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General discussion Topics related to various aspects of Champions of Regnum |
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#1 | |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2007
Posts: 702
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AWD, don't try to say a experienced player in his how to set up their setup when you are a nOOb in that class. I am sure Valorius knows what setup is good against barbs...but this is maybe bad against other classes. You can't exspect to win against every class with a setup, every setup is weak against some classes and strong against others. And...to use sudden strike in tricks, well...I think every archer has tricks o the level to use sudden strike and ambush And yes, Val takes care of the game. But ppl like you made him to leave, even when I have to admit I were very harsh to him too. But if someone is saying crap you have to be rude sometimes. Actually Val brought some tactics to syrtis. Since he left the game syrtis became very weak...
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dwarfen sniper pts Cumeri Tarenes and Hunti ![]() |
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#2 | ||||
Banned
![]() Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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#3 |
Marquis
![]() Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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To be honest, I never ever saw a group of Syrteans, who was with more then 5 people using tactics.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
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#4 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Posts: 1,246
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![]() 1hunter 2conj 2 warlocks ![]()
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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#5 |
Baron
![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Australia
Posts: 699
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awd ive told you time and time again hunters dont want to use shortbows the ones that do are really skilled players but the fact being that if a hunters sitting their getting shield pierced from 30 metres away he doesnt want to have to run up to him to be able to hit
the one tactic syrtis has ever needed was "wait for more people because more people are on their way wait for them" but no i get some spanish/english speaker to say this in spanish but no they run in get raped run back run in get raped continuously. the only time ive ever seen this tactic work was when val was around and guess what we broke the gate within 5 seconds absolutly slaughtered alsius and lost no one
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Brad - after a year of not playing I have no idea how to play my character, no clue what's going on and have to ask questions every few minutes.... I am the born again noob. |
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#6 |
Banned
![]() ![]() Join Date: Aug 2007
Location: Coralville, IA
Posts: 202
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Well, on the whole escapist issue, why not just implement what every MMO and it's great aunt has done, and slow movement for all classes by 50% when their HP falls below 25%? This would make it MUCH harder for hunters (or any other class for that matter) to get away successfully if they wait too long. This also forces all classes to decide whether to fight or flee much sooner in battle, which means they have to realize sooner whether or not they are out matched. Otherwise, you're pretty much committed, for better or worse.
As for camo, I like the longer time, but I agree that it should be interruptable during casting, so it would be much harder to cast in battle. Also, seeing as it's considered offensive, it probably shouldn't be castable while under SoW. But I like the direction the hunter has taken as being more of a stealther class than it has in the past. We're kinda sneaky...a la Thief...at least that's how I look at it... And for the record, though I'm only lvl 29 on my hunter, I'm still loving the shortbow. It complements my setup quite well so far. I may switch to a med speed longbow for war, but I don't know...I don't like the skill tree in longbow as much. ...might just throw some extra points into long to keep as a backup. Guess I'll have to test things later to see what works. I have to say though, in past experience playing lightly armored classes (nightshade on DAoC) since we tend to take damage out the arse, evasion is key, although...it seems to me so far, that the way evasion is implemented right now is a bit.....wierd. It doesn't seem to be a steady thing, more like you either evade a heckuva lot in a fight...or hardly at all, and that seems wrong to me. I mean there should be some variation sure, but this is like night and day. Wonder if NGD over-engineered the dice roller. o.O I've always been fond of principles of KISS when it comes to random number generation. Nothing fancy, just make sure it -works- and that it -works well- I might delete-recreate my barb as well, and take a more Dex oriented approach to see if that improves the evade rates a bit. -ponder- |
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#7 | ||
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2007
Posts: 702
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dwarfen sniper pts Cumeri Tarenes and Hunti ![]() |
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#8 |
Master
![]() ![]() ![]() Join Date: Feb 2008
Posts: 293
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How do people use shortbows? I guess it'd get better if I had rep shot. But I find the damage over time about the same, I can fire off more spells per amount of time...but I only have two damage spells to fire, so that's kinda moot. And the range is less. I must be missing something as several of the best hunters I know use shorts.
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