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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2009
Location: Canada
Posts: 714
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After several pvp's with Archers
A Hunter needs escapist to be able to take a Barb on - since they don't have dominate speed anymore it's easy game for a barb to kill a hunter Escapist doesn't work anything like Sotw in terms of success Remember old sotw wasn't op because of the Resistance to Spells & Normals - it was the speed that put it over the edge Hunters have no speed anymore With Sotw Escapist Cold Blooded Tricks Ensare - a hunter has to learn to conserve there mana if they want to win a fight. simply buffing Sotw Escapist & Cold blooded right off the start of a fight will get them killed
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Ramsli Klutu ![]() |
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#2 | |
Master
![]() ![]() ![]() Join Date: Sep 2008
Location: Canada
Posts: 264
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It would be like saying Barbs no longer have to rely on high offense to win, but instead defensive buffs. People would rightly go ballistic -- that's no longer a Barbarian, the class they signed up to play. Same with Hunters having speed taken away and replaced with purely defensive buffs like SotW and Escapist (which were once both speed buffs). Like has been said elsewhere, those who view Regnum as an E-sport will just find a build that works, even if it's not consistent with the class' identity. But those who like the "virtual world" aspect are left wondering what happened.
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Bartle Test of Gamer Psychology |
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#3 | |
NGD·Studios
![]() ![]() ![]() ![]() Join Date: Mar 2006
Posts: 892
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We are trying to make the hunter class something that is more resembling of its actual leit motif class (ranger, scout, assassin) not a god like mess (that has the best defense, invisibility and also may carry a pet). |
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#4 | |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Brazil
Posts: 622
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#5 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Posts: 1,452
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Are there still plans to add crossbows?
I was dissapointed when i seen than marksmen had more in common with mages than with war engineers ![]()
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⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺ |
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#6 | |
Baron
![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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![]() Seriously, I think that archers in general needed a lot of scrutiny in regards to their base attributes. Hunters especially needed a reformat. And so far, I think the general direction for them is better. While no two people will ever see 100% eye to eye on everything, in this update, this instance regarding hunters, after playing mine a bit, I am overall feeling it will be a step in the right direction for balance and for hunters as a whole. Regarding Marksman, I think (if in the near future, after hunters, you put your tweaking-caps on to focus on them), they need some scrutiny as well--in the regard of "making this class more fun to play". For starters, their mana-consumption should be looked at as well as some of their sub-class specific abilities. I also hope you're not done with Barbs (or knights too, for that matter). I would be remiss to hang up my (biased) position as an advocate for Barbarians (and warriors in general), but I do have to recognize improvements when I see them, and regarding Hunter, I see steps in the right direction. If hunters will truly have to choose between using a pet and using camo, then so far the balance feels right for them. I am a little tentative regarding the loss of their speed. I still would return old escapist to its former function.
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Μολὼν λαβέ
Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
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#7 | |
Initiate
![]() ![]() Join Date: May 2007
Posts: 135
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Since you're a fort-hunter, you're probably used to attacking out of camo and using your speed to get away. You have been given plenty of tools to attempt the same thing: low profile, sotw, escapist, ambush, dist shot, caltrops, hinder, etc. All you need to do is not use all your mana and you have a chance at a hit and run. I'll guess that you currently have max mobility and max wild spirit so that no one can catch you. I agree that this is fun, but it is completely unfair that you're able to approach the battle unseen, attack, then get away without any risk of being killed. If you want to give hunters some love to take the sting out of the update, many would love to have tracking fixed (so that it at least shows the closest enemies instead of the farthest.) |
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