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Old 07-21-2010, 06:10 AM   #1
El_Naso
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But current effect of GH stacks afaik, doesen't it? It's what makes GH counter extreme situations like an area sweep, also why just making it an instant heal may not cut it, unless it's a high value (1k or so), and I'm not quite sure that's the best idea :/
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Old 07-21-2010, 06:12 AM   #2
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That's why I like Arwen's idea better. It's an instant heal + a regenerative effect. The instant heal on her example needs to be tweaked though. Maybe lower effect on levels 1-4. While the regenerates do not stack, multiple conjurers casting area 600 heals will be very powerful.
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Old 07-21-2010, 07:18 AM   #3
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Quote:
Originally Posted by El_Naso View Post
But current effect of GH stacks afaik, doesen't it? It's what makes GH counter extreme situations like an area sweep, also why just making it an instant heal may not cut it, unless it's a high value (1k or so), and I'm not quite sure that's the best idea :/
100% right....

lets just imagine.... 3 conjus at front doors.... they pre-cast gh.... after that fort defence came out with some area spams. outcome gh saved ppl around including conjus....

but what will happen after next conju nefring.... conju may be unable to cast ie knocked confused and so on...

let me remind, that gh is also one of conju defence, especially joined with karma, steel skin and regnen

gh pre-casts will no longer be possible = bad bad idea

so once again NO for next conju nefring action....

support conjus are so rear soon we will see them only in gallery pictures as extinct class
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Old 07-21-2010, 08:36 AM   #4
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Quote:
Originally Posted by londo79 View Post
100% right....

lets just imagine.... 3 conjus at front doors.... they pre-cast gh.... after that fort defence came out with some area spams. outcome gh saved ppl around including conjus....

but what will happen after next conju nefring.... conju may be unable to cast ie knocked confused and so on...

let me remind, that gh is also one of conju defence, especially joined with karma, steel skin and regnen

gh pre-casts will no longer be possible = bad bad idea

so once again NO for next conju nefring action....

support conjus are so rear soon we will see them only in gallery pictures as extinct class
For sure changing some powers from aura to area would also change their role. Taking the change to Greater Healing, for example, aura heal over time has much different tactical function than area heal burst. I think it's too early to call it a nerf though, it all depends on the specifics of this implementation. It also interlocks with the rest of this upcoming balance change, which seems to be huge.
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Old 07-21-2010, 08:45 AM   #5
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i'm not 100% convinced, i think greater healing is a great spell as it is now, it takes of the hard work (a bit) for a conj in support role, when your in a fort with about 20 ppl and u have only 2 or worse, 1 support conj, it will be very frustrating for that player since he can't heal them al at once, and we all know how bad it gets when ppl don't get healed/mana suplied, so i think greater healing should stay as it is, but that's just my oppinion.

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Old 07-21-2010, 09:37 AM   #6
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I like ideas.
I would rather see conjus fire Mass Regenerate which would give players in 6m around him Regenerate spell on each than some active area with time. Same for healing etc. Knight 360 is also good.
Overall,
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Old 07-21-2010, 09:41 AM   #7
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1. After this greens can farm even more, because they have lot of conjus to spam so its easier to keep winning vs group that is smaller+only few conjus.(like now, but worse)

2. If pylon is removed/altered+gh too, how we can kill our bosses? It'hard enough already.. So after this: greens get 1boss drop per day while rest of us once a week if we are lucky

But if these things wont happen, maybe it's not that bad
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Old 07-21-2010, 09:47 AM   #8
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We have not got significantly more conjus per player than any other realm, we just generaly have the most players of all class's at a war so though we have more conjus, they have more to deal with.

All realms Syrtis included needs these auras at the dragons, but I dont think this is a flat nerf to the auras, just a change to the way they work, they may even be more usefull, now they are not tied to the conju he can cast it then fall back instead of having to hang around in the danger zone.
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Old 07-21-2010, 09:51 AM   #9
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Quote:
Originally Posted by Umaril View Post
but I dont think this is a flat nerf to the auras
Old GH: 60s * 40hp = 2400hp/target with 120s cd left after GH ends
Proposed GH: 600hp + 10s*30hp = 900hp/target with 110s cd left.

Not a nerf you say, huh
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Old 07-21-2010, 09:52 AM   #10
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I agree with proposal, cannot wait to see this!!!
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