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Old 07-24-2010, 02:42 PM   #1
cokolwiek
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Quote:
Originally Posted by Umaril View Post
You want to drop terror because of a 10% fail rate on the knockdown? Your kidding right?

Look at all the warriors who use MS knowing its debuff has a 50% fail rate, or all the conjus using dispell/mass dispell regardless of its fail rates in the lower levels (not all can afford to level it to 5) barbs using Um, knights using defensive stance, conjus using mind blank ...

Seriously 90% is a lot, its not a big deal.

As with Lumi my positioning is a mess, landing a hit on a moving player (or even a standing one) is rare for me on Amun.
50% Lmao
idk what succse rate MS has in real but its NOT 50%

and WTH are you doing?
droping terror is in the interest of us all

ppl will use more warriors so less range vs range war
and less fast gangs wins
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Old 07-24-2010, 04:03 PM   #2
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Originally Posted by cokolwiek View Post
50% Lmao
idk what succse rate MS has in real but its NOT 50%
Go look it up, its supposed to be 50% and seems like that to me, though NGD have said they have changed it so it works as it should, if that means it was working to much or not enough I honestly have no idea. To me it always seemed a fairy even chance.

Yes terror in its current form Im all to happy to be rid of, but the new one with reduced knock chance and less spash damage sounds nicely balanced, I just dont want to see people freak out and drop a perfectly good spell just because its no longer uber.

Will be interesting to see what kind of builds warlocks come up with if they do drop terror though. I do agree that arcana 19/Sultar 5 is as much a 'default' build as Wc19/onsl5 used to be on barbs. If we start seeing locks dropping arcania to 15 (or altogether) it would make for a nice change of pace.
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Old 07-24-2010, 04:05 PM   #3
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Quote:
Originally Posted by Umaril View Post
Go look it up, its supposed to be 50%

It is 50% after:
1) resistance check
2) evade check
3) block check

In reality, the chance you'll actually fully debuff someone with MS is probably closer to 30-35%
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Old 07-24-2010, 04:19 PM   #4
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the changes all sound good to me. knights are finally getting their rightfully deserved due, but I'm a bit concerned about what this would mean for the marksman class seeing that there's gona be no improvement to them



EDIT: why did someone *cough Lumi* give me negative karma for this post with this tagged onto it:

Quote:
Skills don't get evaded, only resisted or blocked.
im aware of this and it has nothing to do with my post

Last edited by Shwish; 07-26-2010 at 11:17 AM.
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Old 07-24-2010, 04:33 PM   #5
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With improvements to armour all around I will be interested to see how med/fast marks/hunter/knight weapons manage, most were already borderline ineffective vs buffed targets.

In regards to MS I was talking about just the spells function of debuffing being 50% assuming the spell had already landed, as the point was to show people still use % chance spells far lower than the 90% of Sultar. Though yes in acctual combat all spells are subject to blocking and resistance, which reduces the chance of them landing in the first place, obviously.
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Old 07-24-2010, 04:36 PM   #6
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Skills don't get evaded, only resisted or blocked.
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Old 07-24-2010, 04:47 PM   #7
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I can't say I don't like GH until I've actually tried it...but doesn't it seem like a huge nerf??

Reducing duration to half, not afecting the caster, +30hp on lvl 5? I'm sorry I don't like it at all. It being an area instead of an aura I can deal with, as it's gonna avoid it being spammed in all the wrong occasions, but why the nerf?

Conjurers don't need any more of those, and RO doesn't need any more warjurers...I'm afraid this will just ruin the only decent support spell conjurers still had.

I was looking forward to this update, I thought NGD's priorities were to improve warriors gameplay and deal with OP classes such as locks and hunters...Conjurers are not OP and don't need nerfing!
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Old 07-24-2010, 06:28 PM   #8
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Quote:
Originally Posted by Umaril View Post
With improvements to armour all around I will be interested to see how med/fast marks/hunter/knight weapons manage, most were already borderline ineffective vs buffed targets.
Exactly what i was wondering. Fixed armours could mean that we finally get the formula to calculate the mitigation per ap for different damage type resistances?

I want to add that buffed damage reduction of armor (non-scaling) greatly reduces the smaller hits (archers &knights, dots) and should be checked upon balancing.
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Old 07-24-2010, 05:53 PM   #9
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Quote:
Originally Posted by Shwish View Post
the changes all sound good to me. knights are finally getting their rightfully deserved due, but I'm a bit concerned about what this would mean for the marksman class seeing that there's gona be no improvement to them
From reading Chilko's opening post, I'm thinking/hoping that the Archer class is still on their to-do list and will be addressed before releasing the balance update.

Quote:
Originally Posted by chilko View Post
.
.
.

AND THERE IS MORE WORK TO BE DONE (LIKE WITH ARCHERS)

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Old 07-24-2010, 05:09 PM   #10
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Quote:
Originally Posted by BigManOnCampus View Post
It is 50% after:
1) resistance check
2) evade check
3) block check

In reality, the chance you'll actually fully debuff someone with MS is probably closer to 30-35%
You can call every offensive spell chance based if you want to, no need to tell us that.

I will continue using st, less in 1v1 but as often as now in big fights. But ill drop TM i think :/. Maybe frozen storm will do the same.

Id like to see heal ally healing a percentage of the full health, maybe 30%, this would be fairer to warriors who have more health than mages and archers and need more heals.
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