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General discussion Topics related to various aspects of Champions of Regnum |
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#1 | |
Apprentice
![]() Join Date: Aug 2008
Posts: 55
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idk what succse rate MS has in real but its NOT 50% and WTH are you doing? droping terror is in the interest of us all ppl will use more warriors so less range vs range war and less fast gangs wins |
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#2 |
Marquis
![]() Join Date: Jul 2007
Location: England
Posts: 2,419
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Go look it up, its supposed to be 50% and seems like that to me, though NGD have said they have changed it so it works as it should, if that means it was working to much or not enough I honestly have no idea. To me it always seemed a fairy even chance.
Yes terror in its current form Im all to happy to be rid of, but the new one with reduced knock chance and less spash damage sounds nicely balanced, I just dont want to see people freak out and drop a perfectly good spell just because its no longer uber. Will be interesting to see what kind of builds warlocks come up with if they do drop terror though. I do agree that arcana 19/Sultar 5 is as much a 'default' build as Wc19/onsl5 used to be on barbs. If we start seeing locks dropping arcania to 15 (or altogether) it would make for a nice change of pace.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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#3 |
Initiate
![]() ![]() Join Date: Jul 2009
Posts: 233
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#4 | |
Baron
![]() ![]() ![]() ![]() Join Date: May 2010
Location: South Africa
Posts: 906
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the changes all sound good to me. knights are finally getting their rightfully deserved due, but I'm a bit concerned about what this would mean for the marksman class seeing that there's gona be no improvement to them
EDIT: why did someone *cough Lumi* give me negative karma for this post with this tagged onto it: Quote:
Last edited by Shwish; 07-26-2010 at 11:17 AM. |
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#5 |
Marquis
![]() Join Date: Jul 2007
Location: England
Posts: 2,419
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With improvements to armour all around I will be interested to see how med/fast marks/hunter/knight weapons manage, most were already borderline ineffective vs buffed targets.
In regards to MS I was talking about just the spells function of debuffing being 50% assuming the spell had already landed, as the point was to show people still use % chance spells far lower than the 90% of Sultar. Though yes in acctual combat all spells are subject to blocking and resistance, which reduces the chance of them landing in the first place, obviously.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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#6 |
Master
![]() ![]() ![]() Join Date: Jul 2009
Posts: 335
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Skills don't get evaded, only resisted or blocked.
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#7 |
Initiate
![]() ![]() Join Date: Jun 2008
Location: Montana
Posts: 139
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I can't say I don't like GH until I've actually tried it...but doesn't it seem like a huge nerf??
Reducing duration to half, not afecting the caster, +30hp on lvl 5? I'm sorry I don't like it at all. It being an area instead of an aura I can deal with, as it's gonna avoid it being spammed in all the wrong occasions, but why the nerf? Conjurers don't need any more of those, and RO doesn't need any more warjurers...I'm afraid this will just ruin the only decent support spell conjurers still had. I was looking forward to this update, I thought NGD's priorities were to improve warriors gameplay and deal with OP classes such as locks and hunters...Conjurers are not OP and don't need nerfing! ![]()
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Anyriand - WM Knight Toradora- WM Conjurer
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#8 | |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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I want to add that buffed damage reduction of armor (non-scaling) greatly reduces the smaller hits (archers &knights, dots) and should be checked upon balancing. |
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#9 | |
Pledge
Join Date: Mar 2009
Posts: 19
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Kryhavok : Barbarian - Horus
Aistorm : Warlock - Horus Snowdancer : Marksman - Horus |
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#10 | |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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I will continue using st, less in 1v1 but as often as now in big fights. But ill drop TM i think :/. Maybe frozen storm will do the same. Id like to see heal ally healing a percentage of the full health, maybe 30%, this would be fairer to warriors who have more health than mages and archers and need more heals. |
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