over-the-top or not.
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