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General discussion Topics related to various aspects of Champions of Regnum |
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#1 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Complaints about hit chance? Well, it's still not a huge issue when you've just got 20% of your hit chance... Extremely high hit chance on the other hand is working a bit better, at least it feels like I'm hitting more often through escapist with eagles eye and 95 conc/ 125 conc
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#2 |
Banned
![]() ![]() ![]() Join Date: Dec 2008
Posts: 326
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Well I play a lvl 45 barb with 1.2k mana I can say that managing mana is much easier on barb than on marks. And thats with using buffs and spells
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#3 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Yeah, I know what you're referring to...
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But the effect of recharged arrows is great, giving it as a "passive" would be quite imbalanced. The effect of this spell justifies the mana consumption. Less mana cost would just make it overpowered. (mana regeneration just for marks counts as less mana cost :P) Anyway... Cold blood, dirty fight + death sentence = 900 dual shot again, feels nice, but I don't think I'll level cold blood. The crit chance system is really great, the change in hit chance isn't that revolutionary, though. It feels like you just cut it down a bit in general, and in some matters a bit more, like normal mobs and players without finesse & co. But extremely low hit chance still has got almost the same effect on amun and any other server... |
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#4 |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Have you actually actively played marks, hunter and barb in war? it should be obvious what difference i am referring to if so..
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