Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-13-2008, 06:23 AM   #16
Vaylos
Banned
 
Vaylos's Avatar
 
Join Date: Aug 2007
Location: Coralville, IA
Posts: 202
Vaylos is on a distinguished road
Default

Well, on the whole escapist issue, why not just implement what every MMO and it's great aunt has done, and slow movement for all classes by 50% when their HP falls below 25%? This would make it MUCH harder for hunters (or any other class for that matter) to get away successfully if they wait too long. This also forces all classes to decide whether to fight or flee much sooner in battle, which means they have to realize sooner whether or not they are out matched. Otherwise, you're pretty much committed, for better or worse.

As for camo, I like the longer time, but I agree that it should be interruptable during casting, so it would be much harder to cast in battle. Also, seeing as it's considered offensive, it probably shouldn't be castable while under SoW. But I like the direction the hunter has taken as being more of a stealther class than it has in the past. We're kinda sneaky...a la Thief...at least that's how I look at it...

And for the record, though I'm only lvl 29 on my hunter, I'm still loving the shortbow. It complements my setup quite well so far. I may switch to a med speed longbow for war, but I don't know...I don't like the skill tree in longbow as much. ...might just throw some extra points into long to keep as a backup. Guess I'll have to test things later to see what works.

I have to say though, in past experience playing lightly armored classes (nightshade on DAoC) since we tend to take damage out the arse, evasion is key, although...it seems to me so far, that the way evasion is implemented right now is a bit.....wierd. It doesn't seem to be a steady thing, more like you either evade a heckuva lot in a fight...or hardly at all, and that seems wrong to me. I mean there should be some variation sure, but this is like night and day. Wonder if NGD over-engineered the dice roller. o.O I've always been fond of principles of KISS when it comes to random number generation. Nothing fancy, just make sure it -works- and that it -works well-

I might delete-recreate my barb as well, and take a more Dex oriented approach to see if that improves the evade rates a bit. -ponder-
Vaylos no ha iniciado sesión   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:13 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved
 
Loading...