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Old 08-16-2010, 07:37 PM   #1
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Originally Posted by Gabburtjuh View Post
so it should get nerfed because hunters have 6 seconds of OPness for around 800 mana?
If a Hunter comes out of Camouflage right behind you, you'll be dead in 4 seconds. Also, every class has mana problems, it's called you use your mana wisely and think about what spells to use.

There's a big imbalance with the Archer class, especially the Hunter subclass. If you give them a good spell, they'll be too strong. Nerf the other spell, they'll be the worst class. Hunters need a bigger rebalance fix than any other class right now.

In my opinion, since Hunters are the defensive class they should have more spells to help other allies. But of course nowadays everyone only thinks about themselves and their big damage. It's RvR, time to help your allies and work with them and not only think about yourselves. I believe NGD should look into this, specially for the Hunter class.
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Old 08-16-2010, 07:46 PM   #2
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Quote:
Originally Posted by Raindance View Post
If a Hunter comes out of Camouflage right behind you, you'll be dead in 4 seconds. Also, every class has mana problems, it's called you use your mana wisely and think about what spells to use.

There's a big imbalance with the Archer class, especially the Hunter subclass. If you give them a good spell, they'll be too strong. Nerf the other spell, they'll be the worst class. Hunters need a bigger rebalance fix than any other class right now.

In my opinion, since Hunters are the defensive class they should have more spells to help other allies. But of course nowadays everyone only thinks about themselves and their big damage. It's RvR, time to help your allies and work with them and not only think about yourselves. I believe NGD should look into this, specially for the Hunter class.
+1billion!!!!!!!
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Old 08-16-2010, 07:59 PM   #3
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+1
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Old 08-16-2010, 08:03 PM   #4
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+1

It doesn't matter the mana cost. Just because you sacrifice 800 mana doesn't mean you have a right to be OP.
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Old 08-16-2010, 08:36 PM   #5
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I really want this supporting function
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Old 08-16-2010, 08:39 PM   #6
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I can handle if a hunter is only OP for 6 secs with all the mana and spells they have to expend. It will take more skill to play the class than currently, and you can "usually" stay alive for more than 6 seconds.

Not many people are taking resists/evades into account either... along with hp being increased.....

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Old 08-16-2010, 08:40 PM   #7
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back to balance discussion maybe?

NGD im interested why exactly we need to have that amount of base resists in this game. Its hilarious sometimes how many you get and you have no real way to work against it..
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Old 08-17-2010, 12:31 AM   #8
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Originally Posted by _Enio_ View Post
back to balance discussion maybe?

NGD im interested why exactly we need to have that amount of base resists in this game. Its hilarious sometimes how many you get and you have no real way to work against it..
All the more reason we need to have a Spell Focus value in our character window, so we can see an effectual shift in the formula based in different gear and builds.

We can build towards it with more repeatable results. But currently, resists are far too frequent and haphazard--no rhyme or reason to how they work or when.
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Old 08-17-2010, 06:24 AM   #9
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Quote:
Originally Posted by Raindance
Also, every class has mana problems, it's called you use your mana wisely and think about what spells to use.
On my warlock, SS is a pretty constant supply of mana. Even without SS, I rarely run out of mana. On my hunter, I can kill someone before losing more than 75% of my mana. Even as a knight, you can do pretty well using a small amount of mana.

But how do you use your mana wisely? Dying? If I don't buff on my barb, I die fast and I do around 500 normals, which isn't gonna kill anybody. If I do, I use up over half of my mana. On my marks, I can normal people to death (still using half my mana in a few minutes), but it's fucking boring as hell. Do you enjoy it? Do you think marksmen should be there to do nothing more than stand on a fort wall and shoot normals at people? Because I, and I'm pretty sure most marksmen, don't. Mana usage in Regnum for about half the classes is broken. CCs are broken. Resists and evades are broken.
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Old 08-17-2010, 06:26 AM   #10
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Chilko can we move into a less CC-centric and DPS dependent gameplay and increase the effects of performance debuffs (like -HC, -AS, -CS, -ststs)?

That should add more tactics to the game too.
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