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Old 08-15-2010, 09:38 PM   #151
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Originally Posted by Gideon_Slack View Post
I have no problem with Camo being easier to use.

In fact, I think it should be made even easier with an Instant Cast.

With the speed nerf, Camo is the only thing that makes a Hunter stealthy. It should be made stronger.

(NGD appears to be going in this direction -- I think they said they are adding the ability to buff under Camo).
This would make it even easier for hunters to escape a fight then with the current sotw, passiv speed, lp and mob combo. Could be only prevented by taking away lot of mana from the hunter (hard for barbarians, impossible for knights and archers) or constant ccing (hard for warriors, hard for archers without confuse).

Static field and confuse for knights would be nice (confuse as a meele attack of course).
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Old 08-15-2010, 09:50 PM   #152
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Static field for knights (although slightly more powered up than it currently is for mages) sounds like a brilliant idea, and it sort of falls in line with previous discussions about knights being made solid to prevent enemies from walking through them, so they can actually block. Static field is a very very nice compromise idea on that.
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Old 08-15-2010, 09:57 PM   #153
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Originally Posted by doppelapfel View Post
This would make it even easier for hunters to escape a fight then with the current sotw, passiv speed, lp and mob combo. Could be only prevented by taking away lot of mana from the hunter (hard for barbarians, impossible for knights and archers) or constant ccing (hard for warriors, hard for archers without confuse).

Static field and confuse for knights would be nice (confuse as a meele attack of course).
Most games with stealth classes do have a stealth escape skill usable in combat. (Runes of Magic rogues have Vanish, Witch Hunters in Warhammer Online have Flee).

Regnum had this too, it was called "Speed" (SotW, Wild Spirit, and Mobility).

By taking out speed, NGD has removed one side of the stealth class equation that is present in most other games. I hope they do something to return it. Or as has been said previously, the game will have a crippled stealth class.
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Old 08-15-2010, 10:09 PM   #154
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Quote:
Originally Posted by Gideon_Slack View Post
Most games with stealth classes do have a stealth escape skill usable in combat. (Runes of Magic rogues have Vanish, Witch Hunters in Warhammer Online have Flee).

Regnum had this too, it was called "Speed" (SotW, Wild Spirit, and Mobility).

By taking out speed, NGD has removed one side of the stealth class equation that is present in most other games. I hope they do something to return it. Or as has been said previously, the game will have a crippled stealth class.
Its incredible lame to fight someone and if he sees that he loses he just presses one button to be invisible for more than 1 minute without any ability to cancel it (as said above preventing it is very hard). Not other class can do that, its just stupid. Its even worse than the current system (running with sotw/running with lp and passiv speed). Hunters can use it to flee, its easy in combination with stunning fist, ambush or dist. shot.
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Old 08-15-2010, 10:22 PM   #155
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Originally Posted by doppelapfel View Post
Its incredible lame to fight someone and if he sees that he loses he just presses one button to be invisible for more than 1 minute without any ability to cancel it (as said above preventing it is very hard). Not other class can do that, its just stupid. Its even worse than the current system (running with sotw/running with lp and passiv speed). Hunters can use it to flee, its easy in combination with stunning fist, ambush or dist. shot.
No other class has massive nuke spells like Sultar's Terror.

Should warlocks give up their ability to nuke?

You may not like stealth classes, as most people don't. But they exist in all MMO's, for a simple reason. Because like nuking mages, a segment of customers likes to play them.

NGD should make sure Regnum continues to have a viable stealth class.
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Old 08-15-2010, 10:33 PM   #156
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Quote:
Originally Posted by Gideon_Slack View Post
No other class has massive nuke spells like Sultar's Terror.

Should warlocks give up their ability to nuke?

You may not like stealth classes, as most people don't. But they exist in all MMO's, for a simple reason. Because like nuking mages, a segment of customers likes to play them.

NGD should make sure Regnum continues to have a viable stealth class.
You seriously mix stuff up here.
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Old 08-15-2010, 10:37 PM   #157
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Quote:
Originally Posted by Gideon_Slack View Post
No other class has massive nuke spells like Sultar's Terror.

Should warlocks give up their ability to nuke?

You may not like stealth classes, as most people don't. But they exist in all MMO's, for a simple reason. Because like nuking mages, a segment of customers likes to play them.

NGD should make sure Regnum continues to have a viable stealth class.
ST is now worse than typhoon. Locks lost their greatest ability of nuking. Camo with instant cast is insane, NGD stated that they dont want this unstoppable run-away stuff by nerfing speedskills. I did not say that i want to remove camo at all or anything but what you suggested is just to much, its still not hard to flee from a fight without the speed (as i said, ambush/fist/dist. shot + camo), why do you want to make it even more easy, less skill depending and frustrating for enemies? I dont think that hunters are meant to be able to flee from almost every situation with a spell like that.
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Old 08-15-2010, 10:42 PM   #158
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Quote:
Originally Posted by _Enio_ View Post
You seriously mix stuff up here.
I don't see how.

In all MMO's there are basic classes. Nuking mage, tank with high hit points, the stealthy rogue, and so on.

As I said above, the basic characteristics of the rogue usually include entering and exiting battle in a stealthy manner.

The only question is how successful he will be in doing that. If it is too hard for other classes to catch him, then the abilities should be nerfed.

This is NGD's solution to over-powered nukes for Warlocks. Instead of taking the nukes away from them, they nerf them downwards (as in the case of Sultar's Terror).

For the Regnum stealth class, however, so far all Hunters know is that speed has been taken away entirely, and not replaced with anything else. Personally, I want to keep playing a viable stealth class in the game, which is why I'm putting forth this perspective.
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Old 08-15-2010, 10:50 PM   #159
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As long as hunters have Camo they will be a stealth class

But having Hunters capable of Camoing instantly is just a horrible thought.

Hunters already have the ability to Pick & Choose there fights they shouldn't have the ability to Run from the fight if things are not going there way.

Like Enio said previously - Evades & Resists should cancel Camo's Cast.
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Old 08-15-2010, 10:51 PM   #160
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Can Knight's pleeeeeeeeeeeease get some small healing skills?
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