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Old 07-22-2011, 08:25 AM   #1
Seher
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I said excessive treehugging. I don't care about 5 seconds behind a tree, not even 10, but
Quote:
Originally Posted by The_Krome_Dragon View Post
As for the vry long duration spells(darkness,confuse,slow) mabey make their max duration 25 secs.
25 seconds confuse means 25 seconds treehugging, and that's too much.

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Originally Posted by The_Krome_Dragon View Post
I agreee that CC needs lower duration, but 2/4 secs is way too low for the knock to be usefull/worthwhile.
Why? You stop your enemy from moving for 2 seconds, that's e.g. 2 seconds ivy, and you stop your enemy from attacking, that's e.g. 2 seconds beetle swarm, and you stop your enemy from dispelling, buffing, etc., 2 seconds dizzy. Additionally you remove all blocking etc for those two seconds. You still deal 100% weapon damage and hence don't lose DPS when casting this. 4 different effects (5 when counting damage), and a spell applying all of them one after another would be quite overpowered. I know, they aren't so strong when applied at the same time because dizzy and cannot attack more or less cause the same to different classes, but even without it: 6 seconds, two of which disable movement, 2 any kind of attack and spell and the last two reducing resistance, blocking and evading to zero. Not weak at all.
And that's a 2 seconds one, not talking about 4.

Quote:
Originally Posted by The_Krome_Dragon View Post
3-4-5-6 secs would be alot better bec they wouldnt be death sentences anymore
6 seconds knock down IS a death sentence when a barbarian is near. Not for fully buffed marksmen, not for knights, but still for most of the classes it most of the time is.

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Originally Posted by The_Krome_Dragon View Post
BoW max= 8-9 secs
Dizzy needs to be revamped completely, imo. It's a cannot attack for mages, just worse as they can't dispel it! How would a barbarian feel with 9 seconds beetle swarm? (Oh and talking about what dizzy means to some classes - know what confuse does to conjurers? What about 35 seconds beetle swarm? Nice, eh?)
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Old 07-22-2011, 08:42 AM   #2
HidraA
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A second solution at all of this time reduction of CC can be dmg nerf or armor enhange.

But cold down adjustment is a must to avoid circle of CC from one person.Also number of CC/class.

To explain:
-Lowering dmg will keep alive more a guy even he is on CC effect.

Effects of this two solutions:
-Lowering time of CC will make combat more fast.
-Lowering dmg will make combat more slow.

In a RvR situation CC time reduction has a better effect because SUM of dmg that you recive/time can be lower because not many enemys have time to rich you when you are far and you are down for low time.
In a RvR situation with dmg nerf dmg can be lower(depend of adjustment)...but for sure if time of CC is highter more enemys have time to spot and hit you.
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