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General discussion Topics related to various aspects of Champions of Regnum |
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#10 | |||
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2011
Location: Arborea
Posts: 649
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Did you think about it someday why it is dead now (most of the time)? It does not seem dead, it is dead, completely. At European mornings there's hardly on anyone, if one realm has 5+ on they will go and "try" to invade the other realms then log off after failing. Why? Because they cannot do anything else but that. Not enough people on to do WZ bosses, not enough people on to kill dragons, not enough materials to craft the same old items, not enough enemy on to earn some WMC. That is all you can do as a player, no solo missions, no other things that you can do without a zerg. I personally don't bother to log in because I know if I log in, all I can do is waiting at cs because not enough players for TDM or not enough enemy on to get a nice fight with and / or earn some WMC. There should be rewards for logging in each day, there should be daily solo quests with rewards, there should be things that you can do ALONE, when no one else or not many on. Then it'd be worth to log in for me every day. The reward options are endless, magna, WMC, Champions coin, Boss gear fragments or dragon gear fragments that can be assembled to obtain the original drop, even dragon weapon materials, really, you only need to use your imagination.... Quote:
Let's be honest, your levelling system sucks. You should be able to get to the maximum level only by doing quests within a few weeks (1-3), your premium items are outdated, focused on one thing only: the slow and painful leveling of a new player and the will to reach the WM status. XP, WMC and Gold boosters, mounts with the same speed and equipment boxes. If you, as a low lv player don't want to run from Skollheim to Gokstadt to do a letter task that gives 4k XP when you need 80k to get to the next lv, you can buy a mount and a XP boost then start to kill mobs if you have patience enough to find enough yellow mobs that give more XP instead...Not the way. You should add new items such as emotes, weapon skins, new scrolls, new mounts with different speed, involve crafting too, there are endless options other than XP scrolls and diamond boxes. Make it possible to reach the maximum level fast and easy, doing quests only, then build on that player base (Lv60) when it comes to the premium items and stop forcing newcomers to buy things to get to the max LV by using premium items....Should be the way imho. There would be more new players in-game I think. Quote:
![]() I hope years-long exiting ones will be fixed too, the most annoying one for me is still the one when you lose an attack cycle because, the spell you were trying to use was on CD, you didn't have enough mana to use the spell that was on CD, the target has moved out of range while you were trying to use the power for which you didn't have enough mana...Or the target finally was in range, so the casting of the power has started, but suddenly the target has moved outta range, the mana was consumed and the spell went to CD, but the spell did not land on the target. About clans, there should be more than just the so called clan chest, there should be clan powers, such as passive STR/INT/DEX bonus for being part of a clan, there should be clan missions, well rewarded clan missions and some kind of new title system, with each achievement acquired for a certain condition reached in-game, you should get a new rank with a nice reward of course. One last thing about the Squid Island and the "RvR" for low(er) levels, imho RvR is endgame content, unless you have a big group of low levels that are willing to play RvR among themselves...Without enough players it will not work for newbies. ^^Fast leveling by quests to LV60 > Solo missions for every player > rewards for daily log in > new premium items for lv60, would be my way ![]() PS: Sorry for the rude parts, always saying what I'm thinking, noticed by re-reading ![]() |
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