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Old 07-21-2010, 03:34 AM   #15
Minorian
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Quote:
Originally Posted by _Arwen_ View Post
I really like this idea for Conjurers at least. I've always thought aura's were misplaced on conjurers as it forces them into the middle of the army where they can get killed really easily in area chains.

If you decide to take this route though could you at least consider making these skills more like Mass Dispel is now? By that I mean make them ranged areas if you have a target selected and if no target is selected, make the caster the target.

Here are some ideas for converting the current conjurer auras over:

Greater Healing
Ranged area which restores a little health immediately and regenerates some more health over time.

Cooldown: 120s
Range: 20m
Area: 10m

1) 600 HP Instantly, 10HP/second over 10 seconds
2) 600 HP Instantly, 15HP/second over 10 seconds
3) 600 HP Instantly, 20HP/second over 10 seconds
4) 600 HP Instantly, 25HP/second over 10 seconds
5) 600 HP Instantly, 30HP/second over 10 seconds

Mana Pylon
Area to grant surrounding allies an Energy Barrier (note: the barriers would not stack, just override).

Cooldown: 90s
Radius: 6m

1) 500dmg for 15 seconds
2) 500dmg for 20 seconds
3) 500dmg for 25 seconds
4) 500dmg for 30 seconds
5) 500dmg for 35 seconds

Mana Communion
Ranged area that grants instant mana as well as a small trickle of mana to allies affected.

Cooldown: 75s
Range: 20m
Area: 10m

1) 100 MP Instantly, 10MP/second over 15 seconds
2) 150 MP Instantly, 10MP/second over 15 seconds
3) 200 MP Instantly, 10MP/second over 15 seconds
4) 250 MP Instantly, 10MP/second over 15 seconds
5) 300 MP Instantly, 10MP/second over 15 seconds

Protection Dome
Area that grants a small resistance to damage to surrounding allies.

Cooldown: 150s
Radius 6m

1) Resist Damage 10% for 10 seconds
2) Resist Damage 10% for 15 seconds
3) Resist Damage 10% for 20 seconds
4) Resist Damage 15% for 20 seconds
5) Resist Damage 20% for 20 seconds


Just my ideas for replacements to the auras. I'm a conjurer in my heart so maybe these sound extreme to some, but IMO the conjurer is the only healing class so they should be able to do their job...

Sincerely,
Arwen
Love ideas, but I think theyd need revisions. For example I personally would think that GH wouldn't be worth 4 power points, and Id just use it at 1. The proposed GH doesn't increase enough per lvl, bu I still love it.

Everything is good though
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