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Old 08-14-2010, 05:01 PM   #1
TheMessenger
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Any map changes for Syrtis or Ignis planned?
They said in one of the threads that they want to change some of the save distances I think and maybe some other stuff
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Old 08-14-2010, 05:12 PM   #2
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Trell save area is still easily campable by archers who can stand along the ridge and pick off Alsius melee (or mages with shorter range) as they try to get out of the bottle-neck.

Screens of one example of where an archer can "ramp" up onto the ridge:





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Old 08-14-2010, 05:30 PM   #3
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Ive noticed alot more crits which is very nice

Also since NGD has the Map Editor going why not redesign all the Saves

Aggers Save is in a Awkward place on the hill

Samal Save should go back to the oasis & maybe put a mountain so Ignis wont have easy access to Meni

Syrtis Save is Fine..

Castle Saves should be moved back to the beaches & off route of the Teleporters
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Old 08-14-2010, 05:43 PM   #4
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Heal ally desperately needs to return to a fixed healing effect. It may be balanced now with the lower damages but the feeling of having to cast it multiple times on a single target is frustrating. A higher fixed heal would be nice even if it means slightly longer cds.
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Old 08-14-2010, 05:48 PM   #5
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Do you really plan to move Stalker Surrounding to level 17 position?
It's supposed to be a support spell and we actually must do sacrifice to get it, especially if you use a pet. Moving it to level 17 position will make it to easy for hunters with pet to get it.
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Old 08-14-2010, 06:15 PM   #6
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I was testing the Crit-Chance % in the char window (great addition btw, it adds a new layer of understanding for characters) and I discovered that Conc still isn't as weighted as I think it should be.

On my barb, (who is nordo, +5 more conc than Utghars and Dwarves), I have base Concentration of 65. With that, my crit-chance is 17.5%. With a +2 conc ring it goes up to 17.8%.

A level 50 Utghar barb with 60 base Concentration has crit-chance of 17.1% or 17.2% (I think).

In testing, the difference is so minuscule that it's still almost not even worth it. Whereas in testing 5str and 5const difference for a warrior matter a lot.

But what we still don't see is a spell-focus rating in the character window. Show that value in the character window and I think weight Concentration a little more heavily towards hit-chance, crit-chance and spell focus (so the +5 makes up for Nordo's loss of base 5str and 5const), because right now the 5 extra base conc seem to make no difference at all.

I originally picked Nordo because I wanted to make a well-rounded barbarian, one with a good mix in base stats, core foundation and versatility.

I think Concentration, for all classes, should be weighted a little more per added point.

Thanks.
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Old 08-14-2010, 08:52 PM   #7
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Quote:
Originally Posted by Gourmandine View Post
Do you really plan to move Stalker Surrounding to level 17 position?
It's supposed to be a support spell and we actually must do sacrifice to get it, especially if you use a pet. Moving it to level 17 position will make it to easy for hunters with pet to get it.
http://pix.toile-libre.org/?img=1281808098.jpg
I assume Hunters keep their pets under Stalker?

The question is will pet-users move to Pet + Stalker for ganking and ambushes (at bridges and so on)?

Stalker has a long cooldown, but I have no doubt gankers have the patience to wait it out.

It will be interesting to see how much of a problem this will be.
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