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Old 03-13-2008, 07:28 AM   #11
CumeriTarenes
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Quote:
Originally Posted by Signatus
SoW increases base evasion by 80%. It can stack with cat reflexes from 85% up to 95% (base evasion, not evasion probabilities). It can also be casted dodge to increase 30%, up to 125% using some theories or creating 2 evade layers (one with 30% evasion probability and the other using your base evasion + evasion boosts) as stated by others.
dodge is only 25% evasion chance (you maybe thought about precise block which gives 30% blocking chance) but for the rest I go with you

Quote:
Originally Posted by Signatus
remember also that SoW has "bad days"...
yeah, once I was ambushed while beeing under sotw...and I thought wtf

Quote:
Originally Posted by Signatus
Finally the whining is switching to game mechanism and tactics discussion. As I stated before, I think we should rather think about it then on balancing the hunters (or other classes).
Yep, I already said it in a few other posts, we should rather discuss about how to use our skills instead of how to convince NGD to change some skills for us. Never the less I think hunters got a very bit more power with the new update with the changings in camo. Even with the next update (tracking under camo) they will get a bit more power again
Of course I don't know what NGD is planning to implement to other classes in the future, like dispel and other things, but for the moment I think hunters are quite balanced, actually they were it even more before the latest change of camo. For this I realy think that camo should not be allowed to cast while under attack. When the hunter manages to runs away to cast camo, or he hides behind a stone, a tree or a mob to cast camo I have no problem with, this is good tactics, but when the hunter sees he won't win a fight before the fight started he will use sotw and camo to get away. And he will get away in most cases. Even without camo the hunter has a very big chance to get away because of speed, sotw, dodge, spell elude and low profile. But using sotw and camo makes the chance to get away too big. And all other people are pissed because they cannot catch a hunter and will just whine to nerf them. Cancel camo when beeing under attack is a fair compromise which won't imbalance anything I think. But only my opinion which comes from my limited mind. I am glad some people like you and DM enlighten me from time to time.
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