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Old 08-14-2010, 06:34 PM   #1
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Originally Posted by Kyrottimus View Post
I was testing the Crit-Chance % in the char window (great addition btw, it adds a new layer of understanding for characters) and I discovered that Conc still isn't as weighted as I think it should be.

On my barb, (who is nordo, +5 more conc than Utghars and Dwarves), I have base Concentration of 65. With that, my crit-chance is 17.5%. With a +2 conc ring it goes up to 17.8%.

A level 50 Utghar barb with 60 base Concentration has crit-chance of 17.1% or 17.2% (I think).

In testing, the difference is so minuscule that it's still almost not even worth it. Whereas in testing 5str and 5const difference for a warrior matter a lot.

But what we still don't see is a spell-focus rating in the character window. Show that value in the character window and I think weight Concentration a little more heavily towards hit-chance, crit-chance and spell focus (so the +5 makes up for Nordo's loss of base 5str and 5const), because right now the 5 extra base conc seem to make no difference at all.

I originally picked Nordo because I wanted to make a well-rounded barbarian, one with a good mix in base stats, core foundation and versatility.

I think Concentration, for all classes, should be weighted a little more per added point.

Thanks.

17.5%!

My barb has 60 points of concentration and i have a 14.2 crit chance O_o.
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Old 08-14-2010, 06:44 PM   #2
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17.5%!

My barb has 60 points of concentration and i have a 14.2 crit chance O_o.

Wep quality also has something to do with it, for example I have 50 Conc and 16.8 crit chance. With Eve hammer (Master +33)
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Old 08-14-2010, 06:55 PM   #3
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Originally Posted by Umaril View Post
Wep quality also has something to do with it, for example I have 50 Conc and 16.8 crit chance.
It doesnt affect it that much, each 'quality' step is about 0.2 crit chance.

My normal mace is 14, my enhanced swords and axes are 14.2, and my great spear is 14.4

So there should be only a 0.2 diffence, unless the final quality as a uber modifier instead, but that would make all the other worthless.
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Old 08-14-2010, 07:11 PM   #4
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Hi all.

I discovered something which looks like a bug.

I have beastmaster gauntlets of fine steel (great) which give +1 concentration and +21 hit chance...

Without wearing them, my hit chance is 405 and my critical chance 14.2%.
Wearing them, it goes to 492 and 16.5%, which is wrong imo...

1 concentration gives arround 4hc and 0.1% so it should total add like 26 hc and 0.1%. Not 87 hc and 2.3%...

I am sure the problem is caused by them, cause i have tested all my items separately...
Mira tried them too, same "wrong" results...

Thx
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Old 08-14-2010, 07:17 PM   #5
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Yeah i just noticed that, the hitchance, not just hitchance bonus on items has now a HUGE effect.

They are really worth something, and are not imba, its awesome!, my test got those results because my weapons has 10, 12 and 14 hitchance
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Old 08-14-2010, 07:20 PM   #6
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I can't beleve I sold my tenax gaunts for 350 mags D:
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Old 08-14-2010, 07:21 PM   #7
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Ahh I didnt know HC also effected Crit chance, must be my +22 hc gauntlets then.

14.6% without 16.8% with.
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