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Old 08-14-2010, 12:42 AM   #1
Seher
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Complaints about hit chance? Well, it's still not a huge issue when you've just got 20% of your hit chance... Extremely high hit chance on the other hand is working a bit better, at least it feels like I'm hitting more often through escapist with eagles eye and 95 conc/ 125 conc

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Originally Posted by _Enio_ View Post
As Hunter, Knight and Barb you can play in a way conserving and gaining mana in fight by cutting down the spells/buffs you cast while concentrating on normals.
Yeah, cutting down to 2 spells / minute (which is more than comparable to the damage boost of recharged arrows, in fact recharged arrows are far better)
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Old 08-14-2010, 12:54 AM   #2
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Originally Posted by Seher View Post
Yeah, cutting down to 2 spells / minute (which is more than comparable to the damage boost of recharged arrows, in fact recharged arrows are far better)
Well I play a lvl 45 barb with 1.2k mana I can say that managing mana is much easier on barb than on marks. And thats with using buffs and spells
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Old 08-14-2010, 01:10 AM   #3
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Yeah, I know what you're referring to...

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Originally Posted by TheMessenger View Post
Well I play a lvl 45 barb with 1.2k mana I can say that managing mana is much easier on barb than on marks. And thats with using buffs and spells
Of course, as you can easily "switch your mana consuming spells off", use less spells, while recharged arrows aren't that flexible. (oh, and marksmen have not very cheap spells additionally, but let's assume the marksman doesn't use them to save mana)
But the effect of recharged arrows is great, giving it as a "passive" would be quite imbalanced. The effect of this spell justifies the mana consumption. Less mana cost would just make it overpowered. (mana regeneration just for marks counts as less mana cost :P)

Anyway... Cold blood, dirty fight + death sentence = 900 dual shot again, feels nice, but I don't think I'll level cold blood.
The crit chance system is really great, the change in hit chance isn't that revolutionary, though. It feels like you just cut it down a bit in general, and in some matters a bit more, like normal mobs and players without finesse & co.

But extremely low hit chance still has got almost the same effect on amun and any other server...
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Old 08-14-2010, 01:09 AM   #4
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Originally Posted by Seher View Post
Yeah, cutting down to 2 spells / minute (which is more than comparable to the damage boost of recharged arrows, in fact recharged arrows are far better)
Have you actually actively played marks, hunter and barb in war? it should be obvious what difference i am referring to if so..
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