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Old 03-13-2008, 07:03 AM   #11
Signatus
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Quote:
Originally Posted by CumeriTarenes
camo casting time is 4,5 sec, in this time you cannot make more than 4 hits on the hunter. sotw has an evade chance of 98% (this is how it is said very often, I don't know realy about it...but it is a realy high evasion chance). You need to have very much luck if you want to get a normal hit on a hunter under sotw. For this I already suggested to cancel camo when beeing attacked. That would realy make sence in my opinion.
SoW increases base evasion by 80%. It can stack with cat reflexes from 85% up to 95% (base evasion, not evasion probabilities). It can also be casted dodge to increase 30%, up to 125% using some theories or creating 2 evade layers (one with 30% evasion probability and the other using your base evasion + evasion boosts) as stated by others.

Fast attack weapons can land at least 3 to 5 hits during casting process if I recall, mages and archers using SB can use speed attack boost by pre-buffing (archers face a hit chance penalty but almost all above 40 are, or should be, using a xym bow that denies that penalty). If the hunter is running it's because there are more then he can handle, switch to fast and do normal hits, it will cancel camu if there are at least 2 players hitting and if you are alone you still have some probabilities to pierce SoW... remember also that SoW has "bad days"...

Finally the whining is switching to game mechanism and tactics discussion. As I stated before, I think we should rather think about it then on balancing the hunters (or other classes).

Now shut up DM (jocking), at this rate the goats will turn even harder to get killed (just go pawned... why do they always hit me first?... cuz I'm not "normal" perhaps?!... gah, back to grinding ).
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-- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation
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