Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-02-2017, 05:18 PM   #10
Kimahri_Ronso
Baron
 
Kimahri_Ronso's Avatar
 
Join Date: Jan 2011
Location: Arborea
Posts: 649
Kimahri_Ronso is on a distinguished road
Default

Quote:
Originally Posted by Adrian View Post
Why do we keep Haven like it is and we don't merge it with Ra?

We don't find it as a solution. We see it more like a last resort, and a bad one. Haven is unique, it is a smaller and quieter world that used to have decent activity with smaller numbers than Ra. This is something a lot of users prefer and that some others preferred.
Regarding your next question in your post (Why it seems dead now?), I wanna ask you something:

Did you think about it someday why it is dead now (most of the time)?

It does not seem dead, it is dead, completely. At European mornings there's hardly on anyone, if one realm has 5+ on they will go and "try" to invade the other realms then log off after failing.
Why? Because they cannot do anything else but that. Not enough people on to do WZ bosses, not enough people on to kill dragons, not enough materials to craft the same old items, not enough enemy on to earn some WMC.
That is all you can do as a player, no solo missions, no other things that you can do without a zerg.
I personally don't bother to log in because I know if I log in, all I can do is waiting at cs because not enough players for TDM or not enough enemy on to get a nice fight with and / or earn some WMC.

There should be rewards for logging in each day, there should be daily solo quests with rewards, there should be things that you can do ALONE, when no one else or not many on. Then it'd be worth to log in for me every day.
The reward options are endless, magna, WMC, Champions coin, Boss gear fragments or dragon gear fragments that can be assembled to obtain the original drop, even dragon weapon materials, really, you only need to use your imagination....

Quote:
Originally Posted by Adrian View Post
But NGD is at fault. They don't bring players, the game is boring!

We can't bring players to a game that fails retention on the first levels.

Ra, with the same updates, same gameplay and same content keeps its population stable (counting out ex-Haven players). Not only because there is more population, but because people feel we're going good even if we do it slowly.
You can't bring new players to the game because there are no mobs to kill (low numbers and even lower respawn time, even for Haven), no quests to take after a certain level, no quests that give significant XP, leveling in war is still hard, players from LV30 right until LV55 should get free gear every 5th LV, XP distribution is broken ( you get nothing even after using a LV5 power ), you shoud get the reward for the smallest effort you do, low or high LV shouldn't matter at all....Some things that made it impossible for me to restart again on RA.

Let's be honest, your levelling system sucks. You should be able to get to the maximum level only by doing quests within a few weeks (1-3), your premium items are outdated, focused on one thing only: the slow and painful leveling of a new player and the will to reach the WM status.
XP, WMC and Gold boosters, mounts with the same speed and equipment boxes.
If you, as a low lv player don't want to run from Skollheim to Gokstadt to do a letter task that gives 4k XP when you need 80k to get to the next lv, you can buy a mount and a XP boost then start to kill mobs if you have patience enough to find enough yellow mobs that give more XP instead...Not the way.

You should add new items such as emotes, weapon skins, new scrolls, new mounts with different speed, involve crafting too, there are endless options other than XP scrolls and diamond boxes.
Make it possible to reach the maximum level fast and easy, doing quests only, then build on that player base (Lv60) when it comes to the premium items and stop forcing newcomers to buy things to get to the max LV by using premium items....Should be the way imho. There would be more new players in-game I think.


Quote:
Originally Posted by Adrian View Post
Ok ok, enough of feeling sorry for yourselves. What will yo do now?

As I said, we are facing a month of bugfixing and later on we will have a Roadmap for the rest of the year. In order to bring new users to the game we need to make the first levels enjoyable. How? With the best thing this game has: RvR. Squid Island needs objectives like the real Warzone but not as complete, of course: you will have to want to get to the higher tiers of the gameplay.
About time to start fixing some bugs, you keep adding new content but mostly forgetting about the bugs...Giving more work for yourselves in general, more content = more bugs (wouldn't be the case if there wasn't any unfixed bugs ).

I hope years-long exiting ones will be fixed too, the most annoying one for me is still the one when you lose an attack cycle because, the spell you were trying to use was on CD, you didn't have enough mana to use the spell that was on CD, the target has moved out of range while you were trying to use the power for which you didn't have enough mana...Or the target finally was in range, so the casting of the power has started, but suddenly the target has moved outta range, the mana was consumed and the spell went to CD, but the spell did not land on the target.

About clans, there should be more than just the so called clan chest, there should be clan powers, such as passive STR/INT/DEX bonus for being part of a clan, there should be clan missions, well rewarded clan missions and some kind of new title system, with each achievement acquired for a certain condition reached in-game, you should get a new rank with a nice reward of course.

One last thing about the Squid Island and the "RvR" for low(er) levels, imho RvR is endgame content, unless you have a big group of low levels that are willing to play RvR among themselves...Without enough players it will not work for newbies.

^^Fast leveling by quests to LV60 > Solo missions for every player > rewards for daily log in > new premium items for lv60, would be my way

PS: Sorry for the rude parts, always saying what I'm thinking, noticed by re-reading
__________________
A voice from the past. Faded.
Kimahri_Ronso no ha iniciado sesión   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:51 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved
 
Loading...