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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
NGD·Studios
![]() Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Hello everyone!
Amun is updated with the following changes: - Modified: Realm Relics disable guards when they are dropped in the ground. After being picked up they wait some time to reactivate them so the players can take them away from there. - Fixed: Initial Constitution attribute was wrongly set at 21 when it should be 20. - Modified: Creatures are not aggressive if the level of the player is higher than theirs. - Fixed: Changing a Race messed up the initial attributes. Regarding the last one, when the update is launched officially, we will be fixing the issues generated by that bug case by case.
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#2 |
Initiate
![]() ![]() Join Date: Jan 2014
Posts: 202
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There seems to be a bug related to new NPC highlighting. The quest where you are supposed to talk to trainers of all classes in Montsognir, after you talk to each of them, their green question mark turns yellow. After the quest is finished and you leave the city and enter it again, they all have green question marks above their heads, while having no quests.
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#3 |
Initiate
![]() ![]() Join Date: Oct 2011
Location: Germany
Posts: 128
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Another question about the mobs: What about the density? Atm, there are still few mobs for leveling, so levelers have to mess around so long, like actually.
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#4 |
Initiate
![]() ![]() Join Date: Jan 2014
Posts: 202
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Thinking about the mobs replacement, I have few more worries. Currently one could use "clever" tactics and hit an unchallenging mob during the fight, so that it would break all kinds of stun spells when your enemy uses them. Now with all mobs being high level, doing this will cause you too much damage from high level mob. Even worse, the low level players won't even be able to kill such a mob later, when they do it.
Other issue will be with necrostacy. It is quite easy to fall from a fort wall, because the collisions are still not perfect and you can fall through supposedly solid parts, or just because you do a wrong jump. You could easily kill few mobs around save, or few mobs on the way back to a fight. Now low level players will have to go back to inner realm, kill mobs there and then go back, costing them up to half an hour. I have also tried to do more of those low level quests, getting from inner zone was quite fast and it was enough to do only the green quests. What I worry about is, if someone decides to do the yellow quests too. With the green quests leveling them fast, they will end up killing unchallenging or too easy mobs for those quests. They may need mob level modifications. |
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