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General discussion Topics related to various aspects of Champions of Regnum |
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#11 |
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Join Date: Jan 2009
Posts: 4
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ieti just wrote all my feelings.
Game was amazing when there was, well, nothing much to do. No pressure of anything. By reaching lvl50 (with OP graduation parties btw) we had almost everything we could get; maybe just better items, but there was only one bonus, so not much influence. Now when I feel how much time I need to spend to get all those crazy things like Dragon Set, Champion Set, Warmaster Set and jewerly, legendary items, boss items, crafting items... it's just to much goals, which make players keep busy with this and playing just for this. No more such chill, careless and fun gameplay. This is why people care about population, no players results as no chance to reach game goals. Anyway, I'm not sure if I write this because of nostalgia or it was really better game before invasions update. I'd really like to check it again - like making old Regnum Online server access only in several days in na week/month/events or making Tickets (which we get from warring at Ra/Horus) to spend for access to our old version of this game. @Adrian, just a question, is it technically possible to make old Regnum accessible again? To actual state of Haven: I though about resistance/evadness dependency on how many players are involved in fight and how strong disproportion is on both sides. In easy words: when zerg is fighting with small group, zerg's players spells/hits fails more often. That would boost underpopulated realm, which is main Haven problem I think. Still, there are some hours that I feel like playing singleplayer game. Nothing to do, except logging out. Anyway I'm looking forward for some intense marketing actions, but for now, making game as great as possible to make incomers stay for long. Wish you best! P.S. English is not my main language, but I hope that my words are understandable at least. |
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