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Old 08-15-2010, 11:12 PM   #1
doppelapfel
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Originally Posted by Gideon_Slack View Post
One of the problems with the Hunter class in Regnum is that they get too many defensive buffs from the Evasion tree.

In most other games, the stealth class is far more squishy than the Regnum hunter. Entering combat for them is a very high risk thing, so they need the stealth escape skill.

My Hunter is currently set up like a stealth class from another game. My only points in Evasion are Mobility 4 and Low Profile 3 (though I agree Low Profile needs a nerf). With this build, I have to rely on speed instead of Acrobatic or Evasive Tactics for defense.

I play this way because I find it fun. If I have to go Acrobatic or Evasive for defense, then I'm afraid I'll lose half the identity of my class.

And for stealth escape skills, they obviously should not be at the same level as the ones that help set up an encounter. Most others game set them at just a fraction of the basic stealth skill -- risky, but enough to get away some portion of the time.
This is Ro no any other game. NGD does not have to steal every aspect of other mmos like some ppl seem to think. You have the ability to use defense spells, if you dont do it, dont complain about needing other things instead. In RO hunters are not the stealth class you know from game xx, accept this. Here they maybe have more defense, more dmg, dunno, it can be balanced this way, no need to make it the same as in the games you play.
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Old 08-15-2010, 11:53 PM   #2
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Originally Posted by doppelapfel View Post
This is Ro no any other game. NGD does not have to steal every aspect of other mmos like some ppl seem to think. You have the ability to use defense spells, if you dont do it, dont complain about needing other things instead. In RO hunters are not the stealth class you know from game xx, accept this. Here they maybe have more defense, more dmg, dunno, it can be balanced this way, no need to make it the same as in the games you play.
To me though, that's only half a stealth class. A class' identity includes both offensive and defensive capabilities; for example, the knight and his shield.

If the Hunter's defense is based solely on the Evasion tree, then that part of his identity is no different than a Marksman. And even the Marksman has subclass specific defensive abilities like Strategic Position in the Aiming Mastery Tree.

Why can't the Hunter also have subclass specific defense? (I really hope NGD will deliver this as we learn more about the update).
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Old 08-16-2010, 12:18 AM   #3
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To me though, that's only half a stealth class. A class' identity includes both offensive and defensive capabilities; for example, the knight and his shield.

If the Hunter's defense is based solely on the Evasion tree, then that part of his identity is no different than a Marksman. And even the Marksman has subclass specific defensive abilities like Strategic Position in the Aiming Mastery Tree.

Why can't the Hunter also have subclass specific defense? (I really hope NGD will deliver this as we learn more about the update).
Hunters abilities are pet taiming, scouting and camo. Guess you know that. Do we have to drop pets and scout, add more defense and make hunters like the stealth class you know from other games to satisfie you or what?
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