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View Poll Results: Like this idea?
YES!!! dang it's perfect marksmen won't be limited! 9 17.65%
No we need another way to solve the issue... 42 82.35%
Voters: 51. You may not vote on this poll

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Old 01-28-2010, 02:17 PM   #1
VandaMan
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Quote:
Originally Posted by Jeeposnl View Post
I think that confuse is more a defence spell against conjurers than a attack spell. Conjurers have so much knock downs that I simply can't even destroy their barrier when getting all those stuns one after another.
The only knock down that conjurers have is will domain.
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Old 01-28-2010, 03:21 PM   #2
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yes, but he means knock down in the way of immo/knock/cannot attack, so conjs have 3, beetles, will domain and ivy, u can say hunter still attacks when u use ivy, but when u use will domain and beetles first, and then ivy u can't run away by the time u have low hp left.
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Old 01-28-2010, 03:35 PM   #3
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The only reason I changed my mind about this is because with burst of wind you cant cast any skills attack or defensive. Confuse is fine rvr 100%

Some have suggested confuse works like head of the pack longer duration with more people around you.

I will add this... let confuse last longer on the enemy depending on how many enemies are near him!
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Old 01-28-2010, 05:03 PM   #4
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Quote:
Originally Posted by DemonMonger View Post
let confuse last longer on the enemy depending on how many enemies are near him!
enemies?
shouldnt it be allies?
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Old 01-28-2010, 05:37 PM   #5
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Quote:
Originally Posted by Vroek View Post
enemies?
shouldnt it be allies?
Well he still wants to win 1 vs 3 scenarios
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Old 01-28-2010, 05:43 PM   #6
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Quote:
Originally Posted by monktbd View Post
Well he still wants to win 1 vs 3 scenarios
I still win 1vs3 scenarios man.. without confuse or pet.... and with gcd...


nothing will change for me .... since im pure attack...
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Old 01-28-2010, 06:18 PM   #7
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Quote:
Originally Posted by DemonMonger View Post
I still win 1vs3 scenarios man.. without confuse or pet.... and with gcd...
.
I know that you dont use confuse and pets dmc
I was just kidding.
Well a true RvR situation involves both allies and enemies so I would assume that working only with the number of enemies would make 1 vs 3 easier (unless the duration will not be longer than it is currently ofc).

Generally I think the idea of having duration dependent on ppl around is a good one.
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Old 01-28-2010, 05:42 PM   #8
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Quote:
Originally Posted by Vroek View Post
enemies?
shouldnt it be allies?
no it should last longer when you cast it in a group of enemies... like a reverse head of the pack...

head of pack = bonus for your own realm allies near u
confusion = bonus duration on target (more duration with more of targets realm near)

This will force it to be a war skill...
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Old 01-28-2010, 09:25 PM   #9
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Quote:
Originally Posted by DemonMonger View Post
no it should last longer when you cast it in a group of enemies... like a reverse head of the pack...

head of pack = bonus for your own realm allies near u
confusion = bonus duration on target (more duration with more of targets realm near)

This will force it to be a war skill...
Ok i misunderstood you. I meant the same thing but reversed, as it is debuff i thought it be better if its based on the one that actually is effected and not the caster of said spell.
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Old 01-29-2010, 03:32 AM   #10
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Quote:
Originally Posted by Vroek View Post
Ok i misunderstood you. I meant the same thing but reversed, as it is debuff i thought it be better if its based on the one that actually is effected and not the caster of said spell.
it's ok <3
This forum is full of misunderstood messages and twisted truths
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