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Old 03-13-2008, 03:08 AM   #1
CumeriTarenes
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I don't know much about warlocks, so I cannot say much about your suggestion how a warlock can kill a hunter, but it seems pretty logical how you described it
What I almost never see happen is to drain mana and health from the pet...most warlock just rely on damage spells and cast them all on the hunter until he will die...or the warlock. Many warlocks don't care about own defence, and then they are saying archers defence is too powerful, because archers care about it. But that's another topic.


One thing I cannot go along with is this:
Quote:
Originally Posted by DemonMonger
just face him and basic shot it will pass through son of wind and cancel camo....
camo casting time is 4,5 sec, in this time you cannot make more than 4 hits on the hunter. sotw has an evade chance of 98% (this is how it is said very often, I don't know realy about it...but it is a realy high evasion chance). You need to have very much luck if you want to get a normal hit on a hunter under sotw. For this I already suggested to cancel camo when beeing attacked. That would realy make sence in my opinion.
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Last edited by CumeriTarenes; 03-13-2008 at 03:20 AM.
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Old 03-13-2008, 07:03 AM   #2
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Quote:
Originally Posted by CumeriTarenes
camo casting time is 4,5 sec, in this time you cannot make more than 4 hits on the hunter. sotw has an evade chance of 98% (this is how it is said very often, I don't know realy about it...but it is a realy high evasion chance). You need to have very much luck if you want to get a normal hit on a hunter under sotw. For this I already suggested to cancel camo when beeing attacked. That would realy make sence in my opinion.
SoW increases base evasion by 80%. It can stack with cat reflexes from 85% up to 95% (base evasion, not evasion probabilities). It can also be casted dodge to increase 30%, up to 125% using some theories or creating 2 evade layers (one with 30% evasion probability and the other using your base evasion + evasion boosts) as stated by others.

Fast attack weapons can land at least 3 to 5 hits during casting process if I recall, mages and archers using SB can use speed attack boost by pre-buffing (archers face a hit chance penalty but almost all above 40 are, or should be, using a xym bow that denies that penalty). If the hunter is running it's because there are more then he can handle, switch to fast and do normal hits, it will cancel camu if there are at least 2 players hitting and if you are alone you still have some probabilities to pierce SoW... remember also that SoW has "bad days"...

Finally the whining is switching to game mechanism and tactics discussion. As I stated before, I think we should rather think about it then on balancing the hunters (or other classes).

Now shut up DM (jocking), at this rate the goats will turn even harder to get killed (just go pawned... why do they always hit me first?... cuz I'm not "normal" perhaps?!... gah, back to grinding ).
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-- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation
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Old 03-13-2008, 07:28 AM   #3
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Quote:
Originally Posted by Signatus
SoW increases base evasion by 80%. It can stack with cat reflexes from 85% up to 95% (base evasion, not evasion probabilities). It can also be casted dodge to increase 30%, up to 125% using some theories or creating 2 evade layers (one with 30% evasion probability and the other using your base evasion + evasion boosts) as stated by others.
dodge is only 25% evasion chance (you maybe thought about precise block which gives 30% blocking chance) but for the rest I go with you

Quote:
Originally Posted by Signatus
remember also that SoW has "bad days"...
yeah, once I was ambushed while beeing under sotw...and I thought wtf

Quote:
Originally Posted by Signatus
Finally the whining is switching to game mechanism and tactics discussion. As I stated before, I think we should rather think about it then on balancing the hunters (or other classes).
Yep, I already said it in a few other posts, we should rather discuss about how to use our skills instead of how to convince NGD to change some skills for us. Never the less I think hunters got a very bit more power with the new update with the changings in camo. Even with the next update (tracking under camo) they will get a bit more power again
Of course I don't know what NGD is planning to implement to other classes in the future, like dispel and other things, but for the moment I think hunters are quite balanced, actually they were it even more before the latest change of camo. For this I realy think that camo should not be allowed to cast while under attack. When the hunter manages to runs away to cast camo, or he hides behind a stone, a tree or a mob to cast camo I have no problem with, this is good tactics, but when the hunter sees he won't win a fight before the fight started he will use sotw and camo to get away. And he will get away in most cases. Even without camo the hunter has a very big chance to get away because of speed, sotw, dodge, spell elude and low profile. But using sotw and camo makes the chance to get away too big. And all other people are pissed because they cannot catch a hunter and will just whine to nerf them. Cancel camo when beeing under attack is a fair compromise which won't imbalance anything I think. But only my opinion which comes from my limited mind. I am glad some people like you and DM enlighten me from time to time.
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Old 03-13-2008, 08:03 AM   #4
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Quote:
Originally Posted by CumeriTarenes
dodge is only 25% evasion chance (you maybe thought about precise block which gives 30% blocking chance) but for the rest I go with you
Of course... sorry, I'm getting tired and I've been playing a knight almost all night so I switched the "lucky" spells.

Quote:
Originally Posted by CumeriTarenes
Never the less I think hunters got a very bit more power with the new update with the changings in camo. Even with the next update (tracking under camo) they will get a bit more power again
Well, to be honest I preferred the older one, it was much more "offensive" (meaning, it would suffice either a spear or hammer area, or mind push to stop you in the place while running, so who couldn't catch an invisible hunter?... personally I would just rep the area from a distance, killed more then one that way) then it is now, imho, I had it timed to go invisible on a warriors nose and there wasn't better to cancel opponents targeting under fire, now you don't even have to use mana to cancel it!

About tracking under camu... it isn't that good imo, if you need to use a high lvl track spell you loose much mana so it won't be mana wise to do it often. And all seasoned hunters know places where its usage is pointless (how many places you know where item farming is a constant? and where lvls 37-42 grind? and 42-46?.. etc.).

The most penalized by it will be, and don't laugh it's an opinion, hunters! Because if you are hunting in a group and track invisible you won't have your friends synergy bond and they won't see you immediately changing direction (so basically, you wont use it), and if you are hunting a hunter and you know where he is and you know he suspects where you are (but you also know how to use the environment), you can't wait his tracking (because you know when a hunter need one) for having the 1st shot advantage... so it will be like "who casted camu 1st is doomed" and "who needed more tracks is doomed" when concerning to the outcome (relating to 1st shot advantage and mana saving).

Shooting invisible however... that would be a funny thing to whine about!
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The sound of the Gion Shōja bells echoes the impermanence of all things; the color of the sāla flowers reveals the truth that the prosperous must decline. The proud do not endure, they are like a dream on a spring night; the mighty fall at last, they are as dust before the wind.
-- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation
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Old 03-13-2008, 08:25 AM   #5
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Quote:
Originally Posted by Signatus

Well, to be honest I preferred the older one, it was much more "offensive" (meaning, it would suffice either a spear or hammer area, or mind push to stop you in the place while running, so who couldn't catch an invisible hunter?... personally I would just rep the area from a distance, killed more then one that way) then it is now, imho, I had it timed to go invisible on a warriors nose and there wasn't better to cancel opponents targeting under fire, now you don't even have to use mana to cancel it!

About tracking under camu... it isn't that good imo, if you need to use a high lvl track spell you loose much mana so it won't be mana wise to do it often. And all seasoned hunters know places where its usage is pointless (how many places you know where item farming is a constant? and where lvls 37-42 grind? and 42-46?.. etc.).

The most penalized by it will be, and don't laugh it's an opinion, hunters! Because if you are hunting in a group and track invisible you won't have your friends synergy bond and they won't see you immediately changing direction (so basically, you wont use it), and if you are hunting a hunter and you know where he is and you know he suspects where you are (but you also know how to use the environment), you can't wait his tracking (because you know when a hunter need one) for having the 1st shot advantage... so it will be like "who casted camu 1st is doomed" and "who needed more tracks is doomed" when concerning to the outcome (relating to 1st shot advantage and mana saving).

Shooting invisible however... that would be a funny thing to whine about!
sorry, it is late for me too, I don't realy get your words in my head.

The main thing I didn't understand is this:

Quote:
Because if you are hunting in a group and track invisible you won't have your friends synergy bond and they won't see you immediately changing direction (so basically, you wont use it), and if you are hunting a hunter and you know where he is and you know he suspects where you are (but you also know how to use the environment), you can't wait his tracking (because you know when a hunter need one) for having the 1st shot advantage... so it will be like "who casted camu 1st is doomed" and "who needed more tracks is doomed" when concerning to the outcome (relating to 1st shot advantage and mana saving)
why should you track while under camo when you hunt in a group? It won't be changed that you can track only under camo...you just have the possibility to track under camo...as far as I understood


@Hell_bound:

the regnum comic is independed from the official forum from regnum online...and actually it is funny. Sure, reading your posts makes me smiling too, but not because of your humor...it is your failed trial to bring us a message...you even have to use swearwords to convince us from you beeing right. Did you ever see the youth beeing that rude towards you here in forums?
btw, I just reported your last post, regards
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Old 03-13-2008, 08:35 AM   #6
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Quote:
Originally Posted by CumeriTarenes
...the regnum comic is independed from the official forum from regnum online...and actually it is funny. Sure, reading your posts makes me smiling too, but not because of your humor...it is your failed trial to bring us a message...you even have to use swearwords to convince us from you beeing right. Did you ever see the youth beeing that rude towards you here in forums? btw, I just reported your last post, regards
You know you are so bias man and being that you are I see why my posting here has resulted in this you thinking that some how my message was a failure.

You may think it is now, but remember seeds are planted before they arise plants to bare fruit. And if you even glanced shortly at anything I said, even while half-assed understanding it - seeds were sown.

This you can take to the bank!
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Old 03-13-2008, 08:54 AM   #7
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You agree not do to any of the following while on Regnum Online or in any communication feature provided by NGD:

1. transmit any message, information, data, text, software or graphic filed or other materials ("Content") that is unlawful, harmful, threatening, abusive, harrasing, tortuous, defamatory, vulgar, obscene, libelous, that may be invasive of another's right of privacy or publicity, hateful, racially, ethnically or otherwise objectionable;
Well, no tell me how many of these points did you hurt?
This is only if you use communication feature provided by NGD. Now tell me if the regnum comic is a communication feature od NGD?

Just think before posting. I am fed up of your bad language, fed up about your senceless comments.



btw, you are biased...if you were not you would have recognized that it was actually mainly me together with DM who turned it into a discussion about how to use skills and not about a discussion how to change spells or nerf hunters.
When you would have read my post in the part of this discussion on the development board you would have recognized it, that it was me, who asked why we are talking about nerfing and whining and not about setups and "how to's"

But hey, nice job...you killed these turn of the discussion towards gameplay by posting your lyrics full of swearwords and turned it in a thread about you again. Well done, you got what you wanted: attention. It was a pleasure for me to be your tool to get some attention again.
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Old 03-13-2008, 09:32 AM   #8
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Quote:
Originally Posted by CumeriTarenes
why should you track while under camo when you hunt in a group? It won't be changed that you can track only under camo...you just have the possibility to track under camo...as far as I understood
Exactly, you wont ^^ (it was redundant wasn't it, sry?! ). And you understood right, it's just that it isn't a much of a change for hunters imo. Even solitary hunters won't gain much with it, unless when dueling with another hunter, and even then it will have to be correctly timed... but time will tell.

@Hell_bound

I don't hate you. I just think you would gain more if you weren't so harsh to people, and I really think you have to check the golden principle of not assuming that definitions are static in space and time, that a word you use to express something may be perceived by your interlocutor as offensive. I even agree with some points you bring up but... you could learn to be more humble when several people point out the same fault in you.
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-- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation
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Old 03-13-2008, 11:30 AM   #9
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Quote:
Originally Posted by CumeriTarenes
Yep, I already said it in a few other posts, we should rather discuss about how to use our skills instead of how to convince NGD to change some skills for us. Never the less I think hunters got a very bit more power with the new update with the changings in camo. Even with the next update (tracking under camo) they will get a bit more power again
Of course I don't know what NGD is planning to implement to other classes in the future, like dispel and other things, but for the moment I think hunters are quite balanced, actually they were it even more before the latest change of camo. For this I realy think that camo should not be allowed to cast while under attack. When the hunter manages to runs away to cast camo, or he hides behind a stone, a tree or a mob to cast camo I have no problem with, this is good tactics, but when the hunter sees he won't win a fight before the fight started he will use sotw and camo to get away. And he will get away in most cases. Even without camo the hunter has a very big chance to get away because of speed, sotw, dodge, spell elude and low profile. But using sotw and camo makes the chance to get away too big. And all other people are pissed because they cannot catch a hunter and will just whine to nerf them. Cancel camo when beeing under attack is a fair compromise which won't imbalance anything I think. But only my opinion which comes from my limited mind. I am glad some people like you and DM enlighten me from time to time.
This is my last statement to the topic before we have been interrupted.
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Old 03-13-2008, 08:57 PM   #10
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My statement about hunters useless spells:
You have in pets a taming skill, revive, 2 passives, skin of the beast and bestial wrath, 6 skills out of 10, in scouting ensnaring, enemy surveillance, track realm enemy(one you don't use is good vs invisible people at short range.) camouflage, wild spirit, stalker surroundings, track ally to find your party back and sentinel 8 out of 10. Now lets look at vanguard... And how much skills does a conjurer uses from summons? What about two handed mastery? Every classes have useless spells, so hunters too. Like demon said: "become lvl 50 first, then you can talk about balance" and "learn to play your damm class".
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