08-13-2010, 11:48 PM | #41 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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Chilko infect i like the idea of the Dead eye spell, only the damage is not noticeable as some have said, plus i would like to see in this spell a % per lvl debuff too.
lvl1 - +10 damage - 4AS lvl2 - +14 damage - 8AS lvl3 - +18 damage - 12 AS lvl4 - +24 damage - 16 AS lvl5 - +30 damage - 20 AS This to make more possible intermediary use of the spell, better to have it on 0 or 5 that is the present situation. Well depending on the correction to damage i think mana cost could be reviwed too to pu this spell in something like 120 or 150. Not having range and being a quick damage boost for marks with short cool down i think overall is a great spell. Good Job. |
08-13-2010, 11:53 PM | #42 |
Banned
Join Date: Dec 2008
Posts: 326
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For Dead Eye
I think maybe instead of dmg it should be +range? than marks can combine it with dirty fighting |
08-13-2010, 11:54 PM | #43 |
Pledge
Join Date: Aug 2010
Posts: 20
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Thank You NGD marks asked for an increase in damage, but to have a increase with no drawbacks would be overpowering so you added a AS reduction now marks can chose to hit fast or hard As far as the difference in damage, no biggie, as you said this is just a test so a change to the spell to make the bosst better is still a valid option Comon' guys dont whine that NGD listened and made an attempt to help marks out, is still a test and the fact that a spell with great potential has been added is a testiment on how NGD does pay attention. Once again Great Job.
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08-13-2010, 11:55 PM | #44 |
Baron
Join Date: Jan 2007
Location: United States
Posts: 947
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That's actually a cool idea if it could be implemented correctly.
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
08-13-2010, 11:58 PM | #45 | |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Quote:
Recharged arrows should stop the mana regeneration, imo, not make the mana constantly go down. |
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08-13-2010, 11:59 PM | #46 |
Count
Join Date: May 2007
Posts: 1,452
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The point is that in wars everyone will likely cast it at the same time, so no one will be left behind.
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08-14-2010, 12:01 AM | #47 |
Baron
Join Date: Jan 2007
Location: United States
Posts: 947
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That's going to be difficult when it is going to be an area of 6 now.......
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
08-14-2010, 12:06 AM | #48 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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hey guys
I know that you have issues with: Onslaught Dead Eye Marksmen mana consumption We also have strong debates about this things internally and as you know this is not the final update. let's move on to another topic... like hit chance, evasion & criticals against other players and mobs. evasion has been a major complain by almost every player in the game, please try to test and give us a feedback about this important features modified for this stage. |
08-14-2010, 12:11 AM | #49 | |
Banned
Join Date: Dec 2008
Posts: 326
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Quote:
but also add mana consumption problems for every class to that its just marks have it the worse because usually conjs syn bond barbs and still have to cast areas+heals. anyway From what Ive grind on Amun Ive seen a pretty nice increase in crits when I use point shot. I don't think there has been an increase in crits the farther you are away from a target (or is that not a feature) but with 1k hc I don't think I should get any evades :/ |
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08-14-2010, 12:13 AM | #50 |
Baron
Join Date: Jan 2007
Location: United States
Posts: 947
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My question is:
What exactly does "1000" hit chance stand for? What is the number calculated into?? Concentration, Dex?
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
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