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Originally Posted by Frosk
Hey all!
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First off, this sounds very promising, im excited about it again.
I like the one layer approach to things.
Maybe its a later topic but, what about item bonuses, stats, buffs that boost hit chance and spell focus?
I think they should be kept in, but be converted into an absolute "positive" value to counter the opponents absolute evade, resist and block chance.
Say base hit chance is always 100% unbuffed, so say you end with 110% hit chance with all bonuses, then everyone below 10% evade chance have 0% evade chance in reality or 20% evade chance have 10% evade chance in reality.
So essentially "absolute" is just a term for a one layer chance, spells that are meant to be truly absolute would need to be high enough to never go below 100% no matter what opponent stats and debuffs you may get hit with.