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General discussion Topics related to various aspects of Champions of Regnum |
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#1 | |||
Count
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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I said excessive treehugging. I don't care about 5 seconds behind a tree, not even 10, but
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And that's a 2 seconds one, not talking about 4. ![]() Quote:
Dizzy needs to be revamped completely, imo. It's a cannot attack for mages, just worse as they can't dispel it! How would a barbarian feel with 9 seconds beetle swarm? (Oh and talking about what dizzy means to some classes - know what confuse does to conjurers? What about 35 seconds beetle swarm? Nice, eh?)
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#2 |
Banned
![]() ![]() ![]() ![]() Join Date: Dec 2009
Posts: 843
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A second solution at all of this time reduction of CC can be dmg nerf or armor enhange.
But cold down adjustment is a must to avoid circle of CC from one person.Also number of CC/class. To explain: -Lowering dmg will keep alive more a guy even he is on CC effect. Effects of this two solutions: -Lowering time of CC will make combat more fast. -Lowering dmg will make combat more slow. In a RvR situation CC time reduction has a better effect because SUM of dmg that you recive/time can be lower because not many enemys have time to rich you when you are far and you are down for low time. In a RvR situation with dmg nerf dmg can be lower(depend of adjustment)...but for sure if time of CC is highter more enemys have time to spot and hit you. |
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