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General discussion Topics related to various aspects of Champions of Regnum |
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#1 | |
Initiate
![]() ![]() Join Date: Apr 2010
Posts: 234
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There's a big imbalance with the Archer class, especially the Hunter subclass. If you give them a good spell, they'll be too strong. Nerf the other spell, they'll be the worst class. Hunters need a bigger rebalance fix than any other class right now. In my opinion, since Hunters are the defensive class they should have more spells to help other allies. But of course nowadays everyone only thinks about themselves and their big damage. It's RvR, time to help your allies and work with them and not only think about yourselves. I believe NGD should look into this, specially for the Hunter class. |
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#2 | |
Pledge
Join Date: Nov 2009
Location: U.S.A
Posts: 31
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#3 |
Banned
![]() ![]() ![]() ![]() Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
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+1
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#4 |
Apprentice
![]() Join Date: Jun 2010
Location: Central Island
Posts: 55
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+1
![]() It doesn't matter the mana cost. Just because you sacrifice 800 mana doesn't mean you have a right to be OP.
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Aasiora(conjurer) | Aari (knight) |Iraa (warlock) |
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#5 |
Banned
![]() ![]() ![]() ![]() Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
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I really want this supporting function
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#6 |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: United States
Posts: 947
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I can handle if a hunter is only OP for 6 secs with all the mana and spells they have to expend. It will take more skill to play the class than currently, and you can "usually" stay alive for more than 6 seconds.
Not many people are taking resists/evades into account either... along with hp being increased..... ![]()
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
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#7 |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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back to balance discussion maybe?
NGD im interested why exactly we need to have that amount of base resists in this game. Its hilarious sometimes how many you get and you have no real way to work against it.. |
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#8 | |
Baron
![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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We can build towards it with more repeatable results. But currently, resists are far too frequent and haphazard--no rhyme or reason to how they work or when.
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Μολὼν λαβέ
Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
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#9 | |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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But how do you use your mana wisely? Dying? If I don't buff on my barb, I die fast and I do around 500 normals, which isn't gonna kill anybody. If I do, I use up over half of my mana. On my marks, I can normal people to death (still using half my mana in a few minutes), but it's fucking boring as hell. Do you enjoy it? Do you think marksmen should be there to do nothing more than stand on a fort wall and shoot normals at people? Because I, and I'm pretty sure most marksmen, don't. Mana usage in Regnum for about half the classes is broken. CCs are broken. Resists and evades are broken. |
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#10 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Chilko can we move into a less CC-centric and DPS dependent gameplay and increase the effects of performance debuffs (like -HC, -AS, -CS, -ststs)?
That should add more tactics to the game too.
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I N Q U I S I T I O N
On Regnum Sabbatical |
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