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General discussion Topics related to various aspects of Champions of Regnum |
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#1 | |||
Count
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Running is lame :P (Couldn't resist) Quote:
Any longer CC can drive gameplay a bit more to pre-determined fights, and I fear that 6 seconds knock down are still not enough to compensate for the increase of speed and mobility in Regnum. Quote:
Entering and exiting doors needs a cast time then, for sure. I mean, this infinite popping in, popping out, etc, is just annoying bullshit anyway. A nice cast time (1-3 seconds, don't know, what's the best there is something just experience can show) you can interrupt wouldn't hurt anyone and stop it.
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#2 | |||
Initiate
![]() ![]() Join Date: Jun 2010
Posts: 130
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short CCs (including areas) will not create strong momentums, so larger armies willl eventually win. And this would be a death sentence for a game, whose parties can´t be balanced for numerical strength. Quote:
![]() Another one is that it is possible to alienate customers. A door cast time would be a good thing by the way. I think 6 seconds are enough. Or more situational Anti-CC spells (see Links)... This would reward skillfull playing.
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If you want to change something, everybody will complain. So do nothing? Wrong! That´s the only case they will complain even more ![]() |
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