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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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"That´s why it isn´t a bad thing at all if someone can kill multiple enemies, if everything is done perfectly."
Of course. But do CCs really help there? Currently you can die due to CCs without having made any mistake at all. There are situations in which you can't do a thing, and that shouldn't happen. CCs in general aren't bad, just those that leave you without options are. Knock downs. That's why knock downs should never have a significant duration. Other stuff that doesn't touch your ability to cast spells meaning you can still fight back (you can argue here about how much stuns and slows take the ability to fight back from warriors) may last longer, and there should even be more ways to get rid of certain effects on yourself (something of a weaker dispel), etc, but all that doesn't matter when you can't cast. ![]() 4 second for knocks without, and 2 seconds for knocks with 100% weapon damage, that's the way I'd go. 2/4 seconds duration on every level then, though. (Just as you said, even 2 seconds are enough to make a significant difference, and once the spell has 100% weapon damage additionally it's always better than a normal hit)
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#2 | ||
Initiate
![]() ![]() Join Date: Jun 2010
Posts: 130
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and this: http://www.regnumonline.com.ar/forum...26&postcount=3 But currently there is effectively no option to hinder the defender to click the gate to go in again besides knock downs. There are mostly asymmetric battles. This is the "Ebb and Flow"-principle with strong momentums for both sides. Better win 1 out of 5 battles outnumbered and lose 4 of them in a dramatic fashion, than losing all of them everytime, because you can´t create strong "tides" as you can now because of strong CCs. I keep my suggestion (3; 3,5 ; 4 ; 5 ; 6)
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#3 | |||
Count
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Running is lame :P (Couldn't resist) Quote:
Any longer CC can drive gameplay a bit more to pre-determined fights, and I fear that 6 seconds knock down are still not enough to compensate for the increase of speed and mobility in Regnum. Quote:
Entering and exiting doors needs a cast time then, for sure. I mean, this infinite popping in, popping out, etc, is just annoying bullshit anyway. A nice cast time (1-3 seconds, don't know, what's the best there is something just experience can show) you can interrupt wouldn't hurt anyone and stop it.
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#4 | |||
Initiate
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short CCs (including areas) will not create strong momentums, so larger armies willl eventually win. And this would be a death sentence for a game, whose parties can´t be balanced for numerical strength. Quote:
![]() Another one is that it is possible to alienate customers. A door cast time would be a good thing by the way. I think 6 seconds are enough. Or more situational Anti-CC spells (see Links)... This would reward skillfull playing.
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If you want to change something, everybody will complain. So do nothing? Wrong! That´s the only case they will complain even more ![]() |
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