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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Brazil
Posts: 622
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Chilko infect i like the idea of the Dead eye spell, only the damage is not noticeable as some have said, plus i would like to see in this spell a % per lvl debuff too.
lvl1 - +10 damage - 4AS lvl2 - +14 damage - 8AS lvl3 - +18 damage - 12 AS lvl4 - +24 damage - 16 AS lvl5 - +30 damage - 20 AS This to make more possible intermediary use of the spell, better to have it on 0 or 5 that is the present situation. Well depending on the correction to damage i think mana cost could be reviwed too to pu this spell in something like 120 or 150. Not having range and being a quick damage boost for marks with short cool down i think overall is a great spell. Good Job. |
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#2 |
Banned
![]() ![]() ![]() Join Date: Dec 2008
Posts: 326
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For Dead Eye
I think maybe instead of dmg it should be +range? than marks can combine it with dirty fighting |
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#3 |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: United States
Posts: 947
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That's actually a cool idea if it could be implemented correctly.
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
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#4 |
NGD·Studios
![]() ![]() ![]() ![]() Join Date: Mar 2006
Posts: 892
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hey guys
I know that you have issues with: Onslaught Dead Eye Marksmen mana consumption We also have strong debates about this things internally and as you know this is not the final update. let's move on to another topic... like hit chance, evasion & criticals against other players and mobs. evasion has been a major complain by almost every player in the game, please try to test and give us a feedback about this important features modified for this stage. |
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#5 | |
Banned
![]() ![]() ![]() Join Date: Dec 2008
Posts: 326
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![]() Quote:
![]() but also add mana consumption problems for every class to that its just marks have it the worse because usually conjs syn bond barbs and still have to cast areas+heals. anyway From what Ive grind on Amun Ive seen a pretty nice increase in crits when I use point shot. I don't think there has been an increase in crits the farther you are away from a target (or is that not a feature) but with 1k hc I don't think I should get any evades :/ |
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#6 |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: United States
Posts: 947
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My question is:
What exactly does "1000" hit chance stand for? What is the number calculated into?? Concentration, Dex?
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
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#7 |
Apprentice
![]() Join Date: Feb 2008
Posts: 81
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I still think mobs evade and hit chance should be reduced a lot more.
Grinding is supposed to be easier at higher levels but take longer, at the moment, its hard because of evades/resists and its a huge amount of experience to get up anyway ![]()
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Bardar - 41 - Barbarian - HORUS |
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#8 |
Baron
![]() ![]() ![]() ![]() Join Date: May 2009
Posts: 747
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Tested marks crits against a knight.
22.5% critical hit chance in the character sheet, after buffs. 21/74 hits were critical. (28%) Seems like a big difference, but it's a small test. Not sure if that's significant. What worries me more is that on the live servers I can get around 75% crit chance with a marksman, shooting from max range. For the majority of marksmen this will increase their critical hits, but for the ones who skilled and used their range to get crits it's quite the nerf. crits on live servers: ![]() |
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#9 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Posts: 1,452
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Well, mob evades are still too high, even the 'white' ones have huge evade streaks.
On players now stuff is clearer, formula is not messy, criticals are crystal clear now.. Everythings nice. So yeah, not a whole lot to comment, stuff improved, its more intuitive and less random, and will improve our repertoire of useful skills. Im worried about the +MISS CHANCE skills, even the font you guys use to mark missed hits is outdated, will these skills get changed?
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#10 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Complaints about hit chance? Well, it's still not a huge issue when you've just got 20% of your hit chance... Extremely high hit chance on the other hand is working a bit better, at least it feels like I'm hitting more often through escapist with eagles eye and 95 conc/ 125 conc
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