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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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Please remember there is a very thin line between difficult to play, and purely frustrating.,
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
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#2 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Posts: 1,452
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Well, im concerned about whirlwind, or however its written (last skill of two hand mastery)
Its an aura, and on top on that the armor increase and fixes have rendered it useless. Thoughts on that? Also, what about onslaught? Any changes to it? Also, the attributes? They are almost useless, pure bonuses are very superior to even the highest of the attribute bonuses, thoughts on reducing the weapon fixed base numbers and increasing the attribute influences? (note i did not mention weapon bonuses, just the base values) Same with medium and fast weapons, not efficient, both damage and skill wise due to the global cooldownm and the damage isn't very intuitive either, due to the variation of the attribute weights.
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#3 | ||
Baron
![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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![]() Quote:
Whirlwind has always had very limited applications that would allow it to be practical. With higher armor values the fixed damage set on whirlwind will render it obsolete and a waste of skill points. Why not up the damage by 100 dmg blunt/slash (each) or just add a % of weapon damage into it per tick rate as well? Also maybe give it a slight -const debuff to those enemies in the effected area? Quote:
But at the very least the mana reduction is a must.
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
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#4 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Posts: 1,452
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Athor proposed a -25% movement speed effect.
Actually it could just be replaced by a more powerful or efficient area. We already have shockwave, that its like all the 180º areas but better. You could do the same to whirlwind, an bigger area, or cheaper, or reloads faster, something like that. Cheap and lazy, but its a safe option.
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#5 |
Master
![]() ![]() ![]() Join Date: Jul 2009
Posts: 335
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Chilko why are heal self and heal ally separate spells? Can't it work like dispell (cast on self if no target selected)?
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#6 | |
Apprentice
![]() Join Date: Dec 2008
Posts: 98
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![]() In all seriousness though, I'd love to see this as well however they'd need to give us a shortcut key to de-select all targets since thats the hardest part of self dispel right now. If you're not careful and drag your hand a bit while de-selecting it turns into mouse-turn and you don't de-select your target ![]()
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#7 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Posts: 1,452
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Or maybe because you should spend extra points if you want to do both \*/
Plus its tricky to deselect, and it could result in frustration. You cant cast this on the enemy.. lala...
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