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Old 07-20-2010, 09:29 PM   #1
chilko
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Default Radical idea about auras.

Auras are one of the distinctive features in Regnum.
but Auras are a pain...
  • They cost too much processing time on the server (the 3 aura limit is in place because that's one of the reasons for the server to cry during an invasion.
  • They are too lazy and undefined as it doesn't matter when you use it but how you move and it's difficult to understand when and if you are going to be affected (even more so considering the 3 aura limit rule)
  • They make players pile together, making flanking and other tactical maneuvers more difficult or worse making these groups of players easy targets for area nukes such as Terror.

so...

We are looking into keeping only some of the auras that are interesting such as mana communion or some of the high end knight auras (which will be going back to a circular area)

and,

make the other auras more like instant area spells...

This means that in order to cast let's say Major heal, a counjurer would need to go and press a button instead of just being there. This decision alone makes it much more tactical in terms of where and where do the area heal.

by doing this we could be able to take the area limit to 4 (we will only have 4 assist auras in the game) and all of these new area effect spells could pile on top of those auras (opening multiple interesting group/buff dynamics)

what do you guys think?

Last edited by chilko; 07-20-2010 at 09:46 PM.
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